BattleTech fan since the early '90s, game design enthusiast since forever.

Showing posts with label user interface. Show all posts
Showing posts with label user interface. Show all posts

Sunday, May 29, 2022

Comments

  • Still unable to comment on my own posts. Verification appears bugged. 
  • Your comments are up now. That's on me. I will probably continue to be slow on that. 
  • Browsing to your blogs, my browser seems  confused about which version (desktop or mobile) is being displayed. 
[Update, June 19: attempting to comment on my own blog, failing, and then following a link in my post takes me not to the linked page but to the HTML of the linked page. /Update]

  • Fun(?) Fact: Google's product landing page does not link to its products on the first screen. Zipping halfway down the page doesn't reach a product list either. 
  • I use youtube help pages to reach my youtube comment history because the normal links are broken or bugged and my comment history is literally inaccessible any other way. 

Monday, June 28, 2021

[Mal] Was It Monkeys? [/Mal]

[As always, inactivity on my blog is consequent to inactivity in the rest of my life. Can't do anything in depth right nowInstead: UI complaints!]

Thursday, October 6, 2016

quick aside: pathfinder chargen (kvetching only)

I'm making a Level 14 Sorcerer, and there are too many spells to choose from.

I made an Oracle at Level 7 (sidekick to my fighter) and played him to Level 9, but he has a lot fewer spells, and I didn't even use half of them.

I picked a Sorcerer this time because I knew it would be hard and different and I want to see what changes I should make to my character sheet layout

But the spells aren't listed in a way that makes comparison and selection easy, anywhere - not in the corebook, not the PFSRD. [sentence edited for clarity]

Heck, I'd play a pregen list if I could find one.

If I gin up a superior spell listing, I'll post it.