BattleTech fan since the early '90s, game design enthusiast since forever.

Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Wednesday, June 8, 2022

Housecleaning

Planet Stuff:

Podcasts Removed and Stashed Here:

Friday, April 29, 2022

Thematic Map of BattleTech

I don't remember how many years ago I threw this map together. Last week(?) I tried to comment the most important fixes (my full list wasn't handy) onto that 2013 post but blogspot ate the comment. Trying again now after seeing these guys

Sunday, March 29, 2020

Star Trek Episode Roller

I think I found this via Popfiend, years ago
In a perfect world, I could dissect all seven or eight hundred episodes to find the Star Trekkiest distribution of Starfleet missions, antagonists, motivations and NPC strategies. Such volume and detail is a sure recipe for burnout, though.

Each new Trek series self-selects what its writers thought was Trekkiest about the previous series, right? So maybe I can approximate the results of all that research by sampling episodes at random and taking different elements from each?


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There's a few other series I could mix in. Babylon 5, Farscape, Gene Roddenberry's Andromeda, Shakespeare... and heck, if even Doctor Who borrows from Battlestar Galactica...

But at some point we stray from the themes and structures essential to Star Trek. Like, your average episode of Firefly has a fistfight, a gunfight, a word fight, some kind of spaceship thing, and involves a moral or ethical dilemma. Not too different from Star Trek TOS. Except TOS also adds a good dose of scientific method to everything - whether the problem at hand is mechanical, social or philosophical, the crew feels it out systematically.

Thursday, March 5, 2020

The Orville Episode 12 - Fools Rush In

We still rely on the magic of editing; still start each episode a little stilted; and my delivery is still a little disjointed; but not as much as when we started.  On a good day - like I think we had for this recording - we cover everything we wanted to say without having to hold too closely to our prepared agenda. We could undoubtedly polish the product more with scripted repartee and rehearsed personalities; but for me, the point (when feasible) is to engage with the ideas as we're recording and choose my words as I go. When I can do that well then everything else follows naturally.

...before decrying Ready Player One, I should probably consider what (if anything) distinguishes it from "The Ultimate Showdown" and "We Come Together."

...and closing with "faithful listeners?" Yeesh. This is why we need a formal sign off.

I can't find that map of the east coast and I don't remember what it was measuring. Not simple poverty, teen birth rates, brain drain or gun violence - these aren't great for South Carolina, but they're more in line with regional trends than whatever I'm remembering.



Kelly Grayson (Adrianne Palicki) has so much empathy it's a crime, and the crew ignore a thousand years of sociological studies.

Available in podcast form at anchor.fm.

Thursday, February 27, 2020

The Orville Episode 11 - These Dimensions

Kirk-era Star Trek carried an almost Darwinian imperative for humanity to test itself against the greatest challenges available. The Next Generation refined that philosophy from a cosmic manifest destiny into a constant personal improvement. The Orville primarily casts such striving as a source of social capital.

It's an interesting inversion of the Next Generation episode "Tapestry." Star Trek doesn't often address career issues or office politics, and I'm glad we get some depth to Yaphit's perspective and get to see how the Captain and Executive Officer handle disagreement.



John Lamar (J Lee) and Ed Mercer (Seth McFarlane) prove themselves as leaders as they explore a piece of two-dimensional sci-fi. Hosts VanVelding and SkilTao discuss the comedic dimensions of the cast.

Available in podcast form at anchor.fm.

Thursday, February 20, 2020

The Orville Episode 10 - Circ du Fear

This was a fun discussion. "Firestorm" is jam packed with Star Trek references, and it may be the first time the Orville centers an episode on a single character instead of a team-up or ensemble.

Kelly telling Alara that "she made the responsible command decision" is a nice callback (and ironic foreshadowing) that helps distinguish this conflict from her previous one. Alara's self-confidence is hard-won and I'm sure we will never again question it. 

The "plasma storm" is an interesting choice. Sure, the Orville has run into other occasional bits of strange space weather, but for the most part the show seems to favor more realistic astronomy.



Alara (Halston Sage) triumphs over a nightmare of her own making. Hosts SkilTao and VanVelding discuss Halloween episodes, the mystery of rewatchability, and what to do when it's all a dream.

Available in podcast form at anchor.fm.

Thursday, February 13, 2020

The Orville Episode 9 - Sweet Muzak

I like this one despite my staccato delivery.

Mercer's pitch for an informal talk between the two sides was pretty good. I love those little moments in this show.

Somehow missed the Israel/Palestine allegory here, that the way to end the conflict is for people to start intermarrying. I think I saw a New York Times article proposing much the same thing a decade ago.



Darulio (Rob Lowe) learns an important lesson about making everyone around him lose their heads. Hosts VanVelding and SkilTao praise Yaphit and the supporting cast.

Available in podcast form at anchor.fm.

Thursday, January 30, 2020

The Orville Episode 8 - Folded Away

I'm pretty happy with this conversation.

Forgot to say that Drogen's actor (Brian Thompson) was in Star Trek Generations, three episodes of Enterprise, two of Deep Space Nine, and one of The Next Generation. The Drogen character probably bears some discussion: on one hand, he isn't directly menacing and can perhaps be read sympathetically; on the other hand, none of the other rooms in his apartment seem to have locking doors or boarded up windows.

I like that the kids' role isn't to make problems but to make problems harder.

I love the aesthetic of the videogame. The simple holograms feel more analogous to Tiger Electronics than to a smart phone.



Dr Claire Finn (Penny Johnson Jerald) shows how hard it is to be a single mom and also kidnapped, while Isaac (Mark Jackson) proves the old adage that it takes a V'ger to raise a child.

Available in podcast form at anchor.fm.

Thursday, January 23, 2020

The Orville Episode 7 - Wesley Get Off the Grass

It's always a little weird to hear Captain Mercer make a monetary quip, but hearing "you look like unemployed back up dancers" followed immediately by "what is money" is an exceptional whiplash. Is the Planetary Union really a post-scarcity society?

How is an economy based on reputation any different from this world governed by social media?



John Lamar (J Lee) gets thrown under the bus and his friends learn to manipulate the court of public opinion. Hosts SkilTao and VanVelding discuss 'government by reddit,' and SkilTao has a theory about Lamar.

Available in podcast form at anchor.fm.

Thursday, January 16, 2020

The Orville Episode 6 - All You Need Is Krill

This episode might be the first time our introductory comparisons start to sound like organic conversation.

I don't mention it in the podcast, but there's a Voyager episode with aliens who have an afterlife as energy beings, and I'm not yet convinced the Krill don't have something like that going on.



Ed Mercer (Seth MacFarlane) and Gordon Malloy (Scott Grimes) dive into Krill culture. Hosts VanVelding and SkilTao talk about using humor as mortar, and SkilTao has a theory about space whales.

Available in podcast form at anchor.fm.

Thursday, January 9, 2020

The Orville Episode 5 - Time Travel and Bullshit

I make two mistakes here. (Well, three if you count trying to record over a really bad connection without a script.) First, I got Charlize Theron mixed up with Tricia Helfer; and second, you can find a moral in the episode, in the contrast between Pria's "don't apologize" platitude and Kelly forcing Ed to apologize. 

"Time Travel and Bullshit" was the name of a peer-review science journal VanVelding and Derek joke about in their TNG podcast. The Orville's solution to time travel paradoxes is growing on me.



Star Trek scripts sometimes lived or died on the performance of their guest actors. Despite questionable temporal mechanics, the "Pria" script succeeds where "If the Stars Should Appear" stumbles, and "The Orville" gets good guests.

Available in podcast form at anchor.fm.

Thursday, January 2, 2020

The Orville Episode 4 - If a Theme Should Appear

Discussion is shorter this time but, I think, on point. Still starts out staccato.

I wonder if Liam Neeson was originally meant to be the villain of the episode, and writing around that created some of the issues we talk about.



"If the Stars Should Appear" wanders from big idea to big idea without digging into them. It also pries at the characters' relationships. Hosts SkilTao and VanVelding discuss missed opportunities and speculate about the season's romantic arcs.

Available in podcast form at anchor.fm.

Thursday, December 26, 2019

The Orville Episode 3 - About a Message

In our original cut of this podcast, I think I used the phrase "fundamentally different" four consecutive times. I really need to prepare my talking points better.

This is where I took over writing the blurbs. I appreciate the "reindeer games" allegory. It strikes me as something that would've been part of the writers' pitch, and I admire The Orville's restraint in keeping it to subtext instead of spelling it out explicitly.



Bortus (Peter Macon) moves viewers through the Moclan legal system and introduces a constellation of issues related to gender identity. The crew try to see their way through the reindeer games.

Available in podcast form at anchor.fm.

Thursday, December 19, 2019

The Orville Episode 2 - Alara vs Television

I like "Command Performance" but not as much as I did the first time. It does a lot of things right, for sure - "woof," keeps the Krill in viewers minds... I'm not military, so I can't speak as to what having a green Lt. is like, nor as to how plausible it is that the aliens would be fooled by their own holography.

Longer comparison of Tasha Yar, Ro Laren and Kira Nerys can be found here



"Command Performance" leans heavily on Star Trek tropes, but makes good television with it and gives Halston Sage (Alara) great opportunities as one of the crew's most junior members.

Available in podcast form at anchor.fm. 

Thursday, December 12, 2019

The Orville Episode 1 - Mercer and MacFarlane

We started recording these commentaries between seasons one and two, back in... wow, April 2018?

I start this first podcast out kind of rough. Still getting used to the sound of my recorded voice, figuring out what I want to say as I say it... I get better as the season goes on. That we have any polish at all is thanks entirely to VanVelding, who's been doing a Star Trek podcast for a while, and handled all the production on this podcast too.



Seth MacFarlane has a long, loving history with Star Trek. His new television show, "The Orville," is built on that foundation. Hosts SkilTao and VanVelding talk about those foundations, MacFarlane, and his alter ego, Ed Mercer.

Available in podcast form at anchor.fm.

Thursday, February 16, 2017

Star Trek Beyond

I didn't bother to see Star Trek: Beyond in theaters, and only in the last month got around to watching it on DVD. Watched it with company (people talking and moving about) and it seemed a little bland; watched it again alone (in the dark with perfect audio) and that was a much better experience.
Pro: Tons of well-placed callbacks to TOS.
Pro: Running through the Enterprise when gravity's askew.
Con: Endless plotholes.
Con: Nobody but the bridge crew (plus token ally) are allowed to even attempt to achieve anything.
I'm not going to fault the movie for having plot holes--they aren't exactly new to Star Trek; and I'll only fault the movie a little for being an action movie--it did manage to work in a few character arcs, and it did try to pit the Enterprise against a type of challenge they've never faced before. I do like that the writers tried to address the "humanity must struggle" theme from TOS, which TOS maybe didn't handle very well, although Star Trek: Beyond didn't handle it with much depth either.

I hope the token ally, Jaylah, returns for future movies the way Lieutenant Saavik should have. I'll even double down on that hope because I'm only now realizing how much potential she has as a Tasha Yar analogue. (Not as explicit a match as Ro Laren or Kira Nerys, but better positioned to mash up the Geordi/Tasha and Scotty/ensign-spacelegs relationship arcs.)

I said last year that I wouldn't describe myself as a particular fan of Star Trek, and I should probably qualify that by saying I am still a fan of Star Trek; someone gave me this trinket for Christmas, and I'm quite tickled to have received it:


Sorry that the scan is a bit muddy. I know a few tricks with photoshop, but not enough to clean this up.

Thursday, November 24, 2016

Happy Thanksgiving!


Posting three times a week was interesting. My human readership seemed to rise steadily, and American bots even started to outnumber Russian bots. But I am my own primary audience, and I don't want to put stuff out half-baked; so--as I'm sure you've already noticed--I'm slowing down to one post a week, at least through the New Year's.

Ancient History

I wouldn't describe myself as a particular fan of Star Trek, but I have watched an awful lot of it, so I want to give a very belated thanks to Real Life Comics for posting this strip and then hiding my forum post to preserve this gag. It still tickles me.

I'd acknowledge other people who've read me or who I read, but it's late, and I don't have many meaningful things to say which aren't better off being rolled into more topical gaming posts. 

No gaming content today.

I will say I'm amused at how my comment about setting a guard and fighting wargs was followed a week later by commentary here about setting watch and being attacked by dire wolves. Because that's the true meaning of Thanksgiving--not being eaten by wolves.

(One session I played in high school involved a large fraction of the party being eaten by random wolves (there was a recurring chorus of "allll, eaten by wollllllves"), due largely to poor spell casting on my part. I generally choose spells badly and time them badly, which is why I rarely play mages.)

Thursday, September 22, 2016

Starfleet Ship: USS Absolution

Context:

I'm following a podcast called "17 to 01" where Van Velding and a friend (him a veteran Star Trek fan, the friend almost brand new to the franchise) comment on an episode while they watch it. Not so much on the events of the episode as on their execution - social themes, dramatic elements, and so on - plus of course joking about Star Trek's ridiculous idiosyncrasies.

(I think "All Our Yesterdays" (recent and more polished) and then "Journey to Babel" (earlier and rougher) are pretty representative of the show's content.)

I've been following with an eye to building a Star Trek RPG. So instead of a "top ten episodes" list or anything like that, I've instead assembled my favorite* guest cast into an alternate bridge crew, and for now I'm calling their ship the USS Absolution.

The Absolution:

A captured Tholian ship, refit for use by the Federation.
  • Captain Garth of Izar (Steve Ihnat from "Whom Gods Destroy"). The more times he shapeshifts, the more his morals and discipline deteriorate. This mandates periodic mindwipes, during which he forgets he can shapeshift. (Also, I notice that a shape-shifter is an easy way to bring in guest actors, and to throw in red herrings.)
  • First Officer Alexander (Michael Dunn from "Plato's Stepchildren"). The most highly principled person aboard. And considering that pretty much everyone else here is either insane or a criminal, he's also sort of the warden and chief rehabilitator.
  • Chief Medical Officer [unnamed Romulan] (Joanne Linville from "The Enterprise Incident"). Secretly an agent of Federation Intelligence, who relies on an erratic robotic nurse (Exploded Wreckage of Nomad from "The Changeling") to conceal her lack of medical training. 
  • Chief Engineer Richard Daystrom (William Marshall from "The Ultimate Computer"). Specializes in computers and AI. Periodically (dis)endows the main computers and various subsystems with free will. 
  • Helm Janice Lester (Sandra Smith from "Turnabout Intruder"). She is in some other woman's body, via a portable mind-swapping device which can be as (dis)functional as the plot requires. (Another fair way to bring in guest actors.)
  • Astrogation Miranda Jones (Diana Muldaur from "Is There No Truth in Beauty"). Possessed by Kollos, whose race is impossibly good at astrogation, and largely unfamiliar with the sensation of having a meat body. 
  • Communications Officer Andrea (Sherry Jackson from "What are Little Girls Made Of?"). An emotional robot who isn't very good at administering Turing Tests or coping with unfamiliar situations. (I'm also tempted to put Kevin Riley, a recurring singing Irishman, here.)
TOS presents a trichotomy between three ways of making a decision: Spock's logic, McCoy's emotionalism, and Kirk's duties of command. I'm thinking to give the new crew a trichotomy about prioritization: Garth's impulsive extravagance, Alexander's moral principles, and the doctor's short-term expediency.

I wanted to change which crew positions were in the "Power Trio," but the characters I had slotted for Captain, First Officer and Chief Medical Officer just worked out well.

*Or, now that I look them over, apparently just my favorites from season 3.

Wednesday, June 11, 2014

Character generation for MechWarrior, Transformers, or Star Trek (part 2)

As a rule of thumb, characters should be as likely to lose their Individual Resource ('Mech, informant network, etc) as they are to lose their own arm, and as likely to have it replaced as they are to have their arm replaced.


When a resource is lost, roll to see how long it will take to replace (or if it will be replaced at all). Then reduce the resource score by 1 and, if necessary, reroll the specific item, rank, etc.

Items or resources gained via shared skills (such as Driver or Small Arms) indicate shared resources (such as a shared truck or common armory) which can be lost and replaced more easily.

The following skills, when allocated as an Individual Field, have a particular effect on resources:

Streetwise: ability to navigate the bottom of a social pyramid (common merchants and laborers, low-level military personnel, common criminals, whatever). The Individual Streetwise Field indicates cooperative relationships with spies or information brokers. The breadth & usefulness of this network is proportionate to Resources; how quickly the character can connect with a local network depends on skill. Expands rarity of this individual's Field items and shared items.

Bureaucracy: ability to take advantage of local laws and regulations, and efficacy when requisitioning supplies. The Individual Bureaucracy Field indicates a trusted place in the local bureaucracy or on-planet garrison. Resource points indicate how much intelligence and non-hazardous assistance (licenses and facility access vs. restricted information and rescue from legal or administrative difficulties) the character can get without risk; the speed and cost (in bribes or favors) of the assistance depends on skill. Expands legality of this individual's Field items and shared items.

Protocol: ability to navigate the top of a social pyramid, and to negotiate contracts. The Individual Protocol Field indicates a place in the interplanetary House hierarchy. Ability to improve the party's status or future assignments is proportional to Resources. Improves selectivity of this individual's Field items and shared items.

Leadership: ability to command NPCs, keep NPCs loyal, and expand the amount of situational bonuses party members can give each other. The Individual Leadership Field indicates higher rank, or a more prestigious lateral assignment, with authority proportional to Resources.

Administration: ability to keep an operation running smoothly. The Individual Administration Field indicates a land grant, business or other interest which generates surplus revenue in proportion to Resources. Elevates this individual's Field items and shared items into a pricier tier.

BattleMech [or Tank/Starfighter/Spaceship/Etc] Operations: ability to pilot the vehicle and operate its sensors, weapons and other systems. (Note that the "driver" common skill applies to ubiquitous everyman transportation, though [Vehicle Type] Operations may be a common skill as well in some settings.) Resource points indicates how much regular support the character's vehicle receives from a larger military. This may be a little high or low for the vehicle actually assigned.



Transform [Vehicle]: Transformers gain their "resource" bonus only when transformed. The bonus applies not only to Individual Field tasks, but also to any tasks which are dependent on (or characteristic of) their vehicle type.

Transform [Gestalt]: All characters on the sheet combine into a single larger robot, which receives the "gestalt" bonus to strength-based tasks and to firepower.

[The way that these Individual Fields affect the character's supply situation is inspired by the way that a user called Monbvol uses the Vehicle Trait in the 3rd edition MechWarrior RPG.]

Monday, May 19, 2014

Character generation for MechWarrior, Transformers, or Star Trek (part 1)


Star Wars Tapestry

Multiple characters per player. The player has 10 points to divide between the Individual Fields of his characters; another 10 points to divide between the Shared Skills of his characters; another 10 for Background; another 10 for Resources. The points each character spreads across Individual Fields, Shared Skills, Background and Resources must combine to the same total as each other character. If four characters, then each character must total 10 points; if five characters, then each must total 8 points; if six characters, then four must total 7 points and the others must total 6 points.


Using "Falco" as an example:

Individual Fields describe a broad area of expertise. Central tasks (e.g., Gunnery, Piloting, Sensor Operation) are made as trained rolls with full skill bonus. Fringe tasks normally associated with other skills (paperwork, repairs) are made as trained rolls but without any skill bonus. Field tasks which somehow relate to the character's Shared Skill (e.g., firing a 'Mech weapon carried like a giant pistol) receive the Shared Skill bonus as an additional bonus.

Shared Skills are basic training common to every character on the sheet (e.g., all four characters "Drive" as a 2-point trained roll). They also indicate the strongest attributes of each individual character. Any untrained roll which relies on the same attributes as one of that individual's Shared Skills receives the Shared Skill's points as a bonus (e.g., Small Arms requires steady hands and good eyes, so "Falco" gets a 2-point bonus when catching a thrown object, which also relies on steady hands and good eyes).

Background skills represent the characters' upbringing, affiliations, hobbies, or other specialized fields of knowledge. Social class or geography/climate indicate familiarity with associated culture and survival skills; affiliation skills represent knowledge of culture, language, and specific social hierarchy. Ridiculous future sports, future pop media genres, and specialized careers (gastroenterology, archaeology) are background too.

Resources indicate the quality of equipment all characters receive for any Shared Skill any character has, and the quality of equipment individual characters receive for their own Individual Fields. (E.g., all four characters receive a 1 point medkit and 1 point survival kit; "Falco" alone receives a 4 point 'Mech.)

2 points of skill is equivalent to "Green" MechWarrior skill.
4 points of skill is equivalent to "Regular" MechWarrior skill.
6 points of skill is equivalent to "Veteran" MechWarrior skill.
8 points of skill is equivalent to "Elite" MechWarrior skill.

[Edit: "Advanced Field" and "Basic Skills" renamed to "Individual Fields" and "Shared Skills," respectively.]