BattleTech fan since the early '90s, game design enthusiast since forever.

Thursday, November 22, 2018

So You Want to Be King of Some God-Forsaken Space Rock (Bandit Kings part 4)

A simple kingdom generator that I'd like to eventually flesh out into generating full sci-fi and fantasy campaigns. Posting this draft version early because... well, I'd rather clean it up some (individual reroll buttons, formatting, grammar, better code, proper weight, proper attribution) first, but it's usable as-is. 
[Edit, Feb 14: you can now reroll sections without reloading the whole page. /Edit]
I fully expected Blogspot to make it extra rough to add javascript to a post, but kudos to them for keeping it surprisingly painless. (If your needs are simple, this guy makes it even easier - just put a list into his widget and it spits the code out!)

Random Kingdom below the cut.



GOVERNMENT: representative commonality, in revolt against the Marian Hegemony.
basic mood: fiero on the outside, fiero on the inside; ill.



VIP: Planetary Leader, 38M, no special skills.
basic mood: nervousness on the outside, distaste on the inside; beguiled.
reaction to PCs: nostalgia, Unfriendly (predisposed to hinder).

VIP: Your Heir, 21M, good with history.
basic mood: desperation on the outside, frustration on the inside; unrepentent.
reaction to PCs: calm, Friendly (may help).

VIP: Your Rival, 25M, expert with recruiting informants.
basic mood: horror on the outside, frustration on the inside; tired.
reaction to PCs: aesthetic appreciation, Friendly (will help as convenient).



MILITARY HQ: 1 coolant truck(s), 1 Long Tom artillery, 2 scout cars.
Away on Campaign: 1 'Mech company.

Ducal World: 6 days travel, rugged, sleet.
Garrison: 2 medium tank companies.
- ComStar facility (unusual terrain, VIP #3).
- heavy fusion support industry (repurposed, foreign interests).

Colony: 3 days travel, reefs, tremors.
Garrison: 1 heavy tank company.
- aquaculture (hostile life forms, VIP #2).
- petrochemical (crime, foreign interests).



FIRST COMPANY: 8 technicians, 4 medkits.

36M veteran Banshee, good with money.
23M regular Rifleman, good with fashion.
26F veteran Catapult, good with administration.
22M green Centurion, bad with cats.

58M veteran Chameleon, good with literature.
24F regular Whitworth, good with biology.
30M elite Ostscout, bad with eavesdropping.
51M elite Shadow Hawk, no special skills.

40F regular Clint, good with reading people.
23F regular Rifleman, good with charm.
44M green Atlas, bad with potions.
28F green Hatchetman, good with debauchery.

2 comments :

  1. Pretty cool. Those days between locations are ground travel?

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    Replies
    1. For fantasy campaigns, yep, days of ground travel; BattleTech, nope, distance to zenith/nadir jump points.

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