BattleTech fan since the early '90s, game design enthusiast since forever.

Showing posts with label 3025. Show all posts
Showing posts with label 3025. Show all posts

Friday, April 29, 2022

Thematic Map of BattleTech

I don't remember how many years ago I threw this map together. Last week(?) I tried to comment the most important fixes (my full list wasn't handy) onto that 2013 post but blogspot ate the comment. Trying again now after seeing these guys

Tuesday, March 22, 2022

FASAnomics 101

[Crude summary copy-pasted from conversation elsewhere. Still unable to blog properly.]

Friday, January 7, 2022

3025 production at 5 major sites

[Jan 10: edited formatting, clarity, and added the most essential backlinks]

Tikonov should produce about 6800 tons of 'Mechs/yr.

Monday, July 5, 2021

Confirming 385 Regiments & 450 Settled Worlds in 3025 Successor States

BattleDroids describes regiments as containing 108 BattleMechs (in 3 battalions of 36), and the regimental commander as Duke of a whole planet. MechWarrior 1st Edition counts about 450 settled worlds in the five Successor States. 

108 regiments * 450 commanders = 48,600 'Mechs

BattleForce 1st Edition says the Houses reorganized to 128 'Mechs per regiment (in 3 battalions of 40 plus an 8 'Mech regimental command group). If I recall correctly, it also says this new organization was copied from Wolf's Dragoons.

48,600 / 128 = 379 2/3 regiments

Wolf's Dragoons add 5 regiments plus Zeta Battalion to that total. 

379 2/3 regiments + 5 1/regiments = 385 regiments

Friday, April 17, 2020

Map of FWL Military Organization

Made this ages ago.

The old HM:FWL book doesn't just have a map, and doesn't just list regimental deployments for summer 3025, it also has a list* of which provinces and worlds organize their military the way Marik does, or Oriente does, or Andurien does.

Seems like a pretty reliable way to start picking out smaller provinces.


*I forget which page, sorry. It's a purple(?) box in the bottom right corner of a right-hand page. [Next Day Edit: it's page 84, which also says
Across the Free Worlds, many minor variations of the three primary hierarchies exist, due to local government edicts and traditional grants and dignitaries. Below is the military organization used by each state. However, few states, especially the smaller ones, adopt the exact pattern set by their larger cousins. Note that one world is even listed twice.
Courtesy of Reddit user wycca. /Edit]

[Edit, May 15: somehow missed the Stewart Dragoons' Home Guards regiment on Stewart and Juggernaut regiment on Payvand. Now added. /Edit]

Sunday, February 23, 2020

Third look at 3025 Lyran 'Mech Production

[TL;DR: Hesperus builds a heavy 100 'Mechs, Coventry builds a light 139 'Mechs, Furillo builds 39, Carlisle and Sudeten make a combined 55, Tharkad makes 55, Twycross makes a heavy 53, Pandora makes 18, and there's another 41 I have yet to account for.]

Basics: The Lyrans build 500 'Mechs/yr, of which 230 are uncommon, including 109 Commandos, 33 Zeuses and 5 Firestarters.

Defiance Industries and Coventry Metal Works - being the Commonwealth's first (HS:LC p122) and second (p165) biggest manufacturers, and each listing their primary products (p136) first - set a precedent for HS:LC's manufacturing page listing everything from biggest to smallest.

Key insight this time around is that many of HS:LC's manufacturers are new, that P1e's manufacturing pages look like they were cut from an early draft of HS:LC, and that the Periphery states build 167 'Mechs/yr.

Sunday, February 16, 2020

Second Look at Federated Suns 3025 'Mech Production

[TL;DR?
157 Wolverines and Griffins;
130 Valkyries;
122 Enforcers;
88 Locusts, Phoenix Hawks and Wasps;
64 JagerMechs;
29 Dervishes;
28 Blackjacks;
20 Marauders;
20 Victors;
14 Ostsols;
11 Ostscouts;
7 Javelins;
5 Atlases; and
5 Riflemen.]
This calls up memories and shadows of memories from fourteen or fifteen years ago. I'm sure people were trying to work it out fourteen or fifteen years before that, too.

29 Phoenix Hawks would put the Suns 830 tons shy of a 49 ton national average. That's 17 'Mechs' worth - maybe to make up for saddling Liao and Kurita with 17 Chargers.

Interestingly, when HD:FS (p125) talks about which 'Mechs are most common in lances of different weight, it mentions Shadow Hawks instead of Wolverines. Wonder if that's an error (like the Centurions on Panpour) or deliberate.

Sunday, October 6, 2019

JumpShip Class Numbers for 3025

The best candidate I've found is a simple geometric sequence where each class has 27/50ths as many ships as the previous class.

Qty- Class
920 - Invader (32% are commercial)
497 - Merchant
268 - Scout
145 - Star Lord
78 - Monolith
42 - ??
23 - ??
12 - ?Explorer? (HM:FWL, p127, 152) 
7- luxury liners (HD:FS, p173)
4- ??
2- ??
1- ??
etc - various
The top five ships add up to 1908. That's how many stars the old 3025 map shows in the Successor States. 

MW1e claims there are 450 "actively settled" worlds, and the House Atlases describe 156 as highly populated, leaving 294 others. There are 294 Invaders in commercial use.

145 worlds have more than a billion people. That's one world for every Star Lord.

The Successor States have 268 Scout vessels for 270 regiments' worth of House 'Mechs. Could be why there's a Suns regiment and a Capellan regiment which replace all their 'Mechs with tanks.

I've been using this sequence for a while as a fast approximation (it's easier than looking up my old MW1e estimates). Wouldn't have considered it seriously if not for conversations with Frabby and a Simulated Knave.

Sunday, August 18, 2019

3025 production of generic lights and heavies

My current worksheet (sorry about the mess). Solved light 'Mechs, am close to solving generic heavies, and am close to figuring out Stalkers and Banshees. Explanations below the cut.

Monday, June 24, 2019

# 'Mechs Controlled By Local Nobles in 3025

[Three funerals and a wedding in the span of six weeks; that's life, I guess. Sorry for not having this up earlier.]

TL;DR? Houses Steiner, Davion and Liao seem to reckon second-line forces as
70 / 5 + 2 = 16 Davion second-line regiments
50 / 5 + 2 = 12 Steiner second-line regiments
40 / 5 + 2 = 10 Liao second-line regiments
and Marik, Davion and Liao count their nominal regiments as
70 *1.1 + 1 = 78 nominal Davion House regiments
50 *1.1 + 1 = 56 nominal Marik House regiments
40 *1.1 + 1 = 45 nominal Liao House regiments
20 *1.1 + 1 = 23 nominal Liao Merc regiments

Sunday, April 28, 2019

3025 Heavy Production: FWL vs MW1e

Remember how the Free Worlds League's manufacturing listings only added up to 486 'Mechs per year instead of the 500 claimed in the text? The most popular solution is to add 14 Thunderbolts per year. I eventually came around to that solution too, but now I think it's actually 13 Thunderbolts per year, not 14.
  • The manufacturing chart shows the FWL building only 257 universal designs per year. 13 Thunderbolts would raise that to exactly 270. 
  • The Earthwerks corporate profile mentions Thunderbolts instead of Phoenix Hawks, and the manufacturing chart lists the Phoenix Hawk at 13 per year.
  • When you line the FWL figures up against my figures from the MW1e encounter tables, the Thunderbolt fits perfectly at 13 per year.


From left to right, the Warhammer, Marauder, Archer, Thunderbolt and Rifleman align so perfectly that I have to suspect these values represent their overall, sphere-wide ratios.

Sunday, March 31, 2019

Quick note on 3025 production of universal designs

The Inner Sphere and Periphery build a total of 2867 'Mechs per year. Supposing half of those are the the universal designs from the 2nd edition boxed set, then I think their annual production by each House should break down like this:

Total 1433.33 (half of 2867)
Davion 270
Kurita 135 (counting the 270 LAMs at half covers the other 135)
Steiner 270
Marik 270, +51.67 "-M" Variants
Liao 270
Periphery 166.67 (they don't build any other 'Mechs, just the universal designs)

This gives me a few clues about the other Houses. Most notably, it'll help me sort out the weirdness in the Marik production data, and it looks like Aldis Industries of Terra builds something other than Stingers for the Federated Suns.

Friday, March 8, 2019

The Aurigan Trail

From 2800 to 3000, hundreds of nation-states rose and fell in the Periphery, only to be replaced by still other powers, many no larger than a single world or continent (P1e, p125). By the end of the 30th Century, there were more than 60 known small kingdoms and principalities ringing the Inner Sphere (MW1e, p8). Both their numbers and their relative strength are in constant flux (MW1e, p135).

Thursday, February 28, 2019

Inner Sphere Population in 3025

Turns out I accidentally hid Le Blanc when I pieced my map together, so I fixed that and did some other cleaning. Full size available here.

I don't think it's a secret that BattleTech's map is based on England's. Probably not a rectilinear projection like the one for 1974-1996 that I colorized below, though... I wish the "warp" tool in my old free version of photoshop would let me anchor points after I've stretched them. My .psd file is here if someone else wants to fool around with it.


House populations are based on those same English regions, too. Didn't find 1980s figures online so I'm using a 1988 World Book Encyclopedia.

Thursday, November 22, 2018

So You Want to Be King of Some God-Forsaken Space Rock (Bandit Kings part 4)

A simple kingdom generator that I'd like to eventually flesh out into generating full sci-fi and fantasy campaigns. Posting this draft version early because... well, I'd rather clean it up some (individual reroll buttons, formatting, grammar, better code, proper weight, proper attribution) first, but it's usable as-is. 
[Edit, Feb 14: you can now reroll sections without reloading the whole page. /Edit]
I fully expected Blogspot to make it extra rough to add javascript to a post, but kudos to them for keeping it surprisingly painless. (If your needs are simple, this guy makes it even easier - just put a list into his widget and it spits the code out!)

Random Kingdom below the cut.

Saturday, May 5, 2018

First Look at 3025 Davion 'Mech Manufacturing

[Skip to the bottom to see my estimates.]

from House Davion: The Federated Suns
Seeing as how every other faction with complete-ish manufacturing data (that is to say, everyone but Kurita and Liao) builds all three of the Locust, Wasp and Stinger; and that Achernar of New Avalon builds only the Locust and Wasp (and Phoenix Hawk) but not the Stinger; I think Aldis of Terra's unnamed 'Mech production is likely to be Stingers; and I suspect the Weimalu proposal is a hedge against loss of access to Aldis in the upcoming Fourth Succession War (and is ultimately supplanted by the Hornet line on Talon).

Remember how, on the MW1e 'Mech Lance tables, the frequency of Liao, Steiner and Kurita 'Mechs line up with the frequency of those factions on the Character Affiliation table (400, 500 and 600 respectively), but Davion was 675 instead of 700? I notice that Aldis of Terra supplies the Federated Suns yet is independent of them - 25 'Mechs/yr from Terra would cover that gap nicely. It's a little on the small side, as 'Mech manufacturers go, but that's fitting; Terra never comes across as a big military supplier in 3025 material.

I also notice that 25+50+75+100+125+150+175 = 700. If we look Davion manufacturers, Independence of Quentin falls between 50 and 75; the two manufacturers above it don't give numbers, but Corean of New Avalon's 130 is close to 125; and Dorwinion builds exactly 150 (6000 over 40 years). So the Davion Weapon Industries pages not only order manufacturers by size (as do the Steiner, Kurita and Liao books), but also rates them in fairly predictable intervals. 

If the 'Mechs named on the Davion industries pages show the same 270 : 230 split (common unseens vs. less shared factional designs), then Kallon Industries must produce only 55ish Enforcers and JagerMechs combined (230 minus Valkyries, Atlases, etc). If the Suns produce 700 'Mechs/yr and the industries pages show only 230+270, then 200 'Mechs aren't being shown, and the remaining Enforcers must be among those 200. TR:3025 puts the primary Enforcer/Dervish factory on a world called Dorwinion - since Cal-Boeing of Belladonna is also at a place called "Dorwinion," I'm taking them (and their production rate of 150/yr) as an intentional analogue for Achernar of Dorwinion.

Norse of Marduk is tricky; I don't want to outshine the combined output from Defiance's two sites. I'm less concerned about outshining Nanking's Wolverine line, since that one isn't operating at full capacity in 3025. It helps that I can count some of Norse's production as being at a second site.

My first estimate of Davion manufacturing rates is below. What's really neat is that if you add up all the tonnage, and divide by 49 tons (the average mass from the FWL book), it comes out to a hair under 675 'Mechs' worth of 49-ton 'Mechs. It makes me think the final numbers will end up being pretty close. (Well, that, plus how hard it is to change things without skewing light.)

I've been taking it for granted that the "130" Valkyries and "20" Marauders (and so on) mentioned in the text really are exactly 130 and 20 (and so on), but I have to wonder if they aren't being rounded off.

I've included Javelins and Blackjacks in the table because the Marik and Steiner books include designs like the Spider and Goliath that're even deader in TR:3025.


Saturday, April 7, 2018

2000 Stalkers in 3025

The Stinger, Wasp and Locust are the three most common light 'Mechs. They are a certain fraction of all light 'Mechs. Perhaps the most common assault 'Mechs (the Stalker, Banshee and Charger) are an identical fraction of all assault 'Mechs?
  • Per TR:3025, "five thousand or more" Stingers survive to 3025. Adding Wasps and Locusts in the MW1e ratio of 51:42:32 should bring us to 12500 (5100+4200+3200).
  • I count 55000 'Mechs total in 3025. BF1e says 30% (which is 16500) are light and 10% (5500) are assault weight. 
  • Per TR:3025, about 500 Chargers, 5000/3 Banshees, and a larger but unspecified number of Stalkers survive in 3025.

12500/16500ths of 5500 is exactly equal to 500 Chargers, 5000/3 Banshees and 2000 Stalkers. That's a very plausible number of Stalkers; and if any of my premises going into this were wrong or arbitrary, the number shouldn't have come out as such a clean integer. I kinda wonder if the assault 'Mech fraction was picked first and then the light 'Mech fractions were reverse-engineered to match.

Thursday, March 8, 2018

How MW1e Figures House Currencies


House Strength in...
 Stars Mechs Currency
Davion  507 7 9
Kurita 407 6 8
Steiner 439 5 11
Marik 332 5 7
Liao 209 4 5

When MW1e said House currency was "measured in terms of industrial strength and the availability of important natural resources" (p103), I had no idea there would be an actual equation behind it. Approximately:
(Stars - 'Mechs*60 + 173)*(9/256) = strength of currency
The number of stars in a realm seems to be a proxy for that realm's natural and industrial resources. That's pretty fair, I think. "Mechs" is 1/100th of the House's annual 'Mech production, and seems to be a proxy for the House's military production in general. So we've got a pretty clear "guns and butter" situation. Not, y'know, clear enough to base a domain-building game on yet, but it's a step in the right direction.

The 9/256 factor is very interesting. Remember how Periphery realms get four worlds for free and then need two companies of 'Mechs for every world after? Well, there's 9 companies in a regiment and (per BF1e) 128 'Mechs in a regiment, so to garrison 9 extra worlds you would need 256 'Mechs. 

I don't know what the 173 is. Could be a logistical term which varies slightly from House to House for reasons I've yet to discover. Could be a meaningless term invented to put the currencies on a more attractive scale.

Saturday, February 17, 2018

First Look at Sphere-Wide Fighter Production

We know the Free Worlds League is "the preeminent builder of new and reconditioned DropShips and Aerospace Fighters," manufacturing 325 AeroSpace Fighters per year (HM:FWL, p114-115).

Recall that the Inner Sphere builds 2700 'Mechs/yr, with the five Great Houses each taking 7/27ths, 6/27ths, 5/27ths, another 5/27ths, and 4/27ths of that total. We have no reason to think AeroSpace production would be apportioned the same way, but if the FWL's 325 fighters/yr did represent 7/27ths of the Inner Sphere's total production, then that would put the annual total around 1254 fighters/yr.

I don't have a direct way to corroborate that figure, but I think I can check it indirectly by estimating LAM production.

I suggested a few posts ago that the Draconis Combine may produce 270 Stinger LAMs/yr; and we've seen that LAMs are as prominent in the FWL as are assault 'Mechs, of which the FWL builds 34/yr. 270 Stinger LAMs + 34 Phoenix Hawk LAMs makes for an annual total of 9800 tons of LAMs. I imagine LAM turnover would've been figured as an average of 'Mech and AeroSpace Fighter turnover, so, after some algebra...


...and assuming that (like 'Mechs) AeroSpace production averages 49 tons per fighter, we get an annual turnover of 1263.63 Aerospace Fighters. This figure is intriguingly indistinguishable from 1263.89, which is what the total would be if the FWL's 325 fighters/yr represented 9/35ths of the Inner Sphere's production, with the other four Houses taking 8/35ths, 7/35ths, 6/35ths and 5/35ths.

This 9:8:7:6:5 split is enticingly simple, but there may be one or two more LAM manufacturers yet to account for, and I'm not certain that AeroSpace Fighters do average 49 tons like 'Mechs do.

I hate to go to the Availability Chart in the old Mercenary's Handbook - I think I've mentioned before that its biases make extrapolation difficult, and AeroSpace Fighters have the added problem that I don't know what total percentage of fighters are light, medium or heavy.

But unlike the 'Mech availability numbers, the AeroSpace ones actually fall into some kind of order.

Summing (or multiplying) a faction's chances of rolling its light, medium and heavy fighters puts the Houses at fairly regular intervals with Marik reassuringly at the top. The other Houses seem to follow according to how much attrition their average 'Mech regiment suffers each year (ie, annual 'Mech production divided by number of House and mercenary regiments):
Marik = 500 / 60 rgts
Kurita = 600 / 80 rgts
Liao = 400 / 60 rgts
Steiner = 500 / 75 rgts
Davion = 700 / 110 rgts
[Edit, March 16: the JumpShip and DropShip manufacturers on page 15 of DS&JS are also keyed in this order! /Edit]

I'm not surprised that Davion would come out on the bottom. House Davion: The Federated Suns (hereafter HD:FS) seems to list weapons manufacturers from biggest to smallest, and its three AeroSpace manufacturers are all listed after a 60-65/yr 'Mech manufacturer, so a Davion total around 180 fighters/yr is to be expected.

Friday, February 9, 2018

Six Sided Periphery

It's not easy to fit P1e's maps of the Periphery onto the housebooks' map of the Inner Sphere. Some worlds match fine, but others - like in Morgraine's Valkyrate, or the district capitals of the Outworlds Alliance - get twisted around into new positions.

So I overlay the Periphery nations with the geographic territories and I notice that the six territories seem to butt up against the edges of a hexagon. Six territories, six sides - know what else has six sides? A cube! 


Different viewing angles would explain so many things about these P1e maps. There's a few ways a cube could be oriented; based on where the "Draconis Rift" is, though, I think it has to be the first of these:
The "Outer Sphere" is pretty obviously in the top-right corner; I assume the "Hyades Rim" runs along the bottom to the right; and the "Draconis Rift" looks like it runs along the top (but maybe not the very top) toward the top-rear corner. Much harder to guess how exactly the other three territories lie.