- rebuild my "History of BattleTech" chart to be dynamic and interactive;
- make a widget which scrapes my blog & then graphs my posting activity over time (I guess similar to the visitor activity graph that's already on the back end);
- figure a way to refactor all these labels;
- get the archive widget to highlight relevant entries when a "search:label" page is up [Edit, July 3rd: and maybe show how many comments each has /Edit];
- and make some sort of corkboard viewer for email or message chains, to trace the flow of ideas better. Existing formats (including forum threading, forking and other tricks) aren't totally adequate.
BattleTech fan since the early '90s, game design enthusiast since forever.
Sunday, June 25, 2023
More Cleaning
Wednesday, June 8, 2022
Housecleaning
- Planet Sizes and Tilts - (graphic)
- orbital inclinations (graph, lost it)
- Orbital Distances - (charts)
- Solar Barycenter - (animation)
- Asteroid Belt - (animation)
- Colors of the Planets - (chart, inaccurate)
- NASA Planetary Fact Sheet - (table)
- [July 4 Edit: Entire Universe in Log Scale /Edit]
Podcasts Removed and Stashed Here:
Friday, April 29, 2022
Thematic Map of BattleTech
I don't remember how many years ago I threw this map together. Last week(?) I tried to comment the most important fixes (my full list wasn't handy) onto that 2013 post but blogspot ate the comment. Trying again now after seeing these guys.
Tuesday, March 22, 2022
FASAnomics 101
[Crude summary copy-pasted from conversation elsewhere. Still unable to blog properly.]
Friday, January 7, 2022
3025 production at 5 major sites
[Jan 10: edited formatting, clarity, and added the most essential backlinks]
Tikonov should produce about 6800 tons of 'Mechs/yr.
Monday, July 5, 2021
Confirming 385 Regiments & 450 Settled Worlds in 3025 Successor States
BattleDroids describes regiments as containing 108 BattleMechs (in 3 battalions of 36), and the regimental commander as Duke of a whole planet. MechWarrior 1st Edition counts about 450 settled worlds in the five Successor States.
108 regiments * 450 commanders = 48,600 'Mechs
BattleForce 1st Edition says the Houses reorganized to 128 'Mechs per regiment (in 3 battalions of 40 plus an 8 'Mech regimental command group). If I recall correctly, it also says this new organization was copied from Wolf's Dragoons.
48,600 / 128 = 379 2/3 regiments
Wolf's Dragoons add 5 regiments plus Zeta Battalion to that total.
379 2/3 regiments + 5 1/3 regiments = 385 regiments
Friday, April 17, 2020
Map of FWL Military Organization
The old HM:FWL book doesn't just have a map, and doesn't just list regimental deployments for summer 3025, it also has a list* of which provinces and worlds organize their military the way Marik does, or Oriente does, or Andurien does.
Seems like a pretty reliable way to start picking out smaller provinces.
*
Across the Free Worlds, many minor variations of the three primary hierarchies exist, due to local government edicts and traditional grants and dignitaries. Below is the military organization used by each state. However, few states, especially the smaller ones, adopt the exact pattern set by their larger cousins. Note that one world is even listed twice.Courtesy of Reddit user wycca. /Edit]
[Edit, May 15: somehow missed the Stewart Dragoons' Home Guards regiment on Stewart and Juggernaut regiment on Payvand. Now added. /Edit]
Sunday, February 23, 2020
Third look at 3025 Lyran 'Mech Production
Basics: The Lyrans build 500 'Mechs/yr, of which 230 are uncommon, including 109 Commandos, 33 Zeuses and 5 Firestarters.
Defiance Industries and Coventry Metal Works - being the Commonwealth's first (HS:LC p122) and second (p165) biggest manufacturers, and each listing their primary products (p136) first - set a precedent for HS:LC's manufacturing page listing everything from biggest to smallest.
Key insight this time around is that many of HS:LC's manufacturers are new, that P1e's manufacturing pages look like they were cut from an early draft of HS:LC, and that the Periphery states build 167 'Mechs/yr.
Sunday, February 16, 2020
Second Look at Federated Suns 3025 'Mech Production
157 Wolverines and Griffins;
130 Valkyries;
122 Enforcers;
88 Locusts, Phoenix Hawks and Wasps;
64 JagerMechs;
29 Dervishes;
28 Blackjacks;
20 Marauders;
20 Victors;
14 Ostsols;
11 Ostscouts;
7 Javelins;
5 Atlases; and
5 Riflemen.]
29 Phoenix Hawks would put the Suns 830 tons shy of a 49 ton national average. That's 17 'Mechs' worth - maybe to make up for saddling Liao and Kurita with 17 Chargers.
Interestingly, when HD:FS (p125) talks about which 'Mechs are most common in lances of different weight, it mentions Shadow Hawks instead of Wolverines. Wonder if that's an error (like the Centurions on Panpour) or deliberate.
Sunday, October 6, 2019
JumpShip Class Numbers for 3025
| Qty | - Class |
| 920 | - Invader (32% are commercial) |
| 497 | - Merchant |
| 268 | - Scout |
| 145 | - Star Lord |
| 78 | - Monolith |
| 42 | - ?? |
| 23 | - ?? |
| 12 | - ?Explorer? (HM:FWL, p127, 152) |
| 7 | - luxury liners (HD:FS, p173) |
| 4 | - ?? |
| 2 | - ?? |
| 1 | - ?? |
| etc | - various |
MW1e claims there are 450 "actively settled" worlds, and the House Atlases describe 156 as highly populated, leaving 294 others. There are 294 Invaders in commercial use.
145 worlds have more than a billion people. That's one world for every Star Lord.
The Successor States have 268 Scout vessels for 270 regiments' worth of House 'Mechs. Could be why there's a Suns regiment and a Capellan regiment which replace all their 'Mechs with tanks.
I've been using this sequence for a while as a fast approximation (it's easier than looking up my old MW1e estimates). Wouldn't have considered it seriously if not for conversations with Frabby and a Simulated Knave.
Thursday, September 19, 2019
Below Thirty Meters in BattleTech
I mention shopping carts because the cargo and trailer rules aren't great either. Improving them would probably negate the need for "trains" to be constructed as a separate unit type.
Can't fault the writers for having fun devising new systems, nor the fans for having fun exploring and testing them; but... look, the point of "support vehicles" is to have archaic tanks for 'Mechs to shoot at and soft civilian vehicles for RPG characters to shoot at, and... isn't that handled by making armor less effective per ton? Are separate "penetration" and "BAR" values really needed, or can that be handled with range, damage and armor factor?
A Note on Scale and Realism
Sunday, August 18, 2019
3025 production of generic lights and heavies
Tuesday, July 30, 2019
Housekeeping
[Edit, Aug 1: checking my other folders for webrot and it looks like some haven't been cleaned in over a decade. Did you know Real Ultimate Power is still up?! /Edit]My natural pace is to blog about three times per month. I'd rather post twice a week - BattleTech on Sundays and fantasy RPGs on Thursdays - but every time I try, I end up posting less. Que sera sera.
Would like to rebuild my "archive" widget so it shows more posts at a time. Should probably also shuffle my "labels" a bit, I'm sure some of them are redundant. Today is just housekeeping though - chopping links I don't use from the sidebars (and stashing them below the cut so I can find them again if I need to).
CUT
Monday, June 24, 2019
# 'Mechs Controlled By Local Nobles in 3025
TL;DR? Houses Steiner, Davion and Liao seem to reckon second-line forces as
70 / 5 + 2 = 16 Davion second-line regimentsand Marik, Davion and Liao count their nominal regiments as
50 / 5 + 2 = 12 Steiner second-line regiments
40 / 5 + 2 = 10 Liao second-line regiments
70 *1.1 + 1 = 78 nominal Davion House regiments
50 *1.1 + 1 = 56 nominal Marik House regiments
40 *1.1 + 1 = 45 nominal Liao House regiments
20 *1.1 + 1 = 23 nominal Liao Merc regiments
Sunday, April 28, 2019
3025 Heavy Production: FWL vs MW1e
- The manufacturing chart shows the FWL building only 257 universal designs per year. 13 Thunderbolts would raise that to exactly 270.
- The Earthwerks corporate profile mentions Thunderbolts instead of Phoenix Hawks, and the manufacturing chart lists the Phoenix Hawk at 13 per year.
- When you line the FWL figures up against my figures from the MW1e encounter tables, the Thunderbolt fits perfectly at 13 per year.
From left to right, the Warhammer, Marauder, Archer, Thunderbolt and Rifleman align so perfectly that I have to suspect these values represent their overall, sphere-wide ratios.
Sunday, March 31, 2019
Quick note on 3025 production of universal designs
| Total | 1433.33 (half of 2867) |
| Davion | 270 |
| Kurita | 135 (counting the 270 LAMs at half covers the other 135) |
| Steiner | 270 |
| Marik | 270, +51.67 "-M" Variants |
| Liao | 270 |
| Periphery | 166.67 (they don't build any other 'Mechs, just the universal designs) |
This gives me a few clues about the other Houses. Most notably, it'll help me sort out the weirdness in the Marik production data, and it looks like Aldis Industries of Terra builds something other than Stingers for the Federated Suns.
Friday, March 8, 2019
The Aurigan Trail
Thursday, February 28, 2019
Inner Sphere Population in 3025
I don't think it's a secret that BattleTech's map is based on England's. Probably not a rectilinear projection like the one for 1974-1996 that I colorized below, though... I wish the "warp" tool in my old free version of photoshop would let me anchor points after I've stretched them. My .psd file is here if someone else wants to fool around with it.
House populations are based on those same English regions, too. Didn't find 1980s figures online so I'm using a 1988 World Book Encyclopedia.
Thursday, January 31, 2019
Six Weeks of Events-
Started with the event tables in the first edition Mercenary's Handbook and MechWarrior RPG. Not really satisfied with the results (my ultimate goal is to enable domain building in a randomly generated war front), but I think they're good enough to hang a short campaign off if I need to.
(Events below the cut.)
Thursday, November 22, 2018
So You Want to Be King of Some God-Forsaken Space Rock (Bandit Kings part 4)
[Edit, Feb 14: you can now reroll sections without reloading the whole page. /Edit]I fully expected Blogspot to make it extra rough to add javascript to a post, but kudos to them for keeping it surprisingly painless. (If your needs are simple, this guy makes it even easier - just put a list into his widget and it spits the code out!)
Random Kingdom below the cut.


