tag:blogger.com,1999:blog-9785355107580372172024-03-13T10:21:51.778-04:00SkilTao's Gaming BlogBattleTech fan since the early '90s, game design enthusiast since forever.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.comBlogger194125tag:blogger.com,1999:blog-978535510758037217.post-76018517095227450002023-06-25T15:23:00.011-04:002023-07-07T12:20:58.567-04:00More Cleaning<div><a href="http://skiltao.deviantart.com/art/History-of-BattleTech-270230679" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img height="131" src="https://3.bp.blogspot.com/-cNfjz2jl0YA/Uk7yWIXShPI/AAAAAAAAALo/0H4A9IdDE34/s1600/BIG%2BBT%2Bhistory%2Bthumbnail.png" style="border: none; position: relative;" width="150" /></a></div>If I ever pick coding back up, I should:<div><ul style="text-align: left;"><li>rebuild my "History of BattleTech" chart to be dynamic and interactive;</li><li>make a widget which scrapes my blog & then graphs my posting activity over time (I guess similar to the visitor activity graph that's already on the back end);</li><li>figure a way to refactor all these labels;</li><li>get the archive widget to highlight relevant entries when a "search:label" page is up <b style="font-style: italic;">[Edit, July 3rd:</b><span style="font-style: italic;"> and maybe show how many comments each has <b>/Edit]</b></span>;</li><li>and make some sort of corkboard viewer for email or message chains, to trace the flow of ideas better. Existing formats (including forum threading, forking and other tricks) aren't totally adequate.</li></ul><div><br /></div><div>More Blogs Removed:<span><a name='more'></a></span></div><div><ul style="text-align: left;"><li><a href="http://dndwithpornstars.blogspot.com/">Playing D&D With Porn Stars</a> - browser gremlins prevent this from loading on my phone.</li><li><a href="https://stefanpoag.com/">Stefan Poag</a> - fantasy art in the OSR style.</li><li><a href="https://grumpygamer.com/">Grumpy Gamer</a> - Ron Gilbert, of Monkey Island et al.</li><li><a href="http://blainepardoe.wordpress.com/">Notes from the Bunker</a> - former BattleTech author.</li><li><a href="http://bg.battletech.com/">bg.BattleTech</a> - official news and announcements.</li><li><i><b>[Edit, June 29th:</b> I also had a bunch of podcasts bookmarked on my phone, but lost them while failing to resolve browser issues. <b>/Edit]</b></i></li></ul><div><br /></div>Forums with BattleTech Threads:<div><ul><li><a href="https://old.reddit.com/r/battletech/new">Reddit's /r/BattleTech</a></li><li><a href="https://boards.4channel.org/tg/catalog#s=btg">/tg/ on 4chan</a></li><li><a href="https://old.reddit.com/r/battletechgame/new">Reddit's BattleTech Game</a></li><li><a href="https://forum.paradoxplaza.com/forum/index.php?forums/battletech.994/">Harebrained @ Paradox</a></li><li><a href="https://bg.battletech.com/forums/">Official BattleTech</a></li><li><a href="https://www.mordel.net/barandgrill.php?redirect=index">Mordel's Bar & Grill</a></li><li><a href="https://ourbattletech.com/forum/">Our BattleTech</a></li><li><a href="https://mwomercs.com/forums/?showforum=194">MechWarrior Online</a></li></ul></div><div><div><br /></div></div></div></div><div>Incidentally, I appreciate how easy it was to copy-paste links into this post from both my "reading list" sidebox and my (now gone) BattleTech Forums sidebox, but:</div><div><ul style="text-align: left;"><li>I don't see a <strike>"clear formatting" or</strike> "format painter" button. I thought it used to have one. No reason to have a bunch of unnecessary inline styles cluttering the html.</li><li>The pop-up for editing the url of a simple hyperlink appears below the hyperlink in the 'composer' view, <i>and then floats when you scroll to stay fixed relative to your screen</i>, so if it loads partially off your screen you can't interact with it properly without canceling out. <i><b>[Edit, June 29th:</b> and when I went to fix the urls in the list of de-boxed blogs, the editor kept vanishing when I clicked in the edit URL field! <b>/Edit]</b></i></li><li>I have to switch to html view to edit the url for my "History of BattleTech" chart. The pop-up editor in the composer view seems to have lost some fields.</li><li>I'm surprised that the layout editor doesn't have the "save" and "cancel" buttons in the same place as the post editor, and (again unlike the post editor) didn't warn me that my changes would be lost when I navigated away.</li><li>Would be nice to be able to copy the custom formatting from one widget to another. I don't see a way to fix the colors <i><b>[</b>and spacing<b>]</b></i> of my title and label cloud, except by returning them to the blue parts of the layout. <i><b>[Edit, June 29th:</b> luckily they display a little better on my phone than on PC. <b>/Edit]</b></i></li></ul></div>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com3tag:blogger.com,1999:blog-978535510758037217.post-15176341659664834312022-06-08T05:00:00.015-04:002023-06-29T15:29:25.901-04:00Housecleaning<div>Planet Stuff:</div><div><ul><li><a href="https://old.reddit.com/r/dataisbeautiful/comments/k7rmp7/oc_solar_system_planets_size/">Planet Sizes and Tilts</a> - (graphic) </li><li><i>orbital inclinations (graph, lost it)</i></li><li><a href="https://old.reddit.com/r/dataisbeautiful/comments/qll4sl/planet_and_moon_orbital_data_oc/">Orbital Distances</a> - (charts)</li><li><a href="https://old.reddit.com/r/dataisbeautiful/comments/rululs/oc_the_movement_of_the_solar_system_barycenter/">Solar Barycenter</a> - (animation)</li><li><a href="https://www.reddit.com/r/dataisbeautiful/comments/557fwg/animation_showing_hildas_and_trojans_orbiting_the/">Asteroid Belt</a> - (animation)</li><li><a href="https://old.reddit.com/r/dataisbeautiful/comments/sfkcnf/colors_of_solar_system_oc/">Colors of the Planets</a> - (chart, inaccurate) </li><li><a href="https://nssdc.gsfc.nasa.gov/planetary/factsheet/">NASA Planetary Fact Sheet</a> - (table)</li><li><i><b>[July 4 Edit:</b> <a href="https://old.reddit.com/r/space/comments/vqrcce/a_logarithmic_map_of_the_entire_observable/">Entire Universe in Log Scale</a> <b>/Edit]</b></i></li></ul></div><p>Podcasts Removed and Stashed Here:<span></span></p><a name='more'></a><p></p><div><ul><li><a href="https://anchor.fm/ndos">Nine Deeps of Space</a> - (hiatus) DS9</li><li><a href="https://anchor.fm/tbntb">The Beige and The Bold</a> - (concluded) TNG</li><li><a href="https://feeds.transistor.fm/quest-quest">Quest Quest</a> - (concluded) comedic D&D actual play</li><li><a href="https://podbay.fm/p/three-black-halflings-or-a-dungeons-and-dragons-podcast">Three Black Halflings</a> - (ongoing) fine enough D&D</li><li><i><b>[July 4 Edit:</b> Stephen <a href="https://podbay.fm/p/the-kingcast">King(fan)cast</a> </i><i><b>/Edit]</b></i></li><li><i><b>[July 4 Edit:</b> <a href="https://podbay.fm/p/death-by-monsters">Death by Monsters</a> </i><i><b>/Edit]</b></i></li></ul><div>BattleTech Blogs Removed & Stashed Here:</div><ul><li><a href="http://benhrome.wordpress.com/feed/">One World at a Time...</a> - (inactive) former author</li><li><a href="http://www.scrapyardarmory.com/feed/atom/">ScrapYard Armory</a> - (inactive), and host of an online version of the old <i>Succession Wars</i> strategy game</li><li><a href="https://old.reddit.com/r/Battletechgame/comments/r7e7ph/liberation_smithon/">Liberation Smithon</a> - (thread) an HBS mission</li><li>My "<i>History of BattleTech</i>" chart<i><b> [Edit:</b> see next post <b>/Edit]</b></i> is way out of date. </li></ul><div>Miscellaneous:</div></div><div><ul style="text-align: left;"><li><a href="https://old.reddit.com/r/batman/comments/uwocyx/rewatching_the_batman_2022/">Rewatching </a><i><a href="https://old.reddit.com/r/batman/comments/uwocyx/rewatching_the_batman_2022/">The Batman</a> -</i> (review)</li><li><a href="https://boardgamegeek.com/thread/1302573/theres-40000-firefly-class-ships-traveling-verse">Math of the 'Verse</a> - communicating scope in <i>Firefly</i></li><li><a href="https://www.hilobrow.com/radium-age-100/">Radium Age</a> - (article) sci-fi recommendations between the steam age and nuclear age</li><li><a href="https://old.reddit.com/r/dataisbeautiful/comments/ts1ti7/oc_velocity_distribution_of_elastically_colliding/">Bell-like Curve Bounded on One Side</a> - (simulation)</li></ul></div><div><br /></div><div>I really should find a better archive widget (middle right). Even a simple single page list like <i>Grumpy Gamer</i> uses would be an improvement. </div><div><br /></div><div>Also, that blog widget to the left "upgraded" itself to showing a maximum of ten entries at a time. I'm not able to revert it at present. </div>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com4tag:blogger.com,1999:blog-978535510758037217.post-91172392820857653432022-05-29T05:00:00.119-04:002022-06-22T13:08:45.992-04:00Comments<p></p><ul style="text-align: left;"><li>Still unable to comment on my own posts. Verification appears bugged. </li><li>Your comments are up now. That's on me. I will probably continue to be slow on that. </li><li>Browsing to your blogs, my browser seems confused about which version (desktop or mobile) is being displayed. </li></ul><div><i><b>[Update, June 19:</b> attempting to comment on my own blog, failing, and then following a link in my post takes me not to the linked page but to the HTML of the linked page. <b>/Update]</b></i></div><p></p><ul><li><i>Fun(?) Fact:</i> Google's product landing page does not link to its products on the first screen. Zipping halfway down the page doesn't reach a product list either. </li><li>I use youtube help pages to reach my youtube comment history because the normal links are broken or bugged and my comment history is literally inaccessible any other way. </li></ul>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-86813138981189797422022-04-29T16:41:00.001-04:002022-05-01T19:15:57.406-04:00Thematic Map of BattleTech<p>I don't remember how many years ago <a href="http://skiltao.blogspot.com/2013/04/spring-thaw.html">I threw this map together</a>. Last week(?) I tried to comment the most important fixes (my full list wasn't handy) onto that 2013 post but blogspot ate the comment. Trying again now after <a href="https://old.reddit.com/r/battletech/comments/ubrxat/map_of_the_inner_sphere_but_with_borders_showing/">seeing</a> <a href="https://old.reddit.com/r/battletech/comments/owfu4p/is_this_accurate/">these</a> <a href="https://old.reddit.com/r/Grimdank/comments/owmzxj/an_accurate_map_of_stereotypes_to_help_yall_with/">guys</a>. </p><span><a name='more'></a></span><div><br /></div><div><b>Fixes:</b></div><div>• <strike>Old War Movies</strike> DUNE</div><div>• <strike>Samurai Movies</strike> SHOGUN</div><div>• CRUSHER JOE moves to a specific FedSuns garrison</div><div>• Add ROCK AND ROLL (abbey district, allison's chain, rhonda snord) to that FWL border</div><div>• Add FOUNDATION to Terra</div><div>• Add "with assistance from the Doctor" to the footnote</div><div><br /></div><div><b>Explanations:</b></div><div>• STAR WARS: "Great X" is Alderaan, Arthur Luvon is Han Solo, and read the <i>Warrior Trilogy</i>*.</div><div>• STAR TREK: "Federation," individual autonomy, and a scarce handful of industrialized worlds in a sea of colonies, ruins, and pre-literate populations.</div><div>• BATTLESTAR GALACTICA: 12 exile tribes coming for Terra, original series matches the path of the Minnesotans</div><div>• MACROSS: Lexatech industries</div><div>• FLASH GORDON: caricature of the 4th Succession War</div><div><br /></div><div>I doubt I placed Gundam or Dougram carefully. </div><div><br /></div><div><i>*Does that mean the trilogy's other three plotlines are also movie references?</i></div><div><br /></div><h2 style="text-align: left;">Other Touchstones</h2><div><b>"What if the USA were ruled from..."</b></div><div>• Davion - "...Disneyland?" *</div><div>• Kurita - "...Imperialist Japan?"</div><div>• Steiner - "...The British Commonwealth?"</div><div>• Marik - "...The UN?"</div><div>• Liao - "...Red Dawn?"</div><div><br /></div><div><i>*Magic Kingdom, Frontierland, Futureland, Colonialist Southern Hemisphere Land, James Bond Land</i></div><div><br /></div><div><b>The Unkingly Titles of The Successor Warlords:</b></div><div>• a "Chancellor" heads a treasury; the Liaos were known for dragon-hoarding. Ironically, the poorest state.</div><div>• a "Captain General" (c.f. "Secretary General"); Mariks have to do a lot of wrangling, and have the most poorly organized military.</div><div>• a "First Prince" is ostensibly the Speaker of a parliament of planetary princes. Powerful and organized, a contrast to Marik.</div><div>• an "Archon" was (among other things) an official who found sponsors for major religious festivals. Moneymen dominate Steiner's military, and it is the least spiritual realm. </div><div>• a "Coordinator" is... I don't know. Something to do with soviet central planning? Kurita's control is much more cultural than financial. </div><div><br /></div><div>These titles feel like they derive offices of the court, maybe inspired by the "Stewards of Gondor."</div><div><br /></div>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com9tag:blogger.com,1999:blog-978535510758037217.post-51865757775759251782022-03-22T00:20:00.014-04:002022-07-08T14:57:34.862-04:00FASAnomics 101<p>[Crude summary copy-pasted from conversation elsewhere. Still unable to blog properly.]</p><span></span><span><a name='more'></a></span><p>[Change > to block-quote indentation]<br /></p><p><span face="Roboto, "Helvetica Neue", Arial, sans-serif" style="background-color: white; color: #4d5156; font-size: 14px;">At any given moment, about 1/9th of all mech regiments are engaged in planetary assault. Mech losses are about half that amount every year.</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">[A second conversation]</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">>I want to be able to calculate or fairly generate the forces and financial resources available to an independent backwater for purposes of being an antagonist against a conquering pirate force. Rather than just randomly generating a bunch of mechs that appear out of the aether as needed</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">></span><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">after a week of reading all I've gotten so far is a government type (And probably unusable ISW abilities.) This is in spite of managing to choose an era that is fairly close to the only one that seems fully supported (3025.)</span></p><p><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>the [campaign ops] force generation part felt too small in scope to cover an entire planetary government</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Remember that BattleTech is post-apocalyptic, with massive hits to both infrastructure and population. The old tech ratings went</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">1 Standard - pre spaceflight</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">2 Standard - spaceflight</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">3 Heavy industry - terran hegemony</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">4 Heavy industry - star league</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Which, on a bell curve, means half of civilization is using pre1960 technology.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>The scale this is at seems more bottom up.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">[Original] FASAnomics is consistent and rigorous, but only the gameable parts were actually published.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Here's three bits of research most directly applicable to your independent world. In short: your world has a million people at most and a 50/50ish chance of having 1d6 companies of mutineers from some bigger nation.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2017/07/bandit-kings-part-1-battalions-vs-worlds.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2017/07/bandit-kings-part-1-battalions-vs-worlds.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2017/08/bandit-kings-part-2-year-founded-vs.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2017/08/bandit-kings-part-2-year-founded-vs.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2017/12/bandit-kings-part-3-populations.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2017/12/bandit-kings-part-3-populations.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">An overview of Inner Sphere populations for context:</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2019/02/inner-sphere-population-in-3025.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2019/02/inner-sphere-population-in-3025.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">A kingdom generator derived from my research:</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2018/11/so-you-want-to-be-king-of-some-god.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2018/11/so-you-want-to-be-king-of-some-god.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">The "guns and butter" measure of interstellar nations:</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2018/03/how-mw1e-figures-house-currencies.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2018/03/how-mw1e-figures-house-currencies.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">As a [solitary] planet, you won't [host] more than six companies of mechs (plus supporting forces). It looks to me like 2.5 regiments' worth of planetary infrastructures is the threshold for building military vehicles, and 27 regiments is the threshold for innovating new mech designs.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2019/06/mechs-controlled-by-local-nobles-in-3025.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2019/06/mechs-controlled-by-local-nobles-in-3025.html</a><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><a class="linkified" href="http://skiltao.blogspot.com/2017/08/house-regiments-10-mech-production.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2017/08/house-regiments-10-mech-production.html</a><br /><a class="linkified" href="http://skiltao.blogspot.com/2017/08/more-mech-production-insights-from-mw1e.html" rel="nofollow" style="background-color: #d6daf0; color: #34345c; font-family: arial, helvetica, sans-serif; font-size: 14.6667px; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/2017/08/more-mech-production-insights-from-mw1e.html</a></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">For "fairness," you measure the planet's assets against the pirate strength and the number of sessions you intend to play out.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">One major thing that book probably doesn't tell you is that, as an independent backwater, you won't be getting a jumpship in-system every week or even every month.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>What difference does the population number make?</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">At your scale, it mostly measures how much territory you have to defend and how many foot rifle platoons you can levy.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>the Clans only had a population of a single billion total and yet the latter ran roughshod on the former.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">I can't blog this properly at present, but I can tell you</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- the Inner Sphere lost 95% of their star league infrastructure while the clans basically didn't</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- the houses operate as separate tech bases while the clans are basically unified</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- clan weapons are twice as good as inner sphere weapons</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>What effect does the planet USILR have?</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">I don't remember the USILR ratings being particularly accurate or useful. My personal plan was to roll a random city or country from the real world and a random year and then say, like,</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">"Techno-economic status: 1975 northern Argentina"</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">"Peak industry: 2367 pharmaceuticals"</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">or something.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">>you wont find it anywhere in BT source material, not that kind of game. Try GURPS.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Traveller would be closer to BT's roots, and much of the original campaign stuff seems to have been cribbed from pendragon.</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">[A third conversation]</span></p><p><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>Trying to have hard numbers just leaves everyone upset</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>Luckily CGL employees have stated that they want to avoid hard canon numbers</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">In the same way that TN modifers teach arithmetic, hard numbers teach such basic skills as</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- critical thinking and research</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- distinguishing "I don't understand this" from "this must be wrong," and "I'm not interested" from "everyone else should stop talking about it"</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">- how to communicate, maintain, and change scope or aesthetic from one story to the next</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">"Hard numbers" don't even make fact checking harder or more complicated. If anything they force you to have a more coherent and organized vision from the get-go, which is the thing which makes fact check easier.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>You look at old scenario books and they put the strength of local forces on a planet with population in the millions at a single infantry battalion.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">That's basically true to life for pre-modern armies, and isn't necessarily out of place for the modern world, depending on context. Not that copying modern armies 1:1 would be "realistic" either.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>FASA numbers completely lack scale.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">A [misperception] which originated with FanPro volunteers too busy or unsupplied to do the research, and kept alive by memers too lulzy to care.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>The local garrison would have mechs in the hands of different nobles but they would be spread across the planet</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Depends. Anyways, even a million people won't be too spread out, and mechs have a good overland speed.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" face="arial, helvetica, sans-serif" style="background-color: #d6daf0; color: #789922; font-size: 14.6667px;">>Planetary defenders have their advantage in that it's their home turf, so they can get an endless flow of infantry fighting for their homes. The second Gray Death Legion book goes into this a lot.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Yep. Also shows the infantry being raised as needed rather than starting as a huge standing army.</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><b>[Next day edit]</b></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span class="quote" face="arial, helvetica, sans-serif" style="color: #789922;">>At best, BT militaries are 1 whole order of magnitude below anything we've seen in modern history</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">Too much to unpack right now, but key points are</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- counter example [that one time an elite African paratrooper group captured the government of a neighboring country]</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- mech attrition rates are decidedly pre-modern</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- we actually know very little about the non-Mech forces in BT</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- the capellan standard of two battalions militia per world, given a modern tooth-to-tail ratio of 1:20 and my calculation of 1 million people per typical world, falls within modern norms</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- tooth-to-tail ratios increase as technology increases</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- in the 1980s, NASA had a tooth-to-tail of 7:21000</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- what do infantry actually DO in modern warfare, and how do those responsibilities change when local technology is ineffective against mechs and your opponents come from deep space?</span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span class="quote" face="arial, helvetica, sans-serif" style="color: #789922;">>where did you get 20:1 from? Seems a tad high. Are those fighter jet figures?</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">I'm away from my notes and honestly don't remember. I'd found a US report online that discussed historical TTR, and now that you mention it, 1:1 is what I was using to calculate dropship needs for a FWL infantry division, so maybe 1:20 is just the size of the scaling needed to make the armies plausible and that's why it stuck in my head.</span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span class="quote" face="arial, helvetica, sans-serif" style="color: #789922;">>For IRL reference, I prefer recent peacetime NATO</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">The ratio of NATO peacekeepers to Earth's total population is probably fairly low.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span class="quote" face="arial, helvetica, sans-serif" style="color: #789922;">>Incidentally, something like 2/1000 is considered a minimum figure for maintaining order (including police and paramilitary).</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">Okay, but then you're no longer talking about total House military numbers, you're either including peacetime civilian police in secure areas or limiting the count to small regions under active occupation.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">And on this point, the Houses *don't* keep order as well as modern Earth does. Easy examples</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- 30% of all Mechs are mercenary</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">- the old lyran book says outright that the commonwealth doesn't police 100% of its planets</span><br /></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><br /></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><b>[May 13th edit: A fourth conversation]</b></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span class="quote" face="arial, helvetica, sans-serif" style="color: #789922;">>how big is your "Average" merc company?</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">That's a "lies, damned lies, and statistics" question. It's like having a dollar bill and some pennies in your pocket. Depending what you mean by "average," the "average" money in your pocket could be the dollar (most of your money is in the dollar), the pennies (the most common unit of currency), or a dime (the arithmetic mean, even though no dimes are actually in your pocket).</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">At any given moment, the majority of mercenaries are employed in regiment+ size units. Outside of planetary assaults you probably won't see the whole unit deployed in one spot though.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">In any given year, the Mercenary Review Board will get more registrations from lances than from battalions, because the smaller a unit is the more likely it is to break off from a big unit and then go bankrupt (and its members sign up with someone else) before the end of the year.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">The total number of mercenary units is unknown and so an arithmetic mean is difficult to calculate. In the strictest sense, the median mercenary is probably an infantry trooper working as a solitary bodyguard.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">Published adventure books seem to think that twelve mechs is the most a player will want to track detailed damage and repairs for.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">If you want to pick out one of the mercenary books and calculate the average starting size of a player unit, that's easier to do.</span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif" style="color: #789922;"><span face="arial, helvetica, sans-serif">>Just to maintain IS-levels of attrition, what kind of manufacturing are you looking at, counting completed mechs?</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">2000 Locusts a year? 20.000?</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">5000 Warhammers a year? 10.000?</span><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">As a logistics autist, I'm just not at peace without a 'big picture'-kind of impression of the IS's industrial capability</span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif">BattleMech manufacturing is much smaller than 20th century wartime production of tanks and planes. Mechs are a more difficult technology, supported by a post-apocalyptic economy, which also has to support spacelift thousands of times greater than cold war earth ever attempted.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">In 3025, the inner sphere had 385 regiments of mechs (counting regiments as 128 mechs each). The inner sphere and periphery had a combined total of 55000 mechs. The inner sphere built 2700 mechs per year and the periphery built 167.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">About 1/9th of all regiments are engaged in planetary assault at any given moment. Annual attrition is about half that amount.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">Immediately prior to the clan invasion, the number of regiments had risen either 33% or 50% higher (I forget which), a number which could be reached by lowering attrition from 3040 to 3049 without increasing production. It's been ages since I've examined the inner sphere's recovery from early losses against the clans so I can't tell you if or how production changed in 50s and 60s.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">I have calculated that, across all of known space, locusts specifically were built at a rate of 110 per year in 3025. That number would likely decrease across the 50s and 60s as new designs are introduced, and then cease completely in the pax republica.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">Most of my work is here:</span><br style="font-family: arial, helvetica, sans-serif;" /><a class="linkified" href="https://sys.4channel.org/derefer?url=http%3A%2F%2Fskiltao.blogspot.com%2Fsearch%2Flabel%2Fbean%2520counting" rel="nofollow" style="color: #34345c; font-family: arial, helvetica, sans-serif; text-decoration-line: none;" target="_blank">http://skiltao.blogspot.com/search/<wbr></wbr>label/bean%20counting</a><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">It's a lot to figure out, and you need to know some of the old books pretty well, but there's enough clues to do it.</span><br style="font-family: arial, helvetica, sans-serif;" /><br style="font-family: arial, helvetica, sans-serif;" /><span face="arial, helvetica, sans-serif">If your intent is to use this in another discussion somewhere else, please link it or give additional context.</span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><b>[May 15th]</b></span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span style="color: #789922;"><span class="quote" face="arial, helvetica, sans-serif">>those are LOW production numbers... F</span><span face="arial, helvetica, sans-serif">or instance, the John Deere Harvester Works plant in East Moline produces about 5,000 Self-propelled Combine Harvesters a year</span></span></span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif"><span face="arial, helvetica, sans-serif">Now imagine if East Moline John Deere was trying to do NASA's job, without their globalized supply chain.</span></span></span></span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">The knowledge to manufacture fusion engines is super, super rare. At least as rare as today in absolute terms, and rarer in per capita or geographic terms.</span></p><p><span style="color: #789922;"><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">>We don't HAVE Fusion Engines today, we've barely have Fusion REACTORS because they aren't self-sustaining...</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">If the know-how to create a self-sustaining Fusion Reactor, Humanity would propagate that knowledge like the fucking WHEEL!</span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">Specific necessary data and expertise would become as common (in the same highly limited, controlled way) as for today's manufacturing of jet engines, sure. But that's before the apocalypse that set humanity's industrial base back 600 years.</span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;"><span face="arial, helvetica, sans-serif">Some Star League tools and industry survive, some of it automated blackboxes, just as the medieval world benefitted from what roman roads and aqueducts survived.</span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">BattleTech is not a game of 21st century combat.</span></p><p><b style="background-color: #d6daf0; font-size: 14.6667px;">[A fifth conversation]</b></p><p><span style="color: #789922;"><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">></span><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">mecha production and everything in bt never made sense, for being multi planetary entities than were all out for making combat stuff, they sure produced at very low quantities. even if they were all handmade. Even in a shitty Knight world from 40k you get at about 50-100 in a small knight planet, and they are mostly feudal.</span></span></p><p><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">40k is styled on WWI meat grinders with intact war economies. BattleTech is scavenger economies styled on ancient greek hoplites, where there's periodic truces to recover the fallen from the field, and winners of really major battles suffer 2% to 10% losses and losers 10% to 20%.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span face="arial, helvetica, sans-serif" style="background-color: #d6daf0; font-size: 14.6667px;">(Figures from a 1985 duke library pdf by p krentz, found by google.)</span></p><p><b><br /></b></p><p><b>[A July 7th conversation]</b></p><p>Ok, cutting to the quick [minimum reading]:</p><p><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- from the OG steiner book, the economics chapter (and "daily life" and "trade" if those are in other chapters).</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- from the OG marik book, the government chapter and the first part of the military chapter (before it starts listing regiments).</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- from the OG periphery book (since we're talking bandits today), the chapter on minor powers and bandits.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- the 2nd and 3rd edition boxes have a page or so describing a typical planetary invasion.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- the mid 90s Objective Raids book has a similar short description of a raid.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">Optional:</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- the OG mercs handbook expands the rpg events tables to large battles. The force mix tables may be of interest. The supply needs might not.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">- the OG DropShips and JumpShips, in the back half, discusses cargo shipping (though not trucking) as well as travel patterns.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">If you're willing to read a thin book in it's entirety, the first edition rpg is - to this day - the closest thing the setting has to a proper primer.</span></p><p><i>[At some point I should collect references to how bad the population crash was. It's never addressed directly and concisely.]</i><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" style="background-color: #d6daf0; color: #789922; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">>They have Fusion Engines, that's literally half your infrastructure right there.</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span class="quote" style="background-color: #d6daf0; color: #789922; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">>The rest is a matter of moving material (Pretty easy when by default you have TORCHSHIPS)</span><br style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;" /><span style="background-color: #d6daf0; font-family: arial, helvetica, sans-serif; font-size: 14.6667px;">My house "has chairs." That doesn't mean it has enough for everyone at a party, or in every room/yard/place they might want to sit.</span></p>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com3tag:blogger.com,1999:blog-978535510758037217.post-81992600539947039302022-01-07T15:28:00.007-05:002022-03-23T12:06:50.648-04:003025 production at 5 major sites<p><i style="font-size: 12.8px;"><b>[Jan 10:</b> edited formatting, clarity, and added the most essential backlinks<b>]</b></i></p><p>T<span face="sans-serif" style="font-size: 12.8px;">ikonov should produce about 6800 tons of 'Mechs/yr.</span></p><p><span></span></p><a name='more'></a><p></p><span face="sans-serif" style="font-size: 12.8px;">HL:CC pXX gives Tikonov's 'Mech production as 90/yr (doesn't specify which types). Hesperus' should also have been 90/yr (see below). Luthien's comes to 88/yr, as did New Avalon. Curious <i><b>[</b>that they're all so close<b>]</b></i>, yes? Keystone also looks good for 88/yr!</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;">And when I plot their production mass, they line up!</span><div><span style="font-size: 12.8px;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh6NZjSsn1SuCWrt9ccbmQQl_gMd1CARvt8X_S9LfXowip9ymXufaxsN5ifwkGKyalj9PkLPSlgadNJidO_LVFmSuYM1gT4P7npeCujvrw28zB80hHU8P1-i1CG4mO_mH-XfXhJRUt7dNjgJXJFm0H28Mvw_Uq7LyxlEB7BuAkyK7mfPBqA2NX_R6UG=s553" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="330" data-original-width="553" height="191" src="https://blogger.googleusercontent.com/img/a/AVvXsEh6NZjSsn1SuCWrt9ccbmQQl_gMd1CARvt8X_S9LfXowip9ymXufaxsN5ifwkGKyalj9PkLPSlgadNJidO_LVFmSuYM1gT4P7npeCujvrw28zB80hHU8P1-i1CG4mO_mH-XfXhJRUt7dNjgJXJFm0H28Mvw_Uq7LyxlEB7BuAkyK7mfPBqA2NX_R6UG=s320" width="320" /></a></div><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;">Looks like a base of 1800 tons (the equivalent mass of 90 bug 'Mechs) plus 1250 tons per step in production.</span></div><div><span style="font-size: 12.8px;"><br /></span></div><div><span style="font-size: 12.8px;">Hesperus is 5 tons high,</span><span style="font-size: 12.8px;"> K</span><span style="font-size: 12.8px;">eystone is 5 tons high, and Luthien is 10 tons low. Together they balance out perfectly.</span><div><br style="font-family: sans-serif; font-size: 12.8px;" /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><span face="sans-serif" style="font-size: 12.8px;">8055 + 4305 + 5540 == 1800*3 + 10*1250</span></blockquote><p> </p><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;"><b>Hesperus, 90 'Mechs/yr:</b> 1800 tons + 5*1250 tons.</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;">Per MW1e pXX, only Hesperus built <i>Zeuses</i>, and it's the only site known to be associated with <i>Banshees</i>. </span><span style="font-size: 12.8px;">HS:LC pXX says three Lyran production lines changed in the late 2900s, <b style="font-style: italic;">[</b><span style="font-style: italic;">plausible disappearance of </span><i>Banshee production</i><b style="font-style: italic;">]</b>, <b><i>[</i></b><i>and the Banshee-derived</i><b style="font-style: italic;">]</b> total of 8055 tons/yr is a good fit for <a href="https://4.bp.blogspot.com/-5vrrBxPmOQQ/WIAdACvf_AI/AAAAAAAAA3w/yJI9PgQ7Foo3t327imzoBCNCX9oDT-mCQCEw/s1600/HS-LC%2Bweapons%2Bindustries%2Bpage.png">pXX's 3025 listings</a>.</span></div><div><span style="font-size: 12.8px;"><br /></span></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span style="font-size: 12.8px;">33 </span><i style="font-size: 12.8px;">Zeuses</i><span style="font-size: 12.8px;"> + 57 </span><i style="font-size: 12.8px;">Banshees</i><span style="font-size: 12.8px;"> <b style="font-style: italic;">[</b><i>1667 Banshees exist, multiplied by my "slow" rate of 430/12500</i><b style="font-style: italic;">]</b> is 8055 tons.</span></div></blockquote><p> </p><div><span face="sans-serif" style="font-size: 12.8px;"><b>Keystone, 88 'Mechs/yr:</b> 1800 tons + 2*1250 tons.</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;"><a href="http://skiltao.blogspot.com/2015/04/first-look-at-fwl-3025-manufacturing.html">Remember how</a> HM:FWL pXX's ordered list ranks the <i>Hermes II</i> 4 'Mechs too high, the pXX chart is 14 'Mechs shy of its 500 total and it's also missing the Keystone <i>Thunderbolts</i> from pXX? Well then! Cut 4 <i>Hermes II</i>s from somewhere and add 18 <i>Thunderbolts</i>!</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span face="sans-serif" style="font-size: 12.8px;">18 <i>Griffins</i>, 12 <i>BattleMasters</i>, 13 <i>Phoenix Hawks</i>, 27 <i>Stingers</i>, and 18 <i>Thunderbolts</i> comes to 4305 tons (which, coincidentally, is close to the Sphere-wide average of 49 tons/'Mech).</span></div></blockquote><p> </p><div><span face="sans-serif" style="font-size: 12.8px;"><b>Luthien, <a href="http://skiltao.blogspot.com/2017/11/skiptober-mech-industries.html">88 'Mechs/yr</a>:</b> 1800 tons + 3*1250 tons.</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span face="sans-serif" style="font-size: 12.8px;">64 <i>Dragons</i>, 11 <i>Quickdraws</i> and 13 <i>Chargers</i> is 5540 tons/yr.</span></div></blockquote><div><br style="font-family: sans-serif; font-size: 12.8px;" /><br /></div><div><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;"><b>New Avalon, 88 'Mechs/yr:</b> 1800 tons + 1*1250 tons.</span><br style="font-family: sans-serif; font-size: 12.8px;" /><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;"><i>Wasps, Phoenix Hawks</i> and <i>Locusts</i>, in that order. </span><span style="font-size: 12.8px;">This is a lot of extra tonnage for <i>Phoenix Hawks</i> being listed second -</span><span style="font-size: 12.8px;"> </span><b style="font-size: 12.8px;"><i>[</i></b><span style="font-size: 12.8px;"><i>it would mean 52 Phoenix Hawks; for comparison, to balance with Luthien would mean 53, and using the Valkyrie test ratios would mean 51. So it is on target.<b>]</b></i> - </span><span style="font-size: 12.8px;">maybe the new Waimalu site <strike>was one of the unlisted Enforcer sites </strike> <i><b>[</b>has the extra Phoenix Hawks?<b>]</b></i></span></div><div><br style="font-family: sans-serif; font-size: 12.8px;" /><span face="sans-serif" style="font-size: 12.8px;">Whatever New Avalon's final tonnage, <strike>I'm sure it will be in balance with Tikonov's.</strike> <i><b>[</b>Hah,</i></span><i style="font-size: 12.8px;"> wait, at 6800 tons Tikonov already averages almost 76 tons/'Mech. Whatever second-draft decision pushed New Avalon's Wasps ahead of their Phoenix Hawks probably won't be weight-matched by Tikonov.]</i></div>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com4tag:blogger.com,1999:blog-978535510758037217.post-44829505425200724362021-12-30T17:10:00.003-05:002022-03-23T12:12:25.738-04:003025-onomics noodling<p>I have</p><p>Discovered Tikonov's total production mass</p><p>Solved part of the Free Worlds production mystery</p><p>And confirmed my production numbers for Luthien, Hesperus, and New Avalon</p><p>Details will follow <strike>when able</strike> <i><b>[see next post]</b></i></p>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-84189239807875840422021-07-05T14:48:00.000-04:002021-07-05T14:48:29.242-04:00Confirming 385 Regiments & 450 Settled Worlds in 3025 Successor States<p><i>BattleDroids</i> describes regiments as containing 108 BattleMechs (in 3 battalions of 36), and the regimental commander as Duke of a whole planet. <i>MechWarrior 1st Edition</i> counts about 450 settled worlds in the five Successor States. </p><blockquote><p>108 regiments * 450 commanders = 48,600 'Mechs</p></blockquote><p><i>BattleForce 1st Edition</i> says the Houses reorganized to 128 'Mechs per regiment (in 3 battalions of 40 plus an 8 'Mech regimental command group). If I recall correctly, it also says this new organization was copied from Wolf's Dragoons.</p><blockquote><p>48,600 / 128 = 379 <sup>2</sup>/<sub>3</sub> regiments</p></blockquote><p>Wolf's Dragoons add 5 regiments plus Zeta Battalion to that total. </p><blockquote><p>379 <sup>2</sup>/<sub>3</sub> regiments + 5 <span style="font-size: 13.3333px;">1</span>/<sub>3 </sub>regiments = <a href=" http://skiltao.blogspot.com/2017/08/house-regiments-10-mech-production.html">385 regiments</a></p></blockquote>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-65305051285354276692021-06-28T13:26:00.004-04:002022-03-23T12:10:51.541-04:00[Mal] Was It Monkeys? [/Mal]<p><i>[As always, inactivity on my blog is consequent to inactivity in the rest of my life. </i><i>Can't do anything </i><i>in depth right now</i><i>. </i><i>Instead: UI complaints!]</i></p><span><a name='more'></a></span><p></p><br /><p></p><div style="text-align: left;"><b><span style="font-size: medium;">Bright Mode</span></b></div><p>@ Google, Reddit, Microsoft, damn near everybody: why does background color still default to WHITE? How is "dark mode" not the standard yet? </p><p><br /></p><div style="text-align: left;"><span style="font-size: medium;"><b>Cookie Jars</b></span></div><p></p>When there <i>is</i> the option for dark mode, why must I *add a cookie* to my browser to activate it? Is this <i>really</i> the most efficient way to handle it?<p></p><p>Here's a WTF moment from Comcast:</p><p></p><p></p><blockquote><i>When you opt out, TrustArc sends your opt-out requests to the companies you selected. The company places a cookie in your browser to indicate you wish to opt out of personalized advertising when serving ads on pages you visit.</i></blockquote><p></p><p>It is the Year of Our Lord 2021, in a nation where privacy is #3 <i>and</i> #4 in the Bill of Rights. <i>How is "opt out" being turned into ADDITIONAL TRACKING?</i></p><p>I hear two of the major browsers now let you bar websites from looking at each other's cookies. Good first step! But... why are privacy and security still not *default?*</p><div><p><br /></p></div><div><div><span style="font-size: medium;"><b>Shadow Sessions</b></span></div></div><div><p>On June 22, in "incognito" mode, I closed a <a href="http://old.reddit.com/r/battletech/">subreddit tab</a>, reopened it, and found hyperlinks colored with the "already visited" color. Not what I had visited that session, nor another session hours earlier, but from the day before. The next day, pages began pre-coloring "visited" links that I have never visited at all.</p><p><br /></p><div><span style="font-size: medium;"><b>Mandatory Autoplay</b></span></div><p>Why does YouTube's autoplay default to "on?" Why do videos start playing as soon as their tab becomes active <i>even when the tab loaded with the autoplay toggle in the "off" position?</i></p><p>Why does the video player sometimes load videos at lower quality than was selected (e.g., 240p when the label says "360p")? ...and the day after I start drafting this post, I heard someone messing with the external cable hookup, and the issue seemed to<i> clear up</i>...? Does that mean my gigabyte internet can finally play doublespeed 480p without making the connection drop?</p></div>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-61940391730332721512020-05-11T17:00:00.000-04:002020-05-11T17:00:07.308-04:00The Spacecraft We Could Have HadA well constructed discussion of where the space program could be right now with current technology, if we'd made more optimal choices.
<br />
<br />
<div style="text-align: center;">
<iframe allow="accelerometer; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/d_s0FS06WNQ" width="480"></iframe>
</div>
<br />
Courtesy of <a href="https://ashleyrpollard.blogspot.com/2020/05/engineering-scorpion-mark-hempsell.html">Ashley R Pollard</a>.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com3tag:blogger.com,1999:blog-978535510758037217.post-56858030365036699782020-04-17T23:38:00.000-04:002020-05-15T19:32:54.667-04:00Map of FWL Military OrganizationMade this ages ago.<br />
<br />
The old <a href="https://www.sarna.net/wiki/House_Marik_(The_Free_Worlds_League)">HM:FWL</a> book doesn't <i>just</i> have a map, and doesn't <i>just</i> list regimental deployments for summer 3025, it <i>also</i> has a list* of which provinces and worlds organize their military the way Marik does, or Oriente does, or Andurien does.<br />
<br />
Seems like a pretty reliable way to start picking out smaller provinces. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-cF_IuKIH890/Xr8fI63IlcI/AAAAAAAABeQ/XmSSSWIKz5cw6lIIeeOQT63ghfsYQFJYwCPcBGAYYCw/s1600/HMSB%2BFWL%2BMap%2BMilitary%2BOrgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="1260" data-original-width="1600" height="315" src="https://1.bp.blogspot.com/-cF_IuKIH890/Xr8fI63IlcI/AAAAAAAABeQ/XmSSSWIKz5cw6lIIeeOQT63ghfsYQFJYwCPcBGAYYCw/s320/HMSB%2BFWL%2BMap%2BMilitary%2BOrgs.png" title="Provincial Military Organization" width="400" /></a></div>
<span id="goog_217562754"></span><span id="goog_217562755"></span><br />
*<strike>I forget which page, sorry.</strike> It's a purple(?) box in the bottom right corner of a right-hand page. <i><b>[Next Day Edit:</b> it's page 84, which also says<b></b></i>
<br />
<blockquote class="tr_bq">
Across the Free Worlds, many minor variations of the three primary
hierarchies exist, due to local government edicts and traditional grants
and dignitaries. Below is the military organization used by each
state. However, few states, especially the smaller ones, adopt the
exact pattern set by their larger cousins. Note that one world is even
listed twice.</blockquote>
<i>Courtesy of Reddit user <a href="https://old.reddit.com/r/battletech/comments/evwwqs/do_you_have_a_favorite_free_worlds_league/fnrd68y/">wycca</a>. <b>/Edit]</b></i><br />
<br />
<i><b>[Edit, May 15: </b>somehow missed the Stewart Dragoons' Home Guards regiment on Stewart and Juggernaut regiment on Payvand. Now added. <b>/Edit]</b></i>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com1tag:blogger.com,1999:blog-978535510758037217.post-41794148345604563892020-03-29T05:00:00.000-04:002020-07-15T03:35:06.493-04:00Star Trek Episode Roller<div style="float: right; margin-left: 1em;">
<b>White Noise</b><br />
- <a href="https://www.youtube.com/watch?v=ZPoqNeR3_UA">Engine Hum</a><br />
- <a href="https://www.youtube.com/watch?v=dLrfdcz8Ou4">Bridge Noise</a><br />
<br />
<b>Songs</b><br />
- <a href="https://www.youtube.com/watch?v=FCARADb9asE">Star Trekkin'</a><br />
- <a href="https://www.youtube.com/watch?v=zN1WSkFXmzU">Banned from Argo</a><br />
- <a href="https://www.youtube.com/watch?v=Fd3NG2JX6lc">"I Hate You"</a><br />
- <a href="https://www.youtube.com/watch?v=X6oUz1v17Uo">Picard Song</a><br />
- <a href="http://anightatthehothberry.ytmnd.com/">at the Hothberry</a><br />
- <a href="https://www.youtube.com/watch?v=7ZWaWrvJ7nA">Tik Tok</a><br />
- <a href="https://www.youtube.com/watch?v=fLCvOFWluag">Home</a> <sup>[<a href="http://vanvelding.blogspot.com/2013/08/home-by-ellie-goulding.html">via here</a>]</sup><br />
- <a href="https://www.youtube.com/watch?v=bTGdGKEEiYE">Starships</a> <sup>[<a href="https://vanvelding.blogspot.com/2014/04/starships-by-starships-feat-starships.html">via here</a>]</sup><br />
<br />
<b>Sketches</b><br />
- <a href="https://www.youtube.com/watch?v=MVoDnGVkWCA">Nimoy vs Quinto</a><br />
- <a href="https://www.youtube.com/watch?v=8qxD2eoh-W4">Voyager Auditions</a><br />
- <a href="https://www.youtube.com/watch?v=Sx0xOgFDXFg">Last Voyage</a><br />
<br />
<b>Shatner</b><br />
- <a href="https://www.youtube.com/watch?v=XVMLivHTXac">Sha7ner</a><br />
- <a href="https://www.youtube.com/watch?v=Z4Qxqmhqj1A">Eat Fry Love</a><br />
- <a href="https://www.youtube.com/watch?v=lul-Y8vSr0I">Rocket Man</a><br />
- <a href="https://www.youtube.com/watch?v=I4yObXTbySI">Alexander</a></div>
<div style="float: right; margin-left: 1em;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://photos.google.com/share/AF1QipP_cvKpTCVIlPItdZ6cZo9xgiy6_Md9ZQzSFv1ITXQcqKqzSQ4rZy0_MwNwkWbEKw/photo/AF1QipO8Ikm-v7znrImuiRb7stkzn2GTUbaa3z9Qt_tB?key=RnBiczJFVWVQYktwa3dXZTd6dU1ZTmQwY2F3eEFn" style="margin-left: auto; margin-right: auto; text-align: center;"><img alt="" border="0" data-original-height="261" data-original-width="200" height="200" src="https://1.bp.blogspot.com/-PMKx-bByjbM/Xn4jw1iopmI/AAAAAAAABcE/ccZBs1w7XDgbnzZDxuzkfdAinI3_ZivagCPcBGAYYCw/s200/Star%2BTrek%2Bstory%2Bcreator%2BThumb.jpg" title="Star Trek Story Flow Chart" width="153" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I <i>think</i> I found this via <a href="https://popfiend.livejournal.com/">Popfiend</a>, years ago</td></tr>
</tbody></table>
</div>
In a perfect world, I could dissect all seven or eight hundred episodes to <a href="https://www.youtube.com/watch?v=SGuCmsonpCQ&feature=youtu.be&t=214&end=242">find</a>
the Star Trekkiest distribution of Starfleet missions, antagonists,
motivations and NPC strategies. Such volume and detail is a sure recipe for burnout, though.<br />
<br />
Each new <i>Trek</i> series self-selects what its writers thought was Trekkiest about the previous series, right? So maybe I can approximate the results of all that research by sampling episodes at random and taking different elements from each?<br />
<br />
<button onclick="rollTrek();"><b>Reroll:</b></button><br />
<div id="trekSpan">
enable javascript</div>
<br />
<button onclick="rollAct();"><b>Reroll:</b></button><br />
<div id="actSpan">
enable javascript</div>
<br />
There's a few other series I could mix in. <i>Babylon 5, Farscape, Gene Roddenberry's Andromeda,</i> Shakespeare... and heck, if even <a href="https://tardis.fandom.com/wiki/A_Town_Called_Mercy_(TV_story)"><i>Doctor Who</i></a> borrows from <a href="https://www.youtube.com/watch?v=lEKicFOV0EM"><i>Battlestar Galactica</i></a>...<br />
<br />
But at some point we stray from the themes and structures essential to <i>Star Trek</i><i>.</i> Like, your average episode of <i>Firefly</i> has a fistfight, a gunfight, a word fight, some kind of spaceship thing, and involves a moral or ethical dilemma. Not too different from <i>Star Trek TOS.</i> Except <i>TOS</i> also adds a good dose of scientific method to everything - whether the problem at hand is mechanical, social or philosophical, the crew feels it out systematically.<br />
<br />
<script>
function gbid(id) {
return document.getElementById(id);
}
function roll(a) {
return Math.floor(Math.random()*a);
}
function getAct() {
var n = 3 + roll(3);
var outAct = "";
var t = ["fistfight", "gunfight", "spaceships", "machinery", "scientific method", "morale", "diplomacy", "sneaking", "trickery", "anachronism", "sleuthing"]; //"bureaucracy",
for (var i = 0; i < n; i++) {
outAct += "<b>Act " + (i+1) + ":</b> ";
outAct += t.splice(roll(t.length),1) + "<br />";
}
return outAct;
}
var epTrek = [
["TOS", "0x01", "The Cage", "The_Cage_(episode)"],
["TOS", "1x01", "Where No Man Has Gone Before", "Where_No_Man_Has_Gone_Before_(episode)"],
["TOS", "1x02", "The Corbomite Maneuver", "The_Corbomite_Maneuver_(episode)"],
["TOS", "1x03", "Mudd's Women", "Mudd's_Women_(episode)"],
["TOS", "1x04", "The Enemy Within", "The_Enemy_Within_(episode)"],
["TOS", "1x05", "The Man Trap", "The_Man_Trap_(episode)"],
["TOS", "1x06", "The Naked Time", "The_Naked_Time_(episode)"],
["TOS", "1x07", "Charlie X", "Charlie_X_(episode)"],
["TOS", "1x08", "Balance of Terror", "Balance_of_Terror_(episode)"],
["TOS", "1x09", "What Are Little Girls Made Of?", "What_Are_Little_Girls_Made_Of?_(episode)"],
["TOS", "1x10", "Dagger of the Mind", "Dagger_of_the_Mind_(episode)"],
["TOS", "1x11", "Miri", "Miri_(episode)"],
["TOS", "1x12", "The Conscience of the King", "The_Conscience_of_the_King_(episode)"],
["TOS", "1x13", "The Galileo Seven", "The_Galileo_Seven_(episode)"],
["TOS", "1x14", "Court Martial", "Court_Martial_(episode)"],
["TOS", "1x15", "The Menagerie, Part I", "The_Menagerie,_Part_I_(episode)"],
["TOS", "1x16", "The Menagerie, Part II", "The_Menagerie,_Part_II_(episode)"],
["TOS", "1x17", "Shore Leave", "Shore_Leave_(episode)"],
["TOS", "1x18", "The Squire of Gothos", "The_Squire_of_Gothos_(episode)"],
["TOS", "1x19", "Arena", "Arena_(episode)"],
["TOS", "1x20", "The Alternative Factor", "The_Alternative_Factor_(episode)"],
["TOS", "1x21", "Tomorrow is Yesterday", "Tomorrow_is_Yesterday_(episode)"],
["TOS", "1x22", "The Return of the Archons", "The_Return_of_the_Archons_(episode)"],
["TOS", "1x23", "A Taste of Armageddon", "A_Taste_of_Armageddon_(episode)"],
["TOS", "1x24", "Space Seed", "Space_Seed_(episode)"],
["TOS", "1x25", "This Side of Paradise", "This_Side_of_Paradise_(episode)"],
["TOS", "1x26", "The Devil in the Dark", "The_Devil_in_the_Dark_(episode)"],
["TOS", "1x27", "Errand of Mercy", "Errand_of_Mercy_(episode)"],
["TOS", "1x28", "The City on the Edge of Forever", "The_City_on_the_Edge_of_Forever_(episode)"],
["TOS", "1x29", "Operation -- Annihilate!", "Operation_--_Annihilate!_(episode)"],
["TOS", "2x01", "Catspaw", "Catspaw_(episode)"],
["TOS", "2x02", "Metamorphosis", "Metamorphosis_(episode)"],
["TOS", "2x03", "Friday's Child", "Friday's_Child_(episode)"],
["TOS", "2x04", "Who Mourns for Adonais?", "Who_Mourns_for_Adonais?_(episode)"],
["TOS", "2x05", "Amok Time", "Amok_Time_(episode)"],
["TOS", "2x06", "The Doomsday Machine", "The_Doomsday_Machine_(episode)"],
["TOS", "2x07", "Wolf in the Fold", "Wolf_in_the_Fold_(episode)"],
["TOS", "2x08", "The Changeling", "The_Changeling_(episode)"],
["TOS", "2x09", "The Apple", "The_Apple_(episode)"],
["TOS", "2x10", "Mirror, Mirror", "Mirror,_Mirror_(episode)"],
["TOS", "2x11", "The Deadly Years", "The_Deadly_Years_(episode)"],
["TOS", "2x12", "I, Mudd", "I,_Mudd_(episode)"],
["TOS", "2x13", "The Trouble with Tribbles", "The_Trouble_with_Tribbles_(episode)"],
["TOS", "2x14", "Bread and Circuses", "Bread_and_Circuses_(episode)"],
["TOS", "2x15", "Journey to Babel", "Journey_to_Babel_(episode)"],
["TOS", "2x16", "A Private Little War", "A_Private_Little_War_(episode)"],
["TOS", "2x17", "The Gamesters of Triskelion", "The_Gamesters_of_Triskelion_(episode)"],
["TOS", "2x18", "Obsession", "Obsession_(episode)"],
["TOS", "2x19", "The Immunity Syndrome", "The_Immunity_Syndrome_(episode)"],
["TOS", "2x20", "A Piece of the Action", "A_Piece_of_the_Action_(episode)"],
["TOS", "2x21", "By Any Other Name", "By_Any_Other_Name_(episode)"],
["TOS", "2x22", "Return to Tomorrow", "Return_to_Tomorrow_(episode)"],
["TOS", "2x23", "Patterns of Force", "Patterns_of_Force_(episode)"],
["TOS", "2x24", "The Ultimate Computer", "The_Ultimate_Computer_(episode)"],
["TOS", "2x25", "The Omega Glory", "The_Omega_Glory_(episode)"],
["TOS", "2x26", "Assignment: Earth", "Assignment:_Earth_(episode)"],
["TOS", "3x01", "Spectre of the Gun", "Spectre_of_the_Gun_(episode)"],
["TOS", "3x02", "Elaan of Troyius", "Elaan_of_Troyius_(episode)"],
["TOS", "3x03", "The Paradise Syndrome", "The_Paradise_Syndrome_(episode)"],
["TOS", "3x04", "The Enterprise Incident", "The_Enterprise_Incident_(episode)"],
["TOS", "3x05", "And the Children Shall Lead", "And_the_Children_Shall_Lead_(episode)"],
["TOS", "3x06", "Spock's Brain", "Spock's_Brain_(episode)"],
["TOS", "3x07", "Is There in Truth No Beauty?", "Is_There_in_Truth_No_Beauty?_(episode)"],
["TOS", "3x08", "The Empath", "The_Empath_(episode)"],
["TOS", "3x09", "The Tholian Web", "The_Tholian_Web_(episode)"],
["TOS", "3x10", "For the World is Hollow and I Have Touched the Sky", "For_the_World_is_Hollow_and_I_Have_Touched_the_Sky_(episode)"],
["TOS", "3x11", "Day of the Dove", "Day_of_the_Dove_(episode)"],
["TOS", "3x12", "Plato's Stepchildren", "Plato's_Stepchildren_(episode)"],
["TOS", "3x13", "Wink of an Eye", "Wink_of_an_Eye_(episode)"],
["TOS", "3x14", "That Which Survives", "That_Which_Survives_(episode)"],
["TOS", "3x15", "Let That Be Your Last Battlefield", "Let_That_Be_Your_Last_Battlefield_(episode)"],
["TOS", "3x16", "Whom Gods Destroy", "Whom_Gods_Destroy_(episode)"],
["TOS", "3x17", "The Mark of Gideon", "The_Mark_of_Gideon_(episode)"],
["TOS", "3x18", "The Lights of Zetar", "The_Lights_of_Zetar_(episode)"],
["TOS", "3x19", "The Cloud Minders", "The_Cloud_Minders_(episode)"],
["TOS", "3x20", "The Way to Eden", "The_Way_to_Eden_(episode)"],
["TOS", "3x21", "Requiem for Methuselah", "Requiem_for_Methuselah_(episode)"],
["TOS", "3x22", "The Savage Curtain", "The_Savage_Curtain_(episode)"],
["TOS", "3x23", "All Our Yesterdays", "All_Our_Yesterdays_(episode)"],
["TOS", "3x24", "Turnabout Intruder", "Turnabout_Intruder_(episode)"],
["TAS", "1x01", "Beyond the Farthest Star", "Beyond_the_Farthest_Star_(episode)"],
["TAS", "1x02", "Yesteryear", "Yesteryear_(episode)"],
["TAS", "1x03", "One of Our Planets Is Missing", "One_of_Our_Planets_Is_Missing_(episode)"],
["TAS", "1x04", "The Lorelei Signal", "The_Lorelei_Signal_(episode)"],
["TAS", "1x05", "More Tribbles, More Troubles", "More_Tribbles,_More_Troubles_(episode)"],
["TAS", "1x06", "The Survivor", "The_Survivor_(episode)"],
["TAS", "1x07", "The Infinite Vulcan", "The_Infinite_Vulcan_(episode)"],
["TAS", "1x08", "The Magicks of Megas-Tu", "The_Magicks_of_Megas-Tu_(episode)"],
["TAS", "1x09", "Once Upon a Planet", "Once_Upon_a_Planet_(episode)"],
["TAS", "1x10", "Mudd's Passion", "Mudd's_Passion_(episode)"],
["TAS", "1x11", "The Terratin Incident", "The_Terratin_Incident_(episode)"],
["TAS", "1x12", "The Time Trap", "The_Time_Trap_(episode)"],
["TAS", "1x13", "The Ambergris Element", "The_Ambergris_Element_(episode)"],
["TAS", "1x14", "The Slaver Weapon", "The_Slaver_Weapon_(episode)"],
["TAS", "1x15", "The Eye of the Beholder", "The_Eye_of_the_Beholder_(episode)"],
["TAS", "1x16", "The Jihad", "The_Jihad_(episode)"],
["TAS", "2x01", "The Pirates of Orion", "The_Pirates_of_Orion_(episode)"],
["TAS", "2x02", "Bem", "Bem_(episode)"],
["TAS", "2x03", "The Practical Joker", "The_Practical_Joker_(episode)"],
["TAS", "2x04", "Albatross", "Albatross_(episode)"],
["TAS", "2x05", "How Sharper Than a Serpent's Tooth", "How_Sharper_Than_a_Serpent's_Tooth_(episode)"],
["TAS", "2x06", "The Counter-Clock Incident", "The_Counter-Clock_Incident_(episode)"],
["TNG", "1x01/02", "Encounter at Farpoint", "Encounter_at_Farpoint_(episode)"],
["TNG", "1x03", "The Naked Now", "The_Naked_Now_(episode)"],
["TNG", "1x04", "Code of Honor", "Code_of_Honor_(episode)"],
["TNG", "1x05", "The Last Outpost", "The_Last_Outpost_(episode)"],
["TNG", "1x06", "Where No One Has Gone Before", "Where_No_One_Has_Gone_Before_(episode)"],
["TNG", "1x07", "Lonely Among Us", "Lonely_Among_Us_(episode)"],
["TNG", "1x08", "Justice", "Justice_(episode)"],
["TNG", "1x09", "The Battle", "The_Battle_(episode)"],
["TNG", "1x10", "Hide and Q", "Hide_and_Q_(episode)"],
["TNG", "1x11", "Haven", "Haven_(episode)"],
["TNG", "1x12", "The Big Goodbye", "The_Big_Goodbye_(episode)"],
["TNG", "1x13", "Datalore", "Datalore_(episode)"],
["TNG", "1x14", "Angel One", "Angel_One_(episode)"],
["TNG", "1x15", "11001001", "11001001_(episode)"],
["TNG", "1x16", "Too Short a Season", "Too_Short_a_Season_(episode)"],
["TNG", "1x17", "When The Bough Breaks", "When_The_Bough_Breaks_(episode)"],
["TNG", "1x18", "Home Soil", "Home_Soil_(episode)"],
["TNG", "1x19", "Coming of Age", "Coming_of_Age_(episode)"],
["TNG", "1x20", "Heart of Glory", "Heart_of_Glory_(episode)"],
["TNG", "1x21", "The Arsenal of Freedom", "The_Arsenal_of_Freedom_(episode)"],
["TNG", "1x22", "Symbiosis", "Symbiosis_(episode)"],
["TNG", "1x23", "Skin of Evil", "Skin_of_Evil_(episode)"],
["TNG", "1x24", "We'll Always Have Paris", "We'll_Always_Have_Paris_(episode)"],
["TNG", "1x25", "Conspiracy", "Conspiracy_(episode)"],
["TNG", "1x26", "The Neutral Zone", "The_Neutral_Zone_(episode)"],
["TNG", "2x01", "The Child", "The_Child_(episode)"],
["TNG", "2x02", "Where Silence Has Lease", "Where_Silence_Has_Lease_(episode)"],
["TNG", "2x03", "Elementary, Dear Data", "Elementary,_Dear_Data_(episode)"],
["TNG", "2x04", "The Outrageous Okona", "The_Outrageous_Okona_(episode)"],
["TNG", "2x05", "Loud As A Whisper", "Loud_As_A_Whisper_(episode)"],
["TNG", "2x06", "The Schizoid Man", "The_Schizoid_Man_(episode)"],
["TNG", "2x07", "Unnatural Selection", "Unnatural_Selection_(episode)"],
["TNG", "2x08", "A Matter Of Honor", "A_Matter_Of_Honor_(episode)"],
["TNG", "2x09", "The Measure Of A Man", "The_Measure_Of_A_Man_(episode)"],
["TNG", "2x10", "The Dauphin", "The_Dauphin_(episode)"],
["TNG", "2x11", "Contagion", "Contagion_(episode)"],
["TNG", "2x12", "The Royale", "The_Royale_(episode)"],
["TNG", "2x13", "Time Squared", "Time_Squared_(episode)"],
["TNG", "2x14", "The Icarus Factor", "The_Icarus_Factor_(episode)"],
["TNG", "2x15", "Pen Pals", "Pen_Pals_(episode)"],
["TNG", "2x16", "Q Who", "Q_Who_(episode)"],
["TNG", "2x17", "Samaritan Snare", "Samaritan_Snare_(episode)"],
["TNG", "2x18", "Up The Long Ladder", "Up_The_Long_Ladder_(episode)"],
["TNG", "2x19", "Manhunt", "Manhunt_(episode)"],
["TNG", "2x20", "The Emissary", "The_Emissary_(episode)"],
["TNG", "2x21", "Peak Performance", "Peak_Performance_(episode)"],
["TNG", "2x22", "Shades of Gray", "Shades_of_Gray_(episode)"],
["TNG", "3x01", "Evolution", "Evolution_(episode)"],
["TNG", "3x02", "The Ensigns of Command", "The_Ensigns_of_Command_(episode)"],
["TNG", "3x03", "The Survivors", "The_Survivors_(episode)"],
["TNG", "3x04", "Who Watches The Watchers", "Who_Watches_The_Watchers_(episode)"],
["TNG", "3x05", "The Bonding", "The_Bonding_(episode)"],
["TNG", "3x06", "Booby Trap", "Booby_Trap_(episode)"],
["TNG", "3x07", "The Enemy", "The_Enemy_(episode)"],
["TNG", "3x08", "The Price", "The_Price_(episode)"],
["TNG", "3x09", "The Vengeance Factor", "The_Vengeance_Factor_(episode)"],
["TNG", "3x10", "The Defector", "The_Defector_(episode)"],
["TNG", "3x11", "The Hunted", "The_Hunted_(episode)"],
["TNG", "3x12", "The High Ground", "The_High_Ground_(episode)"],
["TNG", "3x13", "Deja Q", "Deja_Q_(episode)"],
["TNG", "3x14", "A Matter of Perspective", "A_Matter_of_Perspective_(episode)"],
["TNG", "3x15", "Yesterday's Enterprise", "Yesterday's_Enterprise_(episode)"],
["TNG", "3x16", "The Offspring", "The_Offspring_(episode)"],
["TNG", "3x17", "Sins of the Father", "Sins_of_the_Father_(episode)"],
["TNG", "3x18", "Allegiance", "Allegiance_(episode)"],
["TNG", "3x19", "Captain's Holiday", "Captain's_Holiday_(episode)"],
["TNG", "3x20", "Tin Man", "Tin_Man_(episode)"],
["TNG", "3x21", "Hollow Pursuits", "Hollow_Pursuits_(episode)"],
["TNG", "3x22", "The Most Toys", "The_Most_Toys_(episode)"],
["TNG", "3x23", "Sarek", "Sarek_(episode)"],
["TNG", "3x24", "Ménage à Troi", "Ménage_à_Troi_(episode)"],
["TNG", "3x25", "Transfigurations", "Transfigurations_(episode)"],
["TNG", "3x26", "The Best of Both Worlds", "The_Best_of_Both_Worlds_(episode)"],
["TNG", "4x01", "The Best of Both Worlds, Part II", "The_Best_of_Both_Worlds,_Part_II_(episode)"],
["TNG", "4x02", "Family", "Family_(episode)"],
["TNG", "4x03", "Brothers", "Brothers_(episode)"],
["TNG", "4x04", "Suddenly Human", "Suddenly_Human_(episode)"],
["TNG", "4x05", "Remember Me", "Remember_Me_(episode)"],
["TNG", "4x06", "Legacy", "Legacy_(episode)"],
["TNG", "4x07", "Reunion", "Reunion_(episode)"],
["TNG", "4x08", "Future Imperfect", "Future_Imperfect_(episode)"],
["TNG", "4x09", "Final Mission", "Final_Mission_(episode)"],
["TNG", "4x10", "The Loss", "The_Loss_(episode)"],
["TNG", "4x11", "Data's Day", "Data's_Day_(episode)"],
["TNG", "4x12", "The Wounded", "The_Wounded_(episode)"],
["TNG", "4x13", "Devil's Due", "Devil's_Due_(episode)"],
["TNG", "4x14", "Clues", "Clues_(episode)"],
["TNG", "4x15", "First Contact", "First_Contact_(episode)"],
["TNG", "4x16", "Galaxy's Child", "Galaxy's_Child_(episode)"],
["TNG", "4x17", "Night Terrors", "Night_Terrors_(episode)"],
["TNG", "4x18", "Identity Crisis", "Identity_Crisis_(episode)"],
["TNG", "4x19", "The Nth Degree", "The_Nth_Degree_(episode)"],
["TNG", "4x20", "Qpid", "Qpid_(episode)"],
["TNG", "4x21", "The Drumhead", "The_Drumhead_(episode)"],
["TNG", "4x22", "Half a Life", "Half_a_Life_(episode)"],
["TNG", "4x23", "The Host", "The_Host_(episode)"],
["TNG", "4x24", "The Mind's Eye", "The_Mind's_Eye_(episode)"],
["TNG", "4x25", "In Theory", "In_Theory_(episode)"],
["TNG", "4x26", "Redemption", "Redemption_(episode)"],
["TNG", "5x01", "Redemption II", "Redemption_II_(episode)"],
["TNG", "5x02", "Darmok", "Darmok_(episode)"],
["TNG", "5x03", "Ensign Ro", "Ensign_Ro_(episode)"],
["TNG", "5x04", "Silicon Avatar", "Silicon_Avatar_(episode)"],
["TNG", "5x05", "Disaster", "Disaster_(episode)"],
["TNG", "5x06", "The Game", "The_Game_(episode)"],
["TNG", "5x07", "Unification I", "Unification_I_(episode)"],
["TNG", "5x08", "Unification II", "Unification_II_(episode)"],
["TNG", "5x09", "A Matter of Time", "A_Matter_of_Time_(episode)"],
["TNG", "5x10", "New Ground", "New_Ground_(episode)"],
["TNG", "5x11", "Hero Worship", "Hero_Worship_(episode)"],
["TNG", "5x12", "Violations", "Violations_(episode)"],
["TNG", "5x13", "The Masterpiece Society", "The_Masterpiece_Society_(episode)"],
["TNG", "5x14", "Conundrum", "Conundrum_(episode)"],
["TNG", "5x15", "Power Play", "Power_Play_(episode)"],
["TNG", "5x16", "Ethics", "Ethics_(episode)"],
["TNG", "5x17", "The Outcast", "The_Outcast_(episode)"],
["TNG", "5x18", "Cause and Effect", "Cause_and_Effect_(episode)"],
["TNG", "5x19", "The First Duty", "The_First_Duty_(episode)"],
["TNG", "5x20", "Cost of Living", "Cost_of_Living_(episode)"],
["TNG", "5x21", "The Perfect Mate", "The_Perfect_Mate_(episode)"],
["TNG", "5x22", "Imaginary Friend", "Imaginary_Friend_(episode)"],
["TNG", "5x23", "I Borg", "I_Borg_(episode)"],
["TNG", "5x24", "The Next Phase", "The_Next_Phase_(episode)"],
["TNG", "5x25", "The Inner Light", "The_Inner_Light_(episode)"],
["TNG", "5x26", "Time's Arrow", "Time's_Arrow_(episode)"],
["TNG", "6x01", "Time's Arrow, Part II", "Time's_Arrow,_Part_II_(episode)"],
["TNG", "6x02", "Realm of Fear", "Realm_of_Fear_(episode)"],
["TNG", "6x03", "Man of the People", "Man_of_the_People_(episode)"],
["TNG", "6x04", "Relics", "Relics_(episode)"],
["TNG", "6x05", "Schisms", "Schisms_(episode)"],
["TNG", "6x06", "True Q", "True_Q_(episode)"],
["TNG", "6x07", "Rascals", "Rascals_(episode)"],
["TNG", "6x08", "A Fistful of Datas", "A_Fistful_of_Datas_(episode)"],
["TNG", "6x09", "The Quality of Life", "The_Quality_of_Life_(episode)"],
["TNG", "6x10", "Chain of Command, Part I", "Chain_of_Command,_Part_I_(episode)"],
["TNG", "6x11", "Chain of Command, Part II", "Chain_of_Command,_Part_II_(episode)"],
["TNG", "6x12", "Ship in a Bottle", "Ship_in_a_Bottle_(episode)"],
["TNG", "6x13", "Aquiel", "Aquiel_(episode)"],
["TNG", "6x14", "Face of the Enemy", "Face_of_the_Enemy_(episode)"],
["TNG", "6x15", "Tapestry", "Tapestry_(episode)"],
["TNG", "6x16", "Birthright, Part I", "Birthright,_Part_I_(episode)"],
["TNG", "6x17", "Birthright, Part II", "Birthright,_Part_II_(episode)"],
["TNG", "6x18", "Starship Mine", "Starship_Mine_(episode)"],
["TNG", "6x19", "Lessons", "Lessons_(episode)"],
["TNG", "6x20", "The Chase", "The_Chase_(episode)"],
["TNG", "6x21", "Frame of Mind", "Frame_of_Mind_(episode)"],
["TNG", "6x22", "Suspicions", "Suspicions_(episode)"],
["TNG", "6x23", "Rightful Heir", "Rightful_Heir_(episode)"],
["TNG", "6x24", "Second Chances", "Second_Chances_(episode)"],
["TNG", "6x25", "Timescape", "Timescape_(episode)"],
["TNG", "6x26", "Descent", "Descent_(episode)"],
["TNG", "7x01", "Descent, Part II", "Descent,_Part_II_(episode)"],
["TNG", "7x02", "Liaisons", "Liaisons_(episode)"],
["TNG", "7x03", "Interface", "Interface_(episode)"],
["TNG", "7x04", "Gambit, Part I", "Gambit,_Part_I_(episode)"],
["TNG", "7x05", "Gambit, Part II", "Gambit,_Part_II_(episode)"],
["TNG", "7x06", "Phantasms", "Phantasms_(episode)"],
["TNG", "7x07", "Dark Page", "Dark_Page_(episode)"],
["TNG", "7x08", "Attached", "Attached_(episode)"],
["TNG", "7x09", "Force of Nature", "Force_of_Nature_(episode)"],
["TNG", "7x10", "Inheritance", "Inheritance_(episode)"],
["TNG", "7x11", "Parallels", "Parallels_(episode)"],
["TNG", "7x12", "The Pegasus", "The_Pegasus_(episode)"],
["TNG", "7x13", "Homeward", "Homeward_(episode)"],
["TNG", "7x14", "Sub Rosa", "Sub_Rosa_(episode)"],
["TNG", "7x15", "Lower Decks", "Lower_Decks_(episode)"],
["TNG", "7x16", "Thine Own Self", "Thine_Own_Self_(episode)"],
["TNG", "7x17", "Masks", "Masks_(episode)"],
["TNG", "7x18", "Eye of the Beholder", "Eye_of_the_Beholder_(episode)"],
["TNG", "7x19", "Genesis", "Genesis_(episode)"],
["TNG", "7x20", "Journey's End", "Journey's_End_(episode)"],
["TNG", "7x21", "Firstborn", "Firstborn_(episode)"],
["TNG", "7x22", "Bloodlines", "Bloodlines_(episode)"],
["TNG", "7x23", "Emergence", "Emergence_(episode)"],
["TNG", "7x24", "Preemptive Strike", "Preemptive_Strike_(episode)"],
["TNG", "7x25/26", "All Good Things...", "All_Good_Things..._(episode)"],
["DS9", "1x01/02", "Emissary", "Emissary_(episode)"],
["DS9", "1x03", "Past Prologue", "Past_Prologue_(episode)"],
["DS9", "1x04", "A Man Alone", "A_Man_Alone_(episode)"],
["DS9", "1x05", "Babel", "Babel_(episode)"],
["DS9", "1x06", "Captive Pursuit", "Captive_Pursuit_(episode)"],
["DS9", "1x07", "Q-Less", "Q-Less_(episode)"],
["DS9", "1x08", "Dax", "Dax_(episode)"],
["DS9", "1x09", "The Passenger", "The_Passenger_(episode)"],
["DS9", "1x10", "Move Along Home", "Move_Along_Home_(episode)"],
["DS9", "1x11", "The Nagus", "The_Nagus_(episode)"],
["DS9", "1x12", "Vortex", "Vortex_(episode)"],
["DS9", "1x13", "Battle Lines", "Battle_Lines_(episode)"],
["DS9", "1x14", "The Storyteller", "The_Storyteller_(episode)"],
["DS9", "1x15", "Progress", "Progress_(episode)"],
["DS9", "1x16", "If Wishes Were Horses", "If_Wishes_Were_Horses_(episode)"],
["DS9", "1x17", "The Forsaken", "The_Forsaken_(episode)"],
["DS9", "1x18", "Dramatis Personae", "Dramatis_Personae_(episode)"],
["DS9", "1x19", "Duet", "Duet_(episode)"],
["DS9", "1x20", "In the Hands of the Prophets", "In_the_Hands_of_the_Prophets_(episode)"],
["DS9", "2x01", "The Homecoming", "The_Homecoming_(episode)"],
["DS9", "2x02", "The Circle", "The_Circle_(episode)"],
["DS9", "2x03", "The Siege", "The_Siege_(episode)"],
["DS9", "2x04", "Invasive Procedures", "Invasive_Procedures_(episode)"],
["DS9", "2x05", "Cardassians", "Cardassians_(episode)"],
["DS9", "2x06", "Melora", "Melora_(episode)"],
["DS9", "2x07", "Rules of Acquisition", "Rules_of_Acquisition_(episode)"],
["DS9", "2x08", "Necessary Evil", "Necessary_Evil_(episode)"],
["DS9", "2x09", "Second Sight", "Second_Sight_(episode)"],
["DS9", "2x10", "Sanctuary", "Sanctuary_(episode)"],
["DS9", "2x11", "Rivals", "Rivals_(episode)"],
["DS9", "2x12", "The Alternate", "The_Alternate_(episode)"],
["DS9", "2x13", "Armageddon Game", "Armageddon_Game_(episode)"],
["DS9", "2x14", "Whispers", "Whispers_(episode)"],
["DS9", "2x15", "Paradise", "Paradise_(episode)"],
["DS9", "2x16", "Shadowplay", "Shadowplay_(episode)"],
["DS9", "2x17", "Playing God", "Playing_God_(episode)"],
["DS9", "2x18", "Profit and Loss", "Profit_and_Loss_(episode)"],
["DS9", "2x19", "Blood Oath", "Blood_Oath_(episode)"],
["DS9", "2x20", "The Maquis, Part I", "The_Maquis,_Part_I_(episode)"],
["DS9", "2x21", "The Maquis, Part II", "The_Maquis,_Part_II_(episode)"],
["DS9", "2x22", "The Wire", "The_Wire_(episode)"],
["DS9", "2x23", "Crossover", "Crossover_(episode)"],
["DS9", "2x24", "The Collaborator", "The_Collaborator_(episode)"],
["DS9", "2x25", "Tribunal", "Tribunal_(episode)"],
["DS9", "2x26", "The Jem'Hadar", "The_Jem'Hadar_(episode)"],
["DS9", "3x01", "The Search, Part I", "The_Search,_Part_I_(episode)"],
["DS9", "3x02", "The Search, Part II", "The_Search,_Part_II_(episode)"],
["DS9", "3x03", "The House of Quark", "The_House_of_Quark_(episode)"],
["DS9", "3x04", "Equilibrium", "Equilibrium_(episode)"],
["DS9", "3x05", "Second Skin", "Second_Skin_(episode)"],
["DS9", "3x06", "The Abandoned", "The_Abandoned_(episode)"],
["DS9", "3x07", "Civil Defense", "Civil_Defense_(episode)"],
["DS9", "3x08", "Meridian", "Meridian_(episode)"],
["DS9", "3x09", "Defiant", "Defiant_(episode)"],
["DS9", "3x10", "Fascination", "Fascination_(episode)"],
["DS9", "3x11", "Past Tense, Part I", "Past_Tense,_Part_I_(episode)"],
["DS9", "3x12", "Past Tense, Part II", "Past_Tense,_Part_II_(episode)"],
["DS9", "3x13", "Life Support", "Life_Support_(episode)"],
["DS9", "3x14", "Heart of Stone", "Heart_of_Stone_(episode)"],
["DS9", "3x15", "Destiny", "Destiny_(episode)"],
["DS9", "3x16", "Prophet Motive", "Prophet_Motive_(episode)"],
["DS9", "3x17", "Visionary", "Visionary_(episode)"],
["DS9", "3x18", "Distant Voices", "Distant_Voices_(episode)"],
["DS9", "3x19", "Through the Looking Glass", "Through_the_Looking_Glass_(episode)"],
["DS9", "3x20", "Improbable Cause", "Improbable_Cause_(episode)"],
["DS9", "3x21", "The Die is Cast", "The_Die_is_Cast_(episode)"],
["DS9", "3x22", "Explorers", "Explorers_(episode)"],
["DS9", "3x23", "Family Business", "Family_Business_(episode)"],
["DS9", "3x24", "Shakaar", "Shakaar_(episode)"],
["DS9", "3x25", "Facets", "Facets_(episode)"],
["DS9", "3x26", "The Adversary", "The_Adversary_(episode)"],
["DS9", "4x01/02", "The Way of the Warrior", "The_Way_of_the_Warrior_(episode)"],
["DS9", "4x03", "The Visitor", "The_Visitor_(episode)"],
["DS9", "4x04", "Hippocratic Oath", "Hippocratic_Oath_(episode)"],
["DS9", "4x05", "Indiscretion", "Indiscretion_(episode)"],
["DS9", "4x06", "Rejoined", "Rejoined_(episode)"],
["DS9", "4x07", "Starship Down", "Starship_Down_(episode)"],
["DS9", "4x08", "Little Green Men", "Little_Green_Men_(episode)"],
["DS9", "4x09", "The Sword of Kahless", "The_Sword_of_Kahless_(episode)"],
["DS9", "4x10", "Our Man Bashir", "Our_Man_Bashir_(episode)"],
["DS9", "4x11", "Homefront", "Homefront_(episode)"],
["DS9", "4x12", "Paradise Lost", "Paradise_Lost_(episode)"],
["DS9", "4x13", "Crossfire", "Crossfire_(episode)"],
["DS9", "4x14", "Return to Grace", "Return_to_Grace_(episode)"],
["DS9", "4x15", "Sons of Mogh", "Sons_of_Mogh_(episode)"],
["DS9", "4x16", "Bar Association", "Bar_Association_(episode)"],
["DS9", "4x17", "Accession", "Accession_(episode)"],
["DS9", "4x18", "Rules of Engagement", "Rules_of_Engagement_(episode)"],
["DS9", "4x19", "Hard Time", "Hard_Time_(episode)"],
["DS9", "4x20", "Shattered Mirror", "Shattered_Mirror_(episode)"],
["DS9", "4x21", "The Muse", "The_Muse_(episode)"],
["DS9", "4x22", "For the Cause", "For_the_Cause_(episode)"],
["DS9", "4x23", "To the Death", "To_the_Death_(episode)"],
["DS9", "4x24", "The Quickening", "The_Quickening_(episode)"],
["DS9", "4x25", "Body Parts", "Body_Parts_(episode)"],
["DS9", "4x26", "Broken Link", "Broken_Link_(episode)"],
["DS9", "5x01", "Apocalypse Rising", "Apocalypse_Rising_(episode)"],
["DS9", "5x02", "The Ship", "The_Ship_(episode)"],
["DS9", "5x03", "Looking for par'Mach in All the Wrong Places", "Looking_for_par'Mach_in_All_the_Wrong_Places_(episode)"],
["DS9", "5x04", "Nor the Battle to the Strong", "Nor_the_Battle_to_the_Strong_(episode)"],
["DS9", "5x05", "The Assignment", "The_Assignment_(episode)"],
["DS9", "5x06", "Trials and Tribble-ations", "Trials_and_Tribble-ations_(episode)"],
["DS9", "5x07", "Let He Who Is Without Sin...", "Let_He_Who_Is_Without_Sin..._(episode)"],
["DS9", "5x08", "Things Past", "Things_Past_(episode)"],
["DS9", "5x09", "The Ascent", "The_Ascent_(episode)"],
["DS9", "5x10", "Rapture", "Rapture_(episode)"],
["DS9", "5x11", "The Darkness and the Light", "The_Darkness_and_the_Light_(episode)"],
["DS9", "5x12", "The Begotten", "The_Begotten_(episode)"],
["DS9", "5x13", "For the Uniform", "For_the_Uniform_(episode)"],
["DS9", "5x14", "In Purgatory's Shadow", "In_Purgatory's_Shadow_(episode)"],
["DS9", "5x15", "By Inferno's Light", "By_Inferno's_Light_(episode)"],
["DS9", "5x16", "Doctor Bashir, I Presume", "Doctor_Bashir,_I_Presume_(episode)"],
["DS9", "5x17", "A Simple Investigation", "A_Simple_Investigation_(episode)"],
["DS9", "5x18", "Business as Usual", "Business_as_Usual_(episode)"],
["DS9", "5x19", "Ties of Blood and Water", "Ties_of_Blood_and_Water_(episode)"],
["DS9", "5x20", "Ferengi Love Songs", "Ferengi_Love_Songs_(episode)"],
["DS9", "5x21", "Soldiers of the Empire", "Soldiers_of_the_Empire_(episode)"],
["DS9", "5x22", "Children of Time", "Children_of_Time_(episode)"],
["DS9", "5x23", "Blaze of Glory", "Blaze_of_Glory_(episode)"],
["DS9", "5x24", "Empok Nor", "Empok_Nor_(episode)"],
["DS9", "5x25", "In the Cards", "In_the_Cards_(episode)"],
["DS9", "5x26", "Call to Arms", "Call_to_Arms_(episode)"],
["DS9", "6x01", "A Time to Stand", "A_Time_to_Stand_(episode)"],
["DS9", "6x02", "Rocks and Shoals", "Rocks_and_Shoals_(episode)"],
["DS9", "6x03", "Sons and Daughters", "Sons_and_Daughters_(episode)"],
["DS9", "6x04", "Behind the Lines", "Behind_the_Lines_(episode)"],
["DS9", "6x05", "Favor the Bold", "Favor_the_Bold_(episode)"],
["DS9", "6x06", "Sacrifice of Angels", "Sacrifice_of_Angels_(episode)"],
["DS9", "6x07", "You Are Cordially Invited", "You_Are_Cordially_Invited_(episode)"],
["DS9", "6x08", "Resurrection", "Resurrection_(episode)"],
["DS9", "6x09", "Statistical Probabilities", "Statistical_Probabilities_(episode)"],
["DS9", "6x10", "The Magnificent Ferengi", "The_Magnificent_Ferengi_(episode)"],
["DS9", "6x11", "Waltz", "Waltz_(episode)"],
["DS9", "6x12", "Who Mourns for Morn?", "Who_Mourns_for_Morn?_(episode)"],
["DS9", "6x13", "Far Beyond the Stars", "Far_Beyond_the_Stars_(episode)"],
["DS9", "6x14", "One Little Ship", "One_Little_Ship_(episode)"],
["DS9", "6x15", "Honor Among Thieves", "Honor_Among_Thieves_(episode)"],
["DS9", "6x16", "Change of Heart", "Change_of_Heart_(episode)"],
["DS9", "6x17", "Wrongs Darker Than Death or Night", "Wrongs_Darker_Than_Death_or_Night_(episode)"],
["DS9", "6x18", "Inquisition", "Inquisition_(episode)"],
["DS9", "6x19", "In the Pale Moonlight", "In_the_Pale_Moonlight_(episode)"],
["DS9", "6x20", "His Way", "His_Way_(episode)"],
["DS9", "6x21", "The Reckoning", "The_Reckoning_(episode)"],
["DS9", "6x22", "Valiant", "Valiant_(episode)"],
["DS9", "6x23", "Profit and Lace", "Profit_and_Lace_(episode)"],
["DS9", "6x24", "Time's Orphan", "Time's_Orphan_(episode)"],
["DS9", "6x25", "The Sound of Her Voice", "The_Sound_of_Her_Voice_(episode)"],
["DS9", "6x26", "Tears of the Prophets", "Tears_of_the_Prophets_(episode)"],
["DS9", "7x01", "Image in the Sand", "Image_in_the_Sand_(episode)"],
["DS9", "7x02", "Shadows and Symbols", "Shadows_and_Symbols_(episode)"],
["DS9", "7x03", "Afterimage", "Afterimage_(episode)"],
["DS9", "7x04", "Take Me Out to the Holosuite", "Take_Me_Out_to_the_Holosuite_(episode)"],
["DS9", "7x05", "Chrysalis", "Chrysalis_(episode)"],
["DS9", "7x06", "Treachery, Faith and the Great River", "Treachery,_Faith_and_the_Great_River_(episode)"],
["DS9", "7x07", "Once More Unto the Breach", "Once_More_Unto_the_Breach_(episode)"],
["DS9", "7x08", "The Siege of AR-558", "The_Siege_of_AR-558_(episode)"],
["DS9", "7x09", "Covenant", "Covenant_(episode)"],
["DS9", "7x10", "It's Only a Paper Moon", "It's_Only_a_Paper_Moon_(episode)"],
["DS9", "7x11", "Prodigal Daughter", "Prodigal_Daughter_(episode)"],
["DS9", "7x12", "The Emperor's New Cloak", "The_Emperor's_New_Cloak_(episode)"],
["DS9", "7x13", "Field of Fire", "Field_of_Fire_(episode)"],
["DS9", "7x14", "Chimera", "Chimera_(episode)"],
["DS9", "7x15", "Badda-Bing, Badda-Bang", "Badda-Bing,_Badda-Bang_(episode)"],
["DS9", "7x16", "Inter Arma Enim Silent Leges", "Inter_Arma_Enim_Silent_Leges_(episode)"],
["DS9", "7x17", "Penumbra", "Penumbra_(episode)"],
["DS9", "7x18", "'Til Death Do Us Part", "'Til_Death_Do_Us_Part_(episode)"],
["DS9", "7x19", "Strange Bedfellows", "Strange_Bedfellows_(episode)"],
["DS9", "7x20", "The Changing Face of Evil", "The_Changing_Face_of_Evil_(episode)"],
["DS9", "7x21", "When It Rains...", "When_It_Rains..._(episode)"],
["DS9", "7x22", "Tacking Into the Wind", "Tacking_Into_the_Wind_(episode)"],
["DS9", "7x23", "Extreme Measures", "Extreme_Measures_(episode)"],
["DS9", "7x24", "The Dogs of War", "The_Dogs_of_War_(episode)"],
["DS9", "7x25/26", "What You Leave Behind", "What_You_Leave_Behind_(episode)"],
["VOY", "1x01/02", "Caretaker", "Caretaker_(episode)"],
["VOY", "1x03", "Parallax", "Parallax_(episode)"],
["VOY", "1x04", "Time and Again", "Time_and_Again_(episode)"],
["VOY", "1x05", "Phage", "Phage_(episode)"],
["VOY", "1x06", "The Cloud", "The_Cloud_(episode)"],
["VOY", "1x07", "Eye of the Needle", "Eye_of_the_Needle_(episode)"],
["VOY", "1x08", "Ex Post Facto", "Ex_Post_Facto_(episode)"],
["VOY", "1x09", "Emanations", "Emanations_(episode)"],
["VOY", "1x10", "Prime Factors", "Prime_Factors_(episode)"],
["VOY", "1x11", "State of Flux", "State_of_Flux_(episode)"],
["VOY", "1x12", "Heroes and Demons", "Heroes_and_Demons_(episode)"],
["VOY", "1x13", "Cathexis", "Cathexis_(episode)"],
["VOY", "1x14", "Faces", "Faces_(episode)"],
["VOY", "1x15", "Jetrel", "Jetrel_(episode)"],
["VOY", "1x16", "Learning Curve", "Learning_Curve_(episode)"],
["VOY", "2x01", "The 37's", "The_37's_(episode)"],
["VOY", "2x02", "Initiations", "Initiations_(episode)"],
["VOY", "2x03", "Projections", "Projections_(episode)"],
["VOY", "2x04", "Elogium", "Elogium_(episode)"],
["VOY", "2x05", "Non Sequitur", "Non_Sequitur_(episode)"],
["VOY", "2x06", "Twisted", "Twisted_(episode)"],
["VOY", "2x07", "Parturition", "Parturition_(episode)"],
["VOY", "2x08", "Persistence of Vision", "Persistence_of_Vision_(episode)"],
["VOY", "2x09", "Tattoo", "Tattoo_(episode)"],
["VOY", "2x10", "Cold Fire", "Cold_Fire_(episode)"],
["VOY", "2x11", "Maneuvers", "Maneuvers_(episode)"],
["VOY", "2x12", "Resistance", "Resistance_(episode)"],
["VOY", "2x13", "Prototype", "Prototype_(episode)"],
["VOY", "2x14", "Alliances", "Alliances_(episode)"],
["VOY", "2x15", "Threshold", "Threshold_(episode)"],
["VOY", "2x16", "Meld", "Meld_(episode)"],
["VOY", "2x17", "Dreadnought", "Dreadnought_(episode)"],
["VOY", "2x18", "Death Wish", "Death_Wish_(episode)"],
["VOY", "2x19", "Lifesigns", "Lifesigns_(episode)"],
["VOY", "2x20", "Investigations", "Investigations_(episode)"],
["VOY", "2x21", "Deadlock", "Deadlock_(episode)"],
["VOY", "2x22", "Innocence", "Innocence_(episode)"],
["VOY", "2x23", "The Thaw", "The_Thaw_(episode)"],
["VOY", "2x24", "Tuvix", "Tuvix_(episode)"],
["VOY", "2x25", "Resolutions", "Resolutions_(episode)"],
["VOY", "2x26", "Basics, Part I", "Basics,_Part_I_(episode)"],
["VOY", "3x01", "Basics, Part II", "Basics,_Part_II_(episode)"],
["VOY", "3x02", "Flashback", "Flashback_(episode)"],
["VOY", "3x03", "The Chute", "The_Chute_(episode)"],
["VOY", "3x04", "The Swarm", "The_Swarm_(episode)"],
["VOY", "3x05", "False Profits", "False_Profits_(episode)"],
["VOY", "3x06", "Remember", "Remember_(episode)"],
["VOY", "3x07", "Sacred Ground", "Sacred_Ground_(episode)"],
["VOY", "3x08", "Future's End", "Future's_End_(episode)"],
["VOY", "3x09", "Future's End, Part II", "Future's_End,_Part_II_(episode)"],
["VOY", "3x10", "Warlord", "Warlord_(episode)"],
["VOY", "3x11", "The Q and the Grey", "The_Q_and_the_Grey_(episode)"],
["VOY", "3x12", "Macrocosm", "Macrocosm_(episode)"],
["VOY", "3x13", "Fair Trade", "Fair_Trade_(episode)"],
["VOY", "3x14", "Alter Ego", "Alter_Ego_(episode)"],
["VOY", "3x15", "Coda", "Coda_(episode)"],
["VOY", "3x16", "Blood Fever", "Blood_Fever_(episode)"],
["VOY", "3x17", "Unity", "Unity_(episode)"],
["VOY", "3x18", "Darkling", "Darkling_(episode)"],
["VOY", "3x19", "Rise", "Rise_(episode)"],
["VOY", "3x20", "Favorite Son", "Favorite_Son_(episode)"],
["VOY", "3x21", "Before and After", "Before_and_After_(episode)"],
["VOY", "3x22", "Real Life", "Real_Life_(episode)"],
["VOY", "3x23", "Distant Origin", "Distant_Origin_(episode)"],
["VOY", "3x24", "Displaced", "Displaced_(episode)"],
["VOY", "3x25", "Worst Case Scenario", "Worst_Case_Scenario_(episode)"],
["VOY", "3x26", "Scorpion", "Scorpion_(episode)"],
["VOY", "4x01", "Scorpion, Part II", "Scorpion,_Part_II_(episode)"],
["VOY", "4x02", "The Gift", "The_Gift_(episode)"],
["VOY", "4x03", "Day of Honor", "Day_of_Honor_(episode)"],
["VOY", "4x04", "Nemesis", "Nemesis_(episode)"],
["VOY", "4x05", "Revulsion", "Revulsion_(episode)"],
["VOY", "4x06", "The Raven", "The_Raven_(episode)"],
["VOY", "4x07", "Scientific Method", "Scientific_Method_(episode)"],
["VOY", "4x08", "Year of Hell", "Year_of_Hell_(episode)"],
["VOY", "4x09", "Year of Hell, Part II", "Year_of_Hell,_Part_II_(episode)"],
["VOY", "4x10", "Random Thoughts", "Random_Thoughts_(episode)"],
["VOY", "4x11", "Concerning Flight", "Concerning_Flight_(episode)"],
["VOY", "4x12", "Mortal Coil", "Mortal_Coil_(episode)"],
["VOY", "4x13", "Waking Moments", "Waking_Moments_(episode)"],
["VOY", "4x14", "Message in a Bottle", "Message_in_a_Bottle_(episode)"],
["VOY", "4x15", "Hunters", "Hunters_(episode)"],
["VOY", "4x16", "Prey", "Prey_(episode)"],
["VOY", "4x17", "Retrospect", "Retrospect_(episode)"],
["VOY", "4x18", "The Killing Game", "The_Killing_Game_(episode)"],
["VOY", "4x19", "The Killing Game, Part II", "The_Killing_Game,_Part_II_(episode)"],
["VOY", "4x20", "Vis à Vis", "Vis_à_Vis_(episode)"],
["VOY", "4x21", "The Omega Directive", "The_Omega_Directive_(episode)"],
["VOY", "4x22", "Unforgettable", "Unforgettable_(episode)"],
["VOY", "4x23", "Living Witness", "Living_Witness_(episode)"],
["VOY", "4x24", "Demon", "Demon_(episode)"],
["VOY", "4x25", "One", "One_(episode)"],
["VOY", "4x26", "Hope and Fear", "Hope_and_Fear_(episode)"],
["VOY", "5x01", "Night", "Night_(episode)"],
["VOY", "5x02", "Drone", "Drone_(episode)"],
["VOY", "5x03", "Extreme Risk", "Extreme_Risk_(episode)"],
["VOY", "5x04", "In the Flesh", "In_the_Flesh_(episode)"],
["VOY", "5x05", "Once Upon a Time", "Once_Upon_a_Time_(episode)"],
["VOY", "5x06", "Timeless", "Timeless_(episode)"],
["VOY", "5x07", "Infinite Regress", "Infinite_Regress_(episode)"],
["VOY", "5x08", "Nothing Human", "Nothing_Human_(episode)"],
["VOY", "5x09", "Thirty Days", "Thirty_Days_(episode)"],
["VOY", "5x10", "Counterpoint", "Counterpoint_(episode)"],
["VOY", "5x11", "Latent Image", "Latent_Image_(episode)"],
["VOY", "5x12", "Bride of Chaotica!", "Bride_of_Chaotica!_(episode)"],
["VOY", "5x13", "Gravity", "Gravity_(episode)"],
["VOY", "5x14", "Bliss", "Bliss_(episode)"],
["VOY", "5x15/16", "Dark Frontier", "Dark_Frontier_(episode)"],
["VOY", "5x17", "The Disease", "The_Disease_(episode)"],
["VOY", "5x18", "Course: Oblivion", "Course:_Oblivion_(episode)"],
["VOY", "5x19", "The Fight", "The_Fight_(episode)"],
["VOY", "5x20", "Think Tank", "Think_Tank_(episode)"],
["VOY", "5x21", "Juggernaut", "Juggernaut_(episode)"],
["VOY", "5x22", "Someone to Watch Over Me", "Someone_to_Watch_Over_Me_(episode)"],
["VOY", "5x23", "11:59", "11:59_(episode)"],
["VOY", "5x24", "Relativity", "Relativity_(episode)"],
["VOY", "5x25", "Warhead", "Warhead_(episode)"],
["VOY", "5x26", "Equinox", "Equinox_(episode)"],
["VOY", "6x01", "Equinox, Part II", "Equinox,_Part_II_(episode)"],
["VOY", "6x02", "Survival Instinct", "Survival_Instinct_(episode)"],
["VOY", "6x03", "Barge of the Dead", "Barge_of_the_Dead_(episode)"],
["VOY", "6x04", "Tinker Tenor Doctor Spy", "Tinker_Tenor_Doctor_Spy_(episode)"],
["VOY", "6x05", "Alice", "Alice_(episode)"],
["VOY", "6x06", "Riddles", "Riddles_(episode)"],
["VOY", "6x07", "Dragon's Teeth", "Dragon's_Teeth_(episode)"],
["VOY", "6x08", "One Small Step", "One_Small_Step_(episode)"],
["VOY", "6x09", "The Voyager Conspiracy", "The_Voyager_Conspiracy_(episode)"],
["VOY", "6x10", "Pathfinder", "Pathfinder_(episode)"],
["VOY", "6x11", "Fair Haven", "Fair_Haven_(episode)"],
["VOY", "6x12", "Blink of an Eye", "Blink_of_an_Eye_(episode)"],
["VOY", "6x13", "Virtuoso", "Virtuoso_(episode)"],
["VOY", "6x14", "Memorial", "Memorial_(episode)"],
["VOY", "6x15", "Tsunkatse", "Tsunkatse_(episode)"],
["VOY", "6x16", "Collective", "Collective_(episode)"],
["VOY", "6x17", "Spirit Folk", "Spirit_Folk_(episode)"],
["VOY", "6x18", "Ashes to Ashes", "Ashes_to_Ashes_(episode)"],
["VOY", "6x19", "Child's Play", "Child's_Play_(episode)"],
["VOY", "6x20", "Good Shepherd", "Good_Shepherd_(episode)"],
["VOY", "6x21", "Live Fast and Prosper", "Live_Fast_and_Prosper_(episode)"],
["VOY", "6x22", "Muse", "Muse_(episode)"],
["VOY", "6x23", "Fury", "Fury_(episode)"],
["VOY", "6x24", "Life Line", "Life_Line_(episode)"],
["VOY", "6x25", "The Haunting of Deck Twelve", "The_Haunting_of_Deck_Twelve_(episode)"],
["VOY", "6x26", "Unimatrix Zero", "Unimatrix_Zero_(episode)"],
["VOY", "7x01", "Unimatrix Zero, Part II", "Unimatrix_Zero,_Part_II_(episode)"],
["VOY", "7x02", "Imperfection", "Imperfection_(episode)"],
["VOY", "7x03", "Drive", "Drive_(episode)"],
["VOY", "7x04", "Repression", "Repression_(episode)"],
["VOY", "7x05", "Critical Care", "Critical_Care_(episode)"],
["VOY", "7x06", "Inside Man", "Inside_Man_(episode)"],
["VOY", "7x07", "Body and Soul", "Body_and_Soul_(episode)"],
["VOY", "7x08", "Nightingale", "Nightingale_(episode)"],
["VOY", "7x09/10", "Flesh and Blood", "Flesh_and_Blood_(episode)"],
["VOY", "7x11", "Shattered", "Shattered_(episode)"],
["VOY", "7x12", "Lineage", "Lineage_(episode)"],
["VOY", "7x13", "Repentance", "Repentance_(episode)"],
["VOY", "7x14", "Prophecy", "Prophecy_(episode)"],
["VOY", "7x15", "The Void", "The_Void_(episode)"],
["VOY", "7x16", "Workforce", "Workforce_(episode)"],
["VOY", "7x17", "Workforce, Part II", "Workforce,_Part_II_(episode)"],
["VOY", "7x18", "Human Error", "Human_Error_(episode)"],
["VOY", "7x19", "Q2", "Q2_(episode)"],
["VOY", "7x20", "Author, Author", "Author,_Author_(episode)"],
["VOY", "7x21", "Friendship One", "Friendship_One_(episode)"],
["VOY", "7x22", "Natural Law", "Natural_Law_(episode)"],
["VOY", "7x23", "Homestead", "Homestead_(episode)"],
["VOY", "7x24", "Renaissance Man", "Renaissance_Man_(episode)"],
["VOY", "7x25/26", "Endgame", "Endgame_(episode)"],
["ENT", "1x01/02", "Broken Bow", "Broken_Bow_(episode)"],
["ENT", "1x03", "Fight or Flight", "Fight_or_Flight_(episode)"],
["ENT", "1x04", "Strange New World", "Strange_New_World_(episode)"],
["ENT", "1x05", "Unexpected", "Unexpected_(episode)"],
["ENT", "1x06", "Terra Nova", "Terra_Nova_(episode)"],
["ENT", "1x07", "The Andorian Incident", "The_Andorian_Incident_(episode)"],
["ENT", "1x08", "Breaking the Ice", "Breaking_the_Ice_(episode)"],
["ENT", "1x09", "Civilization", "Civilization_(episode)"],
["ENT", "1x10", "Fortunate Son", "Fortunate_Son_(episode)"],
["ENT", "1x11", "Cold Front", "Cold_Front_(episode)"],
["ENT", "1x12", "Silent Enemy", "Silent_Enemy_(episode)"],
["ENT", "1x13", "Dear Doctor", "Dear_Doctor_(episode)"],
["ENT", "1x14", "Sleeping Dogs", "Sleeping_Dogs_(episode)"],
["ENT", "1x15", "Shadows of P'Jem", "Shadows_of_P'Jem_(episode)"],
["ENT", "1x16", "Shuttlepod One", "Shuttlepod_One_(episode)"],
["ENT", "1x17", "Fusion", "Fusion_(episode)"],
["ENT", "1x18", "Rogue Planet", "Rogue_Planet_(episode)"],
["ENT", "1x19", "Acquisition", "Acquisition_(episode)"],
["ENT", "1x20", "Oasis", "Oasis_(episode)"],
["ENT", "1x21", "Detained", "Detained_(episode)"],
["ENT", "1x22", "Vox Sola", "Vox_Sola_(episode)"],
["ENT", "1x23", "Fallen Hero", "Fallen_Hero_(episode)"],
["ENT", "1x24", "Desert Crossing", "Desert_Crossing_(episode)"],
["ENT", "1x25", "Two Days and Two Nights", "Two_Days_and_Two_Nights_(episode)"],
["ENT", "1x26", "Shockwave", "Shockwave_(episode)"],
["ENT", "2x01", "Shockwave, Part II", "Shockwave,_Part_II_(episode)"],
["ENT", "2x02", "Carbon Creek", "Carbon_Creek_(episode)"],
["ENT", "2x03", "Minefield", "Minefield_(episode)"],
["ENT", "2x04", "Dead Stop", "Dead_Stop_(episode)"],
["ENT", "2x05", "A Night in Sickbay", "A_Night_in_Sickbay_(episode)"],
["ENT", "2x06", "Marauders", "Marauders_(episode)"],
["ENT", "2x07", "The Seventh", "The_Seventh_(episode)"],
["ENT", "2x08", "The Communicator", "The_Communicator_(episode)"],
["ENT", "2x09", "Singularity", "Singularity_(episode)"],
["ENT", "2x10", "Vanishing Point", "Vanishing_Point_(episode)"],
["ENT", "2x11", "Precious Cargo", "Precious_Cargo_(episode)"],
["ENT", "2x12", "The Catwalk", "The_Catwalk_(episode)"],
["ENT", "2x13", "Dawn", "Dawn_(episode)"],
["ENT", "2x14", "Stigma", "Stigma_(episode)"],
["ENT", "2x15", "Cease Fire", "Cease_Fire_(episode)"],
["ENT", "2x16", "Future Tense", "Future_Tense_(episode)"],
["ENT", "2x17", "Canamar", "Canamar_(episode)"],
["ENT", "2x18", "The Crossing", "The_Crossing_(episode)"],
["ENT", "2x19", "Judgment", "Judgment_(episode)"],
["ENT", "2x20", "Horizon", "Horizon_(episode)"],
["ENT", "2x21", "The Breach", "The_Breach_(episode)"],
["ENT", "2x22", "Cogenitor", "Cogenitor_(episode)"],
["ENT", "2x23", "Regeneration", "Regeneration_(episode)"],
["ENT", "2x24", "First Flight", "First_Flight_(episode)"],
["ENT", "2x25", "Bounty", "Bounty_(episode)"],
["ENT", "2x26", "The Expanse", "The_Expanse_(episode)"],
["ENT", "3x01", "The Xindi", "The_Xindi_(episode)"],
["ENT", "3x02", "Anomaly", "Anomaly_(episode)"],
["ENT", "3x03", "Extinction", "Extinction_(episode)"],
["ENT", "3x04", "Rajiin", "Rajiin_(episode)"],
["ENT", "3x05", "Impulse", "Impulse_(episode)"],
["ENT", "3x06", "Exile", "Exile_(episode)"],
["ENT", "3x07", "The Shipment", "The_Shipment_(episode)"],
["ENT", "3x08", "Twilight", "Twilight_(episode)"],
["ENT", "3x09", "North Star", "North_Star_(episode)"],
["ENT", "3x10", "Similitude", "Similitude_(episode)"],
["ENT", "3x11", "Carpenter Street", "Carpenter_Street_(episode)"],
["ENT", "3x12", "Chosen Realm", "Chosen_Realm_(episode)"],
["ENT", "3x13", "Proving Ground", "Proving_Ground_(episode)"],
["ENT", "3x14", "Stratagem", "Stratagem_(episode)"],
["ENT", "3x15", "Harbinger", "Harbinger_(episode)"],
["ENT", "3x16", "Doctor's Orders", "Doctor's_Orders_(episode)"],
["ENT", "3x17", "Hatchery", "Hatchery_(episode)"],
["ENT", "3x18", "Azati Prime", "Azati_Prime_(episode)"],
["ENT", "3x19", "Damage", "Damage_(episode)"],
["ENT", "3x20", "The Forgotten", "The_Forgotten_(episode)"],
["ENT", "3x21", "E²", "E²_(episode)"],
["ENT", "3x22", "The Council", "The_Council_(episode)"],
["ENT", "3x23", "Countdown", "Countdown_(episode)"],
["ENT", "3x24", "Zero Hour", "Zero_Hour_(episode)"],
["ENT", "4x01", "Storm Front", "Storm_Front_(episode)"],
["ENT", "4x02", "Storm Front, Part II", "Storm_Front,_Part_II_(episode)"],
["ENT", "4x03", "Home", "Home_(episode)"],
["ENT", "4x04", "Borderland", "Borderland_(episode)"],
["ENT", "4x05", "Cold Station 12", "Cold_Station_12_(episode)"],
["ENT", "4x06", "The Augments", "The_Augments_(episode)"],
["ENT", "4x07", "The Forge", "The_Forge_(episode)"],
["ENT", "4x08", "Awakening", "Awakening_(episode)"],
["ENT", "4x09", "Kir'Shara", "Kir'Shara_(episode)"],
["ENT", "4x10", "Daedalus", "Daedalus_(episode)"],
["ENT", "4x11", "Observer Effect", "Observer_Effect_(episode)"],
["ENT", "4x12", "Babel One", "Babel_One_(episode)"],
["ENT", "4x13", "United", "United_(episode)"],
["ENT", "4x14", "The Aenar", "The_Aenar_(episode)"],
["ENT", "4x15", "Affliction", "Affliction_(episode)"],
["ENT", "4x16", "Divergence", "Divergence_(episode)"],
["ENT", "4x17", "Bound", "Bound_(episode)"],
["ENT", "4x18", "In a Mirror, Darkly", "In_a_Mirror,_Darkly_(episode)"],
["ENT", "4x19", "In a Mirror, Darkly, Part II", "In_a_Mirror,_Darkly,_Part_II_(episode)"],
["ENT", "4x20", "Demons", "Demons_(episode)"],
["ENT", "4x21", "Terra Prime", "Terra_Prime_(episode)"],
["ENT", "4x22", "These Are the Voyages...", "These_Are_the_Voyages..._(episode)"],
["DIS", "1x01", "The Vulcan Hello", "The_Vulcan_Hello_(episode)"],
["DIS", "1x02", "Battle at the Binary Stars", "Battle_at_the_Binary_Stars_(episode)"],
["DIS", "1x03", "Context Is for Kings", "Context_Is_for_Kings_(episode)"],
["DIS", "1x04", "The Butcher's Knife Cares Not for the Lamb's Cry", "The_Butcher's_Knife_Cares_Not_for_the_Lamb's_Cry_(episode)"],
["DIS", "1x05", "Choose Your Pain", "Choose_Your_Pain_(episode)"],
["DIS", "1x06", "Lethe", "Lethe_(episode)"],
["DIS", "1x07", "Magic to Make the Sanest Man Go Mad", "Magic_to_Make_the_Sanest_Man_Go_Mad_(episode)"],
["DIS", "1x08", "Si Vis Pacem, Para Bellum", "Si_Vis_Pacem,_Para_Bellum_(episode)"],
["DIS", "1x09", "Into the Forest I Go", "Into_the_Forest_I_Go_(episode)"],
["DIS", "1x10", "Despite Yourself", "Despite_Yourself_(episode)"],
["DIS", "1x11", "The Wolf Inside", "The_Wolf_Inside_(episode)"],
["DIS", "1x12", "Vaulting Ambition", "Vaulting_Ambition_(episode)"],
["DIS", "1x13", "What's Past Is Prologue", "What's_Past_Is_Prologue_(episode)"],
["DIS", "1x14", "The War Without, The War Within", "The_War_Without,_The_War_Within_(episode)"],
["DIS", "1x15", "Will You Take My Hand?", "Will_You_Take_My_Hand?_(episode)"],
["DIS", "2x01", "Brother", "Brother_(episode)"],
["DIS", "2x02", "New Eden", "New_Eden_(episode)"],
["DIS", "2x03", "Point of Light", "Point_of_Light_(episode)"],
["DIS", "2x04", "An Obol for Charon", "An_Obol_for_Charon_(episode)"],
["DIS", "2x05", "Saints of Imperfection", "Saints_of_Imperfection_(episode)"],
["DIS", "2x06", "The Sound of Thunder", "The_Sound_of_Thunder_(episode)"],
["DIS", "2x07", "Light and Shadows", "Light_and_Shadows_(episode)"],
["DIS", "2x08", "If Memory Serves", "If_Memory_Serves_(episode)"],
["DIS", "2x09", "Project Daedalus", "Project_Daedalus_(episode)"],
["DIS", "2x10", "The Red Angel", "The_Red_Angel_(episode)"],
["DIS", "2x11", "Perpetual Infinity", "Perpetual_Infinity_(episode)"],
["DIS", "2x12", "Through the Valley of Shadows", "Through_the_Valley_of_Shadows_(episode)"],
["DIS", "2x13", "Such Sweet Sorrow", "Such_Sweet_Sorrow_(episode)"],
["DIS", "2x14", "Such Sweet Sorrow, Part 2", "Such_Sweet_Sorrow,_Part_2_(episode)"],
["TOS", "m-1", "The Motion Picture", "Star_Trek:_The_Motion_Picture"],
["TOS", "m-2", "The Wrath of Khan", "Star_Trek_II:_The_Wrath_of_Khan"],
["TOS", "m-3", "The Search for Spock", "Star_Trek_III:_The_Search_for_Spock"],
["TOS", "m-4", "The Voyage Home", "Star_Trek_IV:_The_Voyage_Home"],
["TOS", "m-5", "The Final Frontier", "Star_Trek_V:_The_Final_Frontier"],
["TOS", "m-6", "The Undiscovered Country", "Star_Trek_VI:_The_Undiscovered_Country"],
["TNG", "m-1", "Generations", "Star_Trek_Generations"],
["TNG", "m-2", "First Contact", "Star_Trek:_First_Contact"],
["TNG", "m-3", "Insurrection", "Star_Trek:_Insurrection"],
["TNG", "m-4", "Nemesis", "Star_Trek_Nemesis"],
["JJA", "m-1", "Star Trek", "Star_Trek_(film)"],
["JJA", "m-2", "Into Darkness", "Star_Trek_Into_Darkness"],
["JJA", "m-3", "Beyond", "Star_Trek_Beyond"],
["GQ", "m-1", "Galaxy Quest", ""],
["ORV", "1x01", "Old Wounds", "Old_Wounds"],
["ORV", "1x02", "Command Performance", "Command_Performance"],
["ORV", "1x03", "About a Girl", "About_a_Girl"],
["ORV", "1x04", "If the Stars Should Appear", "If_the_Stars_Should_Appear"],
["ORV", "1x05", "Pria", "Pria"],
["ORV", "1x06", "Krill", "Krill"],
["ORV", "1x07", "Majority Rule", "Majority_Rule"],
["ORV", "1x08", "Into the Fold", "Into_the_Fold"],
["ORV", "1x09", "Cupid’s Dagger", "Cupid’s_Dagger"],
["ORV", "1x10", "Firestorm", "Firestorm"],
["ORV", "1x11", "New Dimensions", "New_Dimensions"],
["ORV", "1x12", "Mad Idolatry", "Mad_Idolatry"],
["ORV", "2x01", "Ja’loja", "Ja’loja"],
["ORV", "2x02", "Primal Urges", "Primal_Urges"],
["ORV", "2x03", "Home", "Home_"],
["ORV", "2x04", "Nothing Left on Earth Excepting Fishes", "Nothing_Left_on_Earth_Excepting_Fishes"],
["ORV", "2x05", "All the World is Birthday Cake", "All_the_World_is_Birthday_Cake"],
["ORV", "2x06", "A Happy Refrain", "A_Happy_Refrain"],
["ORV", "2x07", "Deflectors", "Deflectors"],
["ORV", "2x08", "Identity, Pt. 1", "Identity,_Pt._1"],
["ORV", "2x09", "Identity, Pt. 2", "Identity,_Pt._2"],
["ORV", "2x10", "Blood of Patriots", "Blood_of_Patriots"],
["ORV", "2x11", "Lasting Impressions", "Lasting_Impressions"],
["ORV", "2x12", "Sanctuary", "Sanctuary"],
["ORV", "2x13", "Tomorrow, and Tomorrow, and Tomorrow", "Tomorrow,_and_Tomorrow,_and_Tomorrow"],
["ORV", "2x14", "The Road Not Taken", "The_Road_Not_Taken"],
["FF", "1x01", "Serenity", "Serenity_(episode)"],
["FF", "1x02", "The Train Job", "The_Train_Job"],
["FF", "1x03", "Bushwhacked", "Bushwhacked"],
["FF", "1x04", "Shindig", "Shindig"],
["FF", "1x05", "Safe", "Safe"],
["FF", "1x06", "Our Mrs. Reynolds", "Our_Mrs._Reynolds"],
["FF", "1x07", "Jaynestown", "Jaynestown"],
["FF", "1x08", "Out of Gas", "Out_of_Gas"],
["FF", "1x09", "Ariel", "Ariel"],
["FF", "1x10", "War Stories", "War_Stories"],
["FF", "1x11", "Trash", "Trash"],
["FF", "1x12", "The Message", "The_Message"],
["FF", "1x13", "Heart of Gold", "Heart_of_Gold"],
["FF", "1x14", "Objects in Space", "Objects_in_Space"],
["FF", "m-1", "Serenity", "Serenity_(film)"],
["FUT", "1x01", "Space Pilot 3000", "Space_Pilot_3000"],
["FUT", "1x02", "The Series Has Landed", "The_Series_Has_Landed"],
["FUT", "1x03", "I, Roommate", "I,_Roommate"],
["FUT", "1x04", "Love’s Labours Lost in Space", "Love’s_Labours_Lost_in_Space"],
["FUT", "1x05", "Fear of a Bot Planet", "Fear_of_a_Bot_Planet"],
["FUT", "1x06", "A Fishful of Dollars", "A_Fishful_of_Dollars"],
["FUT", "1x07", "My Three Suns", "My_Three_Suns"],
["FUT", "1x08", "A Big Piece of Garbage", "A_Big_Piece_of_Garbage"],
["FUT", "1x09", "Hell Is Other Robots", "Hell_Is_Other_Robots"],
["FUT", "1x10", "A Flight to Remember", "A_Flight_to_Remember"],
["FUT", "1x11", "Mars University", "Mars_University"],
["FUT", "1x12", "When Aliens Attack", "When_Aliens_Attack"],
["FUT", "1x13", "Fry and the Slurm Factory", "Fry_and_the_Slurm_Factory"],
["FUT", "2x01", "I Second That Emotion", "I_Second_That_Emotion"],
["FUT", "2x02", "Brannigan, Begin Again", "Brannigan,_Begin_Again"],
["FUT", "2x03", "A Head in the Polls", "A_Head_in_the_Polls"],
["FUT", "2x04", "Xmas Story", "Xmas_Story"],
["FUT", "2x05", "Why Must I Be a Crustacean in Love?", "Why_Must_I_Be_a_Crustacean_in_Love?"],
["FUT", "2x06", "The Lesser of Two Evils", "The_Lesser_of_Two_Evils"],
["FUT", "2x07", "Put Your Head on My Shoulders", "Put_Your_Head_on_My_Shoulders"],
["FUT", "2x08", "Raging Bender", "Raging_Bender"],
["FUT", "2x09", "A Bicyclops Built for Two", "A_Bicyclops_Built_for_Two"],
["FUT", "2x10", "A Clone of My Own", "A_Clone_of_My_Own"],
["FUT", "2x11", "How Hermes Requisitioned His Groove Back", "How_Hermes_Requisitioned_His_Groove_Back"],
["FUT", "2x12", "The Deep South", "The_Deep_South"],
["FUT", "2x13", "Bender Gets Made", "Bender_Gets_Made"],
["FUT", "2x14", "Mother’s Day", "Mother’s_Day"],
["FUT", "2x15", "The Problem with Popplers", "The_Problem_with_Popplers"],
["FUT", "2x16", "Anthology of Interest I", "Anthology_of_Interest_I"],
["FUT", "2x17", "War Is the H-Word", "War_Is_the_H-Word"],
["FUT", "2x18", "The Honking", "The_Honking"],
["FUT", "2x19", "The Cryonic Woman", "The_Cryonic_Woman"],
["FUT", "3x01", "Amazon Women in the Mood", "Amazon_Women_in_the_Mood"],
["FUT", "3x02", "Parasites Lost", "Parasites_Lost"],
["FUT", "3x03", "A Tale of Two Santas", "A_Tale_of_Two_Santas"],
["FUT", "3x04", "The Luck of the Fryrish", "The_Luck_of_the_Fryrish"],
["FUT", "3x05", "The Birdbot of Ice-Catraz", "The_Birdbot_of_Ice-Catraz"],
["FUT", "3x06", "Bendless Love", "Bendless_Love"],
["FUT", "3x07", "The Day the Earth Stood Stupid", "The_Day_the_Earth_Stood_Stupid"],
["FUT", "3x08", "That’s Lobstertainment!", "That’s_Lobstertainment!"],
["FUT", "3x09", "The Cyber House Rules", "The_Cyber_House_Rules"],
["FUT", "3x10", "Where the Buggalo Roam", "Where_the_Buggalo_Roam"],
["FUT", "3x11", "Insane in the Mainframe", "Insane_in_the_Mainframe"],
["FUT", "3x12", "The Route of All Evil", "The_Route_of_All_Evil"],
["FUT", "3x13", "Bendin’ in the Wind", "Bendin’_in_the_Wind"],
["FUT", "3x14", "Time Keeps on Slippin", "Time_Keeps_on_Slippin"],
["FUT", "3x15", "I Dated a Robot", "I_Dated_a_Robot"],
["FUT", "3x16", "A Leela of Her Own", "A_Leela_of_Her_Own"],
["FUT", "3x17", "A Pharaoh to Remember", "A_Pharaoh_to_Remember"],
["FUT", "3x18", "Anthology of Interest II", "Anthology_of_Interest_II"],
["FUT", "3x19", "Roswell That Ends Well", "Roswell_That_Ends_Well"],
["FUT", "3x20", "Godfellas", "Godfellas"],
["FUT", "3x21", "Future Stock", "Future_Stock"],
["FUT", "3x22", "The 30% Iron Chef", "The_30%_Iron_Chef"],
["FUT", "4x01", "Kif Gets Knocked Up a Notch", "Kif_Gets_Knocked_Up_a_Notch"],
["FUT", "4x02", "Leela’s Homeworld", "Leela’s_Homeworld"],
["FUT", "4x03", "Love and Rocket", "Love_and_Rocket"],
["FUT", "4x04", "Less Than Hero", "Less_Than_Hero"],
["FUT", "4x05", "A Taste of Freedom", "A_Taste_of_Freedom"],
["FUT", "4x06", "Bender Should Not Be Allowed on TV", "Bender_Should_Not_Be_Allowed_on_TV"],
["FUT", "4x07", "Jurassic Bark", "Jurassic_Bark"],
["FUT", "4x08", "Crimes of the Hot", "Crimes_of_the_Hot"],
["FUT", "4x09", "Teenage Mutant Leela’s Hurdles", "Teenage_Mutant_Leela’s_Hurdles"],
["FUT", "4x10", "The Why of Fry", "The_Why_of_Fry"],
["FUT", "4x11", "Where No Fan Has Gone Before", "Where_No_Fan_Has_Gone_Before"],
["FUT", "4x12", "The Sting", "The_Sting"],
["FUT", "4x13", "Bend Her", "Bend_Her"],
["FUT", "4x14", "Obsoletely Fabulous", "Obsoletely_Fabulous"],
["FUT", "4x15", "The Farnsworth Parabox", "The_Farnsworth_Parabox"],
["FUT", "4x16", "Three Hundred Big Boys", "Three_Hundred_Big_Boys"],
["FUT", "4x17", "Spanish Fry", "Spanish_Fry"],
["FUT", "4x18", "The Devil’s Hands Are Idle Playthings", "The_Devil’s_Hands_Are_Idle_Playthings"]
];
function arand(a) {
//return random element of array a
var i = Math.floor(Math.random()*a.length);
return a[i];
}
function ep(a) {
var outEp = a[0] + " " + a[1] + ', "';
if (a[0] == "GQ") {
outEp += a[2];
} else {
outEp += '<a href="https://';
if (a[0] == "ORV") {
outEp += "orville";
} else if (a[0] == "FF") {
outEp += "firefly";
} else if (a[0] == "FUT") {
outEp += "futurama";
} else {
outEp += "memory-alpha";
}
outEp += '.fandom.com/wiki/' + a[3] +
'">' + a[2] + '</a>';
}
return outEp + '"';
}
function getTrek() {
//get three episodes from different series
var a = arand(epTrek);
var b = arand(epTrek);
while (b[0] == a[0]) {
b = arand(epTrek);
}
var c = arand(epTrek);
while (c[0] == a[0] || c[0] == b[0]) {
c = arand(epTrek);
}
var outTrek = "<b>Sci-Fi Conflict:</b> " + ep(a) +
"<br /><b>Personal Conflict:</b> " + ep(b) +
"<br /><b>Dramatis Personae:</b> " + ep(c);
return outTrek;
}
var trekPut = gbid("trekSpan");
function rollTrek() {
trekPut.innerHTML = getTrek();
}
rollTrek();
var actPut = gbid("actSpan");
function rollAct() {
actPut.innerHTML = getAct();
}
rollAct();
</script>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-32970881319366311872020-03-05T05:00:00.000-05:002020-03-05T05:00:02.836-05:00The Orville Episode 12 - Fools Rush InWe still rely on the magic of editing; still start each episode a little stilted; and my delivery is still a little disjointed; but not as much as when we started. On a good day - like I think we had for this recording - we cover everything we wanted to say without having to hold too closely to our prepared agenda. We could undoubtedly polish the product more with scripted repartee and rehearsed personalities; but for me, the point (when feasible) is to engage with the ideas as we're recording and choose my words as I go. When I can do <i>that</i> well then everything else follows naturally.<br />
<br />
...before decrying <i>Ready Player One</i>, I should probably consider what (if anything) distinguishes it from "<a href="https://www.youtube.com/watch?v=4WgT9gy4zQA">The Ultimate Showdown</a>" and "<a href="https://www.youtube.com/watch?v=7-tNUur2YoU">We Come Together</a>."<br />
<br />
...and closing with "faithful listeners?" Yeesh. This is why we need a formal sign off.<br />
<br />
I can't find that map of the east coast and I don't remember what it was measuring. Not <a href="https://progressivecynic.files.wordpress.com/2014/08/american-living-in-poverty.jpg">simple poverty</a>, <a href="https://www.cdc.gov/teenpregnancy/images/about/graphs-maps/teen-birth-rates-by-state-2014-800px.jpg">teen birth rates</a>, <a href="https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.jec.senate.gov%2Fpublic%2Findex.cfm%3Fa%3DFiles.Serve%26File_id%3D8370B5F9-F0D5-4557-B471-ED973C96A77D&imgrefurl=https%3A%2F%2Fwww.jec.senate.gov%2Fpublic%2Findex.cfm%2Frepublicans%2F2019%2F4%2Flosing-our-minds-brain-drain-across-the-united-states&tbnid=fwYl1mMvLLIUTM&vet=10CDkQMyiAAWoXChMIsO7Dhcvv5wIVAAAAAB0AAAAAEAI..i&docid=j04qEsUkoDbBTM&w=1286&h=906&q=map%20of%202010%20united%20states%20east%20coast%20social%20mobility&ved=0CDkQMyiAAWoXChMIsO7Dhcvv5wIVAAAAAB0AAAAAEAI">brain drain</a> or <a href="https://journals.plos.org/plosmedicine/article?id=10.1371/journal.pmed.1002978">gun violence</a> - these aren't <i>great</i> for South Carolina, but they're more in line with regional trends than whatever I'm remembering. <br />
<br />
<br />
<div style="text-align: center;">
<iframe allow="accelerometer; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="225" src="https://www.youtube.com/embed/_9DAxW6dUHQ" width="400"></iframe>
</div>
<br />
<i>Kelly Grayson (Adrianne Palicki) has so much empathy it's a crime, and the crew ignore a thousand years of sociological studies.</i><br />
<br />
Available in <a href="https://anchor.fm/cnpast/episodes/Fools-Rush-In-e5od5d">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-22173206856827661692020-02-27T05:00:00.001-05:002020-02-27T05:00:17.030-05:00The Orville Episode 11 - These DimensionsKirk-era <i>Star Trek</i> carried an almost Darwinian <a href="https://www.google.com/search?q=not+because+it+is+easy+but+because+it+is+hard">imperative</a> for humanity to test itself against the greatest challenges available. <i>The Next Generation</i> refined that philosophy from a cosmic manifest destiny into a constant personal improvement. <i>The Orville</i> primarily casts such striving as a source of social capital.<br />
<br /><i></i>
It's an interesting inversion of the <i>Next Generation</i> episode "Tapestry." Star Trek doesn't often address career issues or office politics, and I'm glad we get some depth to Yaphit's perspective and get to see how the Captain and Executive Officer handle disagreement. <br />
<br />
<br />
<div style="text-align: center;">
<iframe allow="accelerometer; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="225" src="https://www.youtube.com/embed/0uyMAJnu5j0" width="400"></iframe>
</div>
<br />
<i>John Lamar (J Lee) and Ed Mercer (Seth McFarlane) prove themselves as leaders as they explore a piece of two-dimensional sci-fi. Hosts VanVelding and SkilTao discuss the comedic dimensions of the cast. </i><br />
<br />
Available in <a href="https://anchor.fm/cnpast/episodes/These-Dimensions-e5od52">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-80490604077997980252020-02-23T05:00:00.000-05:002020-02-23T05:00:00.441-05:00Third look at 3025 Lyran 'Mech Production<i>[TL;DR: Hesperus builds a heavy 100 'Mechs, Coventry builds a light 139 'Mechs, Furillo builds 39, Carlisle and Sudeten make a combined 55, Tharkad makes 55, Twycross makes a heavy 53, Pandora makes 18, and there's another 41 I have yet to account for.]</i><br />
<br />
Basics: The Lyrans build 500 'Mechs/yr, of which 230 are uncommon, including 109 Commandos, 33 Zeuses and 5 Firestarters. <br />
<br />
Defiance Industries and Coventry Metal Works - being the Commonwealth's first (HS:LC p122) and second (p165) biggest manufacturers, and each listing their primary products (p136) first - set a precedent for HS:LC's manufacturing page listing everything from biggest to smallest. <br />
<br />
Key insight this time around is that many of HS:LC's manufacturers are new, that P1e's manufacturing pages look like they were cut from an early draft of HS:LC, and that the Periphery states build 167 'Mechs/yr. <br />
<a name='more'></a><br />
<hr />
<h4>
Defiance Industries</h4>
<b>Hesperus II:</b> <i>Zeus, Atlas, Archer, Griffin, Hatchetman</i>; Rommel/Patton, Manticore<br />
<b>Furillo:</b> <i>Zeus, Wasp, Locust</i><br />
<br />
If the Lyrans' newest manufacturers build 167/yr, that leaves 333/yr for the older manufacturers. HS:LC (p47) says Hesperus was "responsible for over 30 percent of our BattleMech production" in the First Succession War; 30% of 333 = 100 'Mechs/yr (about 20 per production line). <br />
<br />
The Successor States build 2700 'Mechs/yr, of which 10% should be assault 'Mechs, of which the Lyran Commonwealth and the Federated Suns should split half. The Suns build 25 assault 'Mechs/yr, which leaves 110/yr for the Lyrans. TR:3025 associates three assault 'Mechs with the Commonwealth: <br />
<ul>
<li>the <i>Zeus</i>, built at 33/yr;</li>
<li>the <i>Banshee</i> is not in production, but if it were, the population of
1667 <i>Banshees</i> would mean a "<a href="http://skiltao.blogspot.com/2019/08/3025-production-of-generic-lights-and.html#more">slow</a>" production rate of 57/yr; and</li>
<li>the <i>Atlas</i>. An initial 110 assault 'Mechs/yr, minus 33 <i>Zeuses</i> and 57 <i>Banshees</i>, would make 20 <i>Atlases</i>/yr. </li>
</ul>
I've also <a href="https://skiltao.blogspot.com/2017/06/second-look-at-3025-lyran-assault.html#more">previously estimated</a> Hesperus' <i>Atlas</i> at 20/yr for other reasons.<br />
<br />
HS:LC lists production lines from highest to lowest. If we accept the <i>Atlas</i> as 20/yr, then Hesperus' <i>Archer</i>, <i>Griffin</i> and <i>Hatchetman</i> lines can be no larger than 20 and the <i>Zeus</i> line can be no smaller than 20. To get as many <i>Wasps</i> and <i>Locusts</i> as possible, Furillo needs as many <i>Zeuses</i> as possible - 20 <i>Zeuses</i> on Hesperus means 13 <i>Zeuses</i> on Furillo, and therefore 13 <i>Wasps</i> and 13 <i>Locusts</i>, bringing Defiance Industries to a total output of 139 'Mechs. <br />
<br />
By weight, this makes Defiance Industries "<i>By far the largest BattleMech company still functioning in the Inner Sphere</i>" (HS:LC p122):<br />
<blockquote class="tr_bq">
Corean Enterprises, 130 <i>Valkyries</i> = 3900 tons<br />
Gorton, Kingsley & Thorpe, 142 <i>Panthers</i> = 4970 tons<br />
<a href="http://skiltao.blogspot.com/2015/04/first-look-at-fwl-3025-manufacturing.html">Earthwerks (FWL)</a>, 114 or 128 (various) = 5255 or 6165 tons<br />
Defiance Industries, 139 (various) = 8560 tons</blockquote>
<a href="http://skiltao.blogspot.com/2020/02/second-look-at-federated-suns-3025-mech.html#more">Last week</a> I figured the Norse Works of Marduk at 150 <i>Griffins</i> and <i>Wolverines</i> (8250 tons), which comes pretty close to Defiance; but I think Defiance leaps further ahead with (HS:LC, p135-139): <br />
<ul>
<li>ongoing renovations at the Furillo plant, which has at least one additional 'Mech line waiting idle;</li>
<li>a Vehicle Division producing Manticore tanks and soon to produce Rommel/Patton tanks;</li>
<li>three other major Divisons, and joint ownership of a major subsidiary;</li>
<li>joint ownership of a JumpShip yard; and</li>
<li>rumors of further expansions. </li>
</ul>
I suspect Defiance is also more heavily involved in the production of spare parts, but that's difficult to quantify.<br />
<br />
<hr />
<h4>
Coventry Metal Works</h4>
<b>Coventry:</b> <i>Commando, Vulcan, Phoenix Hawk, Firestarter, Stinger</i><br />
<br />
If Defiance Industries builds 139 'Mechs, then Coventry (because it's listed second) builds no more than that; with 109 <i>Commandos</i>, 5 <i>Firestarters</i> and at most 5 <i>Stingers</i>, there's just 20 'Mechs left to split between <i>Vulcans</i> and <i>Phoenix Hawks</i>. <br />
<br />
Splitting them 10 and 10 brings the total to 3850 tons, just shy of the Federated Suns' <i>Valkyrie</i> plant. <br />
<br />
It's interesting that the Lyran Commonwealth's two biggest manufacturers would build about the same total number of 'Mechs as the Federated Suns' two biggest plants (139 + 139 vs 150 + 130). <br />
<br />
<hr />
<h4>
Bowie Industries</h4>
<b>Alarion: </b>Chippewa, Leopard, Union<br />
<b>Carlisle: </b><i>Marauder, Archer</i>; Packrat<br />
<br />
<h4>
Olivetti Weaponry</h4>
<b>Sudeten:</b> <i>Warhammer, Thunderbolt</i>; Hunter, J Edgar<br />
<br />
If the Commonwealth's biggest, oldest manufacturers build 333 'Mechs/yr, it looks like they might match the Inner Sphere's average of 49 tons per 'Mech. Defiance's 139 'Mechs are so heavy, and Coventry's 139 'Mechs are so light, that the last 55 'Mechs would mass 71 tons each. <br />
<br />
That looks a lot like Bowie and Olivetti's 'Mechs. <br />
<br />
<hr />
<h4>
Lockheed/CBM Corporation</h4>
<b>Donegal:</b> Lucifer, Sabre, Centurion<br />
<b>Tharkad:</b> Lightning, Hellcat<br />
<b>Gibbs:</b> Eagle, Thunderbird<br />
<br />
<h4>
TharHes Industries</h4>
<b>Tharkad:</b> <i>Crusader</i><br />
<br />
<h4>
Shipil Company</h4>
<b>Skye:</b> Seydlitz, Overlord<br />
<br />
If Bowie Industries builds about 55 'Mechs and fighters per year, that means something like 28 Chippewas; if Lockheed/CBM builds about 55 fighters across its 7 production lines, that means something like 8 Lucifers; and if Shipil builds about 55 Seydlitzes, that brings the Lyrans to around 91 signature fighters. <br />
<br />
And we do in fact expect the Lyrans to build 90 signature aerospace fighters. <br />
<br />
The five Great Houses build 2700 'Mechs altogether; half are common designs, <a href="http://skiltao.blogspot.com/2019/03/quick-note-on-3025-production-of.html">with each House building 270</a>. So, since the Great Houses <a href="http://skiltao.blogspot.com/2018/02/first-look-at-sphere-wide-fighter.html">build 1264 fighters altogether</a>, we might expect half to be common designs with each House building 126. The Lyrans build 216 fighters in all (1264 * 6/35 = 216), and when we take away 126 for common designs, that leaves 90 for signature designs. <br />
<br />
If the company ahead of TharHes builds about 55 fighters and the company behind TharHes builds about 55 fighters then TharHes should build about 55 <i>Crusaders</i>. <br />
<br />
I'm surprised that Lucifer production would be so low; but looking at the medium fighters in other states, <a href="http://3.bp.blogspot.com/-1Wx05Wf_d4A/Wg1aYA49CxI/AAAAAAAABAc/V9LIYMitLmQOECcGK1ax2vCMuq4BzCNkACLcBGAs/s1600/HK%2BDC%2B-%2BWeapons%2BIndustries.png">Kurita's Shilone</a> and <a href="https://4.bp.blogspot.com/-SELGCDQ4xGQ/WuKcK9E6zDI/AAAAAAAABGo/9rxIfzTtYR0GXcMHn9ObCbKT1BtaP3osACLcBGAs/s1600/HD-FS%2BWeapons%2BIndustries.png">Davion's Corsair</a> both also occupy the smallest possible production slots. <br />
<br />
It's also surprising that Lockheed/CBM, "<i>The largest manufacturer of AeroSpace Fighters in the Commonwealth</i>" (HS:LC p122) would build the same number as the smaller Shipil, but it's got the same kind of weight advantage that Defiance has over Coventry. <br />
<br />
<hr />
<h4>
Trellshire Heavy Industries</h4>
<b>Twycross: </b><i>Stalker, BattleMaster, Rifleman</i><br />
<b>Chahar:</b> Artillery pieces, personal weapons, vibrabombs, munitions<br />
<br />
<h4>
Red Devil Industries</h4>
<b>Pandora:</b> <i>Rifleman, BattleMaster</i>; Condor, Centipede, infantry weapons, artillery systems<br />
<br />
The Lyran Commonwealth builds 230 'Mechs of uncommon design each year. If all of them are shown on HS:LC's manufacturing page (and if I've counted the <i>Atlases</i>, <i>Hatchetmen</i> and <i>Vulcans</i> right) then Trellshire must build 33 <i>Stalkers</i>. <br />
<br />
If the HS:LC page shows 110 assault 'Mechs/yr (and if I have the <i>Atlases</i> and <i>Stalkers</i> right) then Trellshire and Red Devil must build a combined 24 <i>BattleMasters</i>. <br />
<br />
The manufacturers listed on HD:FS' manufacturing page all build 50 or more units; if the same is true of Red Devil, and all 6 of its production lines count towards that 50, then the <i>Rifleman</i> line (being biggest) has to be at least 9/yr. The smallest <a href="http://skiltao.blogspot.com/2015/04/first-look-at-fwl-3025-manufacturing.html">Free Worlds League manufacturer</a> happens to build 9 <i>Quickdraws</i>, while the second smallest builds 18 'Mechs of two types. If Red Devil builds 9 <i>Riflemen</i> and 9 <i>BattleMasters</i>, then that leaves 33 <i>Stalkers</i>, 15 <i>BattleMasters</i> and (at a guess) 5 <i>Riflemen</i> for Twycross - a total tonnage which happens to exactly match Independence Weaponry on Quentin in the <a href="http://skiltao.blogspot.com/2020/02/second-look-at-federated-suns-3025-mech.html">Federated Suns</a>. <br />
<br />
On a strange but reassuring note, these three "newer" BattleMech manufacturers come to an as-perfect-as-possible average of 73.5 tons per 'Mech, or 1.5x the normal average of 49 tons. <br />
<br />
The Inner Sphere builds <a href="http://skiltao.blogspot.com/2019/08/3025-production-of-generic-lights-and.html">only 26 to 29</a> <i>Riflemen</i> in all. With 8 already claimed by the Free Worlds League and 5 by the Federated Suns, giving 14 to the Lyran Commonwealth will make it very unlikely that the Capellans or Draconians build any.<br />
<br />
<hr />
<h4>
Leftovers</h4>
<br />
This all leaves 41 'Mechs/yr unaccounted for. I don't yet see any signs as to what they might be. SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com2tag:blogger.com,1999:blog-978535510758037217.post-72528524221576204502020-02-20T05:00:00.001-05:002020-02-20T05:00:13.307-05:00The Orville Episode 10 - Circ du FearThis was a fun discussion. "Firestorm" is jam packed with Star Trek references, and it may be the first time the Orville centers an episode on a single character instead of a team-up or ensemble.<br />
<br />
Kelly telling Alara that "<i>she made the responsible command decision</i>" is a nice <a href="http://skiltao.blogspot.com/2019/12/the-orville-episode-2-alara-vs.html">callback</a> (and ironic foreshadowing) that helps distinguish this conflict from her previous one. Alara's self-confidence is hard-won and I'm sure we will never again question it. <br />
<br />The "plasma storm" is an interesting choice. Sure, the Orville has run into other occasional bits of strange space weather, but for the most part the show seems to favor more realistic astronomy. <br />
<br />
<br />
<div style="text-align: center;">
<iframe allow="accelerometer; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="225" src="https://www.youtube.com/embed/1OpqwdAruuk" width="400"></iframe>
</div>
<br />
<i>Alara (Halston Sage) triumphs over a nightmare of her own making. Hosts SkilTao and VanVelding discuss Halloween episodes, the mystery of rewatchability, and what to do when it's all a dream.</i><br />
<br />
Available in <a href="https://anchor.fm/cnpast/episodes/Circ-du-Fear-e5od4t">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com3tag:blogger.com,1999:blog-978535510758037217.post-79097423329499909382020-02-16T05:00:00.000-05:002020-02-17T09:02:42.360-05:00Second Look at Federated Suns 3025 'Mech Production<div style="float: left;">
<i>[TL;DR? </i><br />
<i>157 Wolverines and Griffins; <br />
130 Valkyries; <br />
122 Enforcers; <br />
88 Locusts, Phoenix Hawks and Wasps; <br />
64 JagerMechs; <br />
29 Dervishes; <br />
28 Blackjacks; <br />
20 Marauders; <br />
20 Victors; <br />
14 Ostsols; <br />
11 Ostscouts; <br />
7 Javelins; <br />
5 Atlases; and <br />
5 Riflemen.]</i></div>
This calls up memories and shadows of memories from fourteen or fifteen years ago. I'm sure people were trying to work it out fourteen or fifteen years before that, too. <br />
<br />
29 <i>Phoenix Hawks</i> would put the Suns 830 tons shy of a 49 ton national average. That's 17 'Mechs' worth - maybe to make up for saddling Liao and Kurita with 17 <i>Chargers</i>. <br />
<br />
Interestingly, when HD:FS (p125) talks about which 'Mechs are most common in lances of different weight, it mentions <i>Shadow Hawks</i> instead of <i>Wolverines</i>. Wonder if that's an error (like the <i>Centurions</i> on Panpour) or deliberate. <br />
<br /><a name='more'></a>
Changed my mind on one thing since <a href="https://skiltao.blogspot.com/2018/05/first-look-at-3025-davion-mech.html">last time</a>: the Federated Suns still builds 270 'Mechs of "common" design each year, but <i>only</i> the designs named on HD:FS' manufacturing pages. No hidden <i>Stingers, Shadow Hawks, </i>etc. The manufacturing pages still show only 500 of the Suns' 700 built each year, and they still order the manufacturers by size. <br />
<br />
<hr />
<table>
<tbody>
<tr>
<td style="text-align: center;"><b>Totals</b></td>
<td><br /></td>
<td><b>270 </b></td>
<td><b>230 </b></td>
<td><b>200 </b></td>
</tr>
<tr>
<td style="text-align: center;">??</td>
<td>Norse Works of Marduk</td>
<td>?? <i>Griffins</i>
<br />
?? <i>Wolverines</i></td>
<td></td>
<td></td>
</tr>
<tr><td style="text-align: center;">130</td>
<td>Corean of New Avalon</td>
<td><br /></td>
<td>130 <i>Valkyries</i></td>
<td></td>
</tr>
<tr><td style="text-align: center;">??</td>
<td>Achernar of New Avalon</td>
<td>?? <i>Wasps</i>
<br />
?? <i>Phoenix Hawks</i>
<br />
?? <i>Locusts</i></td>
<td></td>
<td></td>
</tr>
<tr><td style="text-align: center;">??</td>
<td>Kallon of Talon</td>
<td>?? <i>Riflemen</i>
<br />
?? <i>Griffins</i></td>
<td>?? <i>Enforcers</i>
<br />
?? <i>JagerMechs</i></td>
<td></td>
</tr>
<tr><td style="text-align: center;">50 - 65</td>
<td>Independence of Quentin</td>
<td>20 <i>Marauders</i></td>
<td>5 <i>Atlases</i>
<br />
5 - 20 <i>JagerMechs</i>
<br />
20<i> Victors</i></td>
<td></td>
</tr>
<tr>
<td style="text-align: center;">25</td>
<td>Aldis of Terra</td>
<td></td>
<td></td>
<td>11 <i>Ostscouts</i>
<br />
14 <i>Ostsols</i></td></tr>
</tbody></table>
<hr />
<br />
I already knew the 430 "uncommon" 'Mechs included <a href="http://skiltao.blogspot.com/2017/08/more-mech-production-insights-from-mw1e.html">122 <i>Enforcers</i></a>. I've now <a href="http://skiltao.blogspot.com/2019/08/3025-production-of-generic-lights-and.html">also determined</a> it includes 7 <i>Javelins</i>, 11 <i>Ostscouts</i> and 14 <i>Ostsols</i>; and since <br />
<blockquote class="tr_bq">
130 <i>Valkyries</i> + 7 <i>Javelins</i> + 11 <i>Ostscouts</i> = 148<br />
142 <i>Panthers</i> + 6 <i>Jenners</i> = 148</blockquote>
I think it's a fair guess that the Suns build 64 <i>JagerMechs</i> to match the Combine's 64 <i>Dragons. </i>The Draconis Combine is the Federated Suns' primary enemy, and the <i>JagerMech</i> looks like a Suns' counterpoint to the <i>Dragon</i> - the <i>Dragon</i> has 1.5x the armor while the <i>JagerMech</i> has 1.5x the firepower. <br />
<br />
HS:LC (p120) and TR:3025 agree that the Suns build <i>Dervishes</i>. "<i>As the last 'Mech designed to serve the Star League in large numbers</i>" I would expect it to have "slow" turnover like the <i>UrbanMech, Firestarter, Jenner</i> and <i>Javelin</i>. The Inner Sphere has 4/3rds as many medium 'Mechs as light 'Mechs overall - if the <i>Dervish</i> is the <i>only</i> medium with "slow" turnover then Achernar should build<br />
<blockquote class="tr_bq">
(4+5+6+7)*4/3 = 29 per year.</blockquote>
So out of the full 430 "uncommon" designs built each year, I have only 28 left to identify. <br />
<br />
<br />
<h4>
Three Princedoms</h4>
<br />
I count about 507 named stars in the 3025 Federated Suns, which <a href="https://skiltao.blogspot.com/2017/07/bandit-kings-part-1-battalions-vs-worlds.html">is perfect</a> for 110 'Mech regiments divided between three sub-kingdoms. For production I'm <a href="https://skiltao.blogspot.com/2017/08/house-regiments-10-mech-production.html">only interested</a> in House Regulars though. <a href="https://skiltao.blogspot.com/2019/06/mechs-controlled-by-local-nobles-in-3025.html">Counting carefully</a>, <br />
<ul>
<li>Sandoval's Draconis March has 62 battalions of regulars. (19 Deneb Light
Cavalry, 9 Ceti Hussars, 6 Robinsons Rangers, 7 New Ivaarsen Chasseurs,
20 March Militia, and 1 Conroe Training Battalion.)</li>
<li>Hasek's Capellan March has 31 battalions of regulars. (9 Syrtis
Fusiliers, 2 Aragon Borderers, 3 Capellan Dragoons, 2 Kittery Borderers,
14 March Militia, and 1 Bell Training Battalion.) </li>
<li> Davion's Crucis March sponsors the remaining 117 battalions of regulars.
(90 battalions from the coreward regions near New Avalon, and 27 battalions for the outer regions.)</li>
</ul>
(Sandoval has exactly twice as many battalions as Hasek, no doubt because the MW1e encounter charts make Sandoval's border exactly twice as active as Hasek's; and amusingly, Hasek has only one more battalion than the Taurians do.)<br />
<br />
<br />
<h4>
Sandoval's Draconis March</h4>
<br />
If each March's forces are proportionate to the March's production, then Sandoval's 62 battalions (20.67 regiments) mean 207 'Mechs/yr split between Norse Works of Marduk and Independence of Quentin. <br />
<br />
Marduk should build at least 150 <i>Griffins</i> and <i>Wolverines</i> each year, because that's how many VTOLs the next-biggest site (Cal-Boeing of Dorwinion) builds.<br />
<br />
Quentin lists its 'Mechs from least-produced to most-produced: 5 <i>Atlases</i>, an intermediate number of <i>JagerMechs</i>, 20 <i>Victors</i> and 20 <i>Marauders</i>. Putting the <i>JagerMechs</i> right in the middle at 12/yr would bring Quentin's total to 57.<br />
<blockquote class="tr_bq">
207 = 150 + 57</blockquote>
A very good fit!<br />
<br />
<br />
<h4>
Hasek's Capellan March</h4>
<br />
500 'Mechs/yr on the manufacturing pages, minus 150 at Marduk, 130 at Corean and 57 at Quentin, leaves 163 'Mechs, at least half of which should go to Achernar of New Avalon (because it's listed ahead of Kallon of Talon). <br />
<br />
Hasek's 31 battalions (10.33 regiments) would mean 103 'Mechs/yr. That's too many to all be Kallon of Talon, which means we need a site <i>not</i> named on the manufacturer's page - and 28 <i>Blackjacks</i> (filling our final allotment of unidentified 'Mechs from earlier) would look very natural at GM of Kathil.<br />
<br />
That would leave 75 for Kallon of Talon. Only 57 or less should be heavy, so as to not outshine Quentin (the "core" of the Suns heavy production); if Talon has all 52 remaining <i>JagerMechs</i>, then there's only room for 5 <i>Riflemen</i>. Which isn't too surprising - Quentin also lists its 'Mechs from least-produced to most, and <i>Rifleman</i> production is <a href="https://skiltao.blogspot.com/2019/08/3025-production-of-generic-lights-and.html">low overall</a>. It must also build 11 <i>Enforcers</i> because<br />
<blockquote class="tr_bq">
230 minus 130 <i>Valkyries</i> minus 64 <i>JagerMechs</i> minus 20 <i>Victors</i> minus 5 <i>Atlases</i> = 11 <i>Enforcers</i></blockquote>
which means Talon's last 7 'Mechs have to be <i>Griffins</i>. <br />
<br />
<br />
<h4>
Davion's Crucis March</h4>
<br />
This all leaves 88 <i>Wasps, Phoenix Hawks</i> and <i>Locusts</i> for Achernar of New Avalon. (Which, by happy coincidence, is the same number of 'Mechs I find Luthien Armor Works <a href="https://skiltao.blogspot.com/2017/11/skiptober-mech-industries.html">building on Luthien</a>.)<br />
<br />
TR:3025 names Achernar of Dorwinion as the primary manufacturer of <i>Enforcers</i> and <i>Dervishes</i>. It looks like the writer originally planned to give that plant 140/yr (the 111 unassigned <i>Enforcers</i> and 29 <i>Dervishes</i>, in the slot <i>Cal-Boeing</i> of Dorwinion now occupies between Norse Works' 150/yr and Corean's 130/yr) and then changed their mind. <br />
<br />
The outer regions of the Crucis March sponsor 27 battalions (9 regiments), so it would be convenient for them to manufacture 90 'Mechs/yr. That would leave 50 <i>Enforcers</i> and <i>Dervishes</i> for Achernar of Dorwinion, which may be few enough to be left off HD:FS' manufacturing pages. <br />
<br />
The Islamabad Combat Region is the modern successor to the United Hindu Collective, which (per HD:FS p116) joined the Federated Suns as a semi-autonomous member. With 20 worlds they ought to produce 35 'Mechs/yr. I like 14 <i>Enforcers</i>, 14 <i>Dervishes</i> and 7 <i>Javelins</i> because it would:<br />
<ul>
<li>give them about the same average weight as the Suns as a whole; </li>
<li>put the <i>Javelin</i> in the outer reaches of the realm, like Coventry's <i>Firestarters</i> and Tematagi's <i>Spiders;</i></li>
<li>be close enough to New Syrtis to imply Michael Hasek's bureaucratic sabotage (HD:FS p139) is the reason <i>Javelins</i> are such hangar queens (HD:FS p125); </li>
<li>leave the biggest share of <i>Dervishes</i> to Dorwinion; and</li>
<li>increases the share of <i>Enforcers</i> built at Dorwinion to 35.</li>
</ul>
The 62 remaining <i>Enforcers</i> would be divided between two or three lesser manufacturers. SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-21845305435988435912020-02-13T05:00:00.001-05:002020-02-13T05:00:03.660-05:00The Orville Episode 9 - Sweet MuzakI like this one despite my staccato delivery.<br />
<br />
Mercer's pitch for an informal talk between the two sides was pretty good. I love those little moments in this show. <br />
<br />
Somehow missed the Israel/Palestine allegory here, that the way to end the conflict is for people to start intermarrying. I think I saw a New York Times article proposing much the same thing a decade ago.<br />
<br />
<br />
<div style="text-align: center;">
<iframe allow="accelerometer; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="225" src="https://www.youtube.com/embed/GtIK7kOAieE" width="400"></iframe>
</div>
<br />
<i>Darulio (Rob Lowe) learns an important lesson about making everyone around him lose their heads. Hosts VanVelding and SkilTao praise Yaphit and the supporting cast. </i><br />
<br />
Available in <a href="https://anchor.fm/cnpast/episodes/Sweet-Muzak-e5od4i">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com2tag:blogger.com,1999:blog-978535510758037217.post-62401101905107927142020-02-09T05:00:00.001-05:002020-02-13T08:48:20.066-05:00Legacy Antitrust Decrees Ending?<i>[Unusual post today. I don't plan to make a habit of it. Orville post Thursday, BattleTech post next Sunday.]</i> <br />
<br />
Apparently, the Department of Justice's Antitrust Division has <a href="https://deadline.com/2019/12/paramount-consent-decrees-justice-department-1202816370/">filed to end the Paramount Consent Decrees</a> (and other similar decrees across other industries).<br />
<br />
It's
disconcerting to see the body responsible for combating
anti-competitive practices try to argue that anti-competitive practices
will benefit consumers, or to say out one corner of their mouth that the
Decrees no longer serve a purpose while admitting from the other corner
that these tools could allow the studios to force some theaters out of
business.<br />
<br />
I'm reluctant to dispute their <a href="https://www.justice.gov/opa/pr/department-justice-files-motion-terminate-paramount-consent-decrees">reasoning</a>
without knowing more about the body of antitrust law. Ultimately though
they rest their argument on what the grand purpose of antitrust
is, and... isn't innovation associated with ecosystems which <a href="https://blogs.scientificamerican.com/beautiful-minds/the-role-of-luck-in-life-success-is-far-greater-than-we-realized/">favor</a> lots of little guys over a handful of monoliths? Ditto, resilience? If lifting the Decrees <i>does</i> turn out to <a href="https://www.politico.com/story/2015/06/john-oliver-vs-chicken-118510">be a mistake</a>, are there provisions to reinstate them, and protect the most vulnerable theaters until that happens?<br />
<br />
I
don't know. The Department may be right to let the pendulum try to
swing somewhere new. I would be more comfortable with it if their press release had been able to cite similar
historical examples from comparable industries, and if <i>all the guilds weren't disagreeing with them. </i>SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-72880387281409292142020-02-06T05:00:00.002-05:002023-07-06T14:04:28.524-04:00Personal UpdateI don't mean to be uncommunicative. A malfunction over the winter holidays has limited my productivity. In theory I'm better off now, but in practice it's a side grade which doesn't address the root problems.<br />
<br />
I regret if anyone's been put out. <br />
<br />
Immediate upshots:
<br />
<ul>
<li>I remain unlikely to record video in my current environs.</li>
<li>Twitch remains unfeasible for me. </li>
</ul>
I appreciate that YouTube allows double-speed playback but I wish it wouldn't keep bumping the quality up to where the video starts getting choppy. I notice the updated Terms of Service include an item about not using third party services to evade YouTube's controls - I assume that's directed at Facebook and the like, yet I can't help thinking how useful it would have been to have a service which allows playback at triple and quadruple speed.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-84773007717959808912020-01-30T05:00:00.000-05:002020-01-30T05:00:07.336-05:00The Orville Episode 8 - Folded AwayI'm pretty happy with this conversation.<br />
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Forgot to say that Drogen's actor (<a href="https://www.imdb.com/name/nm0859921/?ref_=ttfc_fc_cl_t10"><span class="itemprop">Brian Thompson</span></a>) was in <i>Star Trek Generations</i>, three episodes of <i>Enterprise</i>, two of <i>Deep Space Nine</i>, and one of <i>The Next Generation</i>. The Drogen character probably bears some discussion: on one hand, he isn't <i>directly</i> menacing and can perhaps be read sympathetically; on the other hand, none of the <i>other</i> rooms in his apartment seem to have locking doors or boarded up windows.<br />
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I like that the kids' role isn't to make problems but to make problems harder.<br />
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I love the aesthetic of the videogame. The simple holograms feel more analogous to Tiger Electronics than to a smart phone. <br />
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<i>Dr Claire Finn (Penny Johnson Jerald) shows how hard it is to be a single mom and also kidnapped, while Isaac (Mark Jackson) proves the old adage that it takes a V'ger to raise a child. </i><br />
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Available in <a href="https://anchor.fm/cnpast/episodes/Folded-Away-e5od41">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com2tag:blogger.com,1999:blog-978535510758037217.post-13421128974324319472020-01-23T05:00:00.000-05:002020-01-23T05:00:01.050-05:00The Orville Episode 7 - Wesley Get Off the GrassIt's always a little weird to hear Captain Mercer make a monetary quip, but hearing "you look like unemployed back up dancers" followed immediately by "what is money" is an exceptional whiplash. Is the Planetary Union <i>really</i> a post-scarcity society?<br />
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How is an economy based on reputation any different from this world governed by social media?<br />
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<i>John Lamar (J Lee) gets thrown under the bus and his friends learn to manipulate the court of public opinion. Hosts SkilTao and VanVelding discuss 'government by reddit,' and SkilTao has a theory about Lamar. </i><br />
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Available in <a href="https://anchor.fm/cnpast/episodes/Wesley-Get-off-the-Grass-e5od3u">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com5tag:blogger.com,1999:blog-978535510758037217.post-50266598173770299832020-01-16T05:00:00.000-05:002020-01-16T06:01:27.864-05:00The Orville Episode 6 - All You Need Is KrillThis episode might be the first time our introductory comparisons start to sound like organic conversation.<br />
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I don't mention it in the podcast, but there's a <a href="https://memory-alpha.fandom.com/wiki/Emanations_(episode)">Voyager episode</a> with aliens who have an afterlife as energy beings, and I'm not yet convinced the Krill don't have something like that going on. <br />
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<i>Ed Mercer (Seth MacFarlane) and Gordon Malloy (Scott Grimes) dive into Krill culture. Hosts VanVelding and SkilTao talk about using humor as mortar, and SkilTao has a theory about space whales.</i><br />
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Available in <a href="https://anchor.fm/cnpast/episodes/All-You-Need-Is-Krill-e51agc">podcast form</a> at anchor.fm.
SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-57599910334581399882020-01-09T05:00:00.000-05:002020-01-18T19:27:11.357-05:00The Orville Episode 5 - Time Travel and BullshitI make two mistakes here. (Well, three if you count trying to record over a really bad connection without a script.) First, I got Charlize Theron mixed up <a href="https://www.youtube.com/watch?v=ra4M_C1mRkI">with</a> <a href="https://www.youtube.com/watch?v=aOKs_L7VkiA">Tricia</a> <a href="https://www.youtube.com/watch?v=evJSyLA76kM">Helfer</a>; and second, you <i>can</i> find a moral in the episode, in the contrast between Pria's "don't apologize" platitude and Kelly forcing Ed to apologize. <br />
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"Time Travel and Bullshit" was the name of a peer-review science
journal VanVelding and Derek joke about in their TNG podcast. The
Orville's solution to time travel paradoxes is growing on me. <br />
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<i>Star Trek scripts sometimes lived or died on the performance of their guest actors. Despite questionable temporal mechanics, the "Pria" script succeeds where "If the Stars Should Appear" stumbles, and "The Orville" gets good guests. </i><br />
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Available in <a href="https://anchor.fm/cnpast/episodes/Time-Travel-and-Bullspit-e51ag5">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0tag:blogger.com,1999:blog-978535510758037217.post-69046792701625861772020-01-02T05:00:00.000-05:002020-01-02T05:52:26.216-05:00The Orville Episode 4 - If a Theme Should AppearDiscussion is shorter this time but, I think, on point. Still starts out staccato.
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I wonder if Liam Neeson was originally meant to be the villain of the episode, and writing around that created some of the issues we talk about.
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<i>"If the Stars Should Appear" wanders from big idea to big idea without digging into them. It also pries at the characters' relationships. Hosts SkilTao and VanVelding discuss missed opportunities and speculate about the season's romantic arcs.</i><br />
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Available in <a href="https://anchor.fm/cnpast/episodes/If-a-Theme-Should-Appear-e51afp">podcast form</a> at anchor.fm.SkilTaohttp://www.blogger.com/profile/15496366094516039415noreply@blogger.com0