Started with the event tables in the first edition Mercenary's Handbook and MechWarrior RPG. Not really satisfied with the results (my ultimate goal is to enable domain building in a randomly generated war front), but I think they're good enough to hang a short campaign off if I need to.
(Events below the cut.)
Magical Faerie Fire affects this grotto every 6 years
Popular figure: minor crimes
Peasants: new recreational activities
Day 12: A Major Campaign erupts on the border, involving 60% of the regiments on either side.
Day 28: VIP #1 attempts to assassinate VIP #2.
Day 39: Technicians in the Great House uncover an entirely new process related to anbo-jitsu.
Day 5: Looks like Lostech Rumors, but cultural experts suggest an Invasion Force. You have 5 days warning. Lance #2 locates a potential drop zone.
- Rumors of a hidden Star League facility.
- You are obstructed by some your patrons; ambitious and inattentive, they demand the PCs solve their unsolvable problem.
Day 27: Looks like a Personal Challenge, but refugees suggest a Personal Challenge. You have 2 days warning. Aerospace assets needed in orbit.
- MechWarrior #5 challenges MechWarrior #6 to personal combat to first blood.
- You are obstructed by a rising supplier of bo staff; delirious and overreaching, they want to conceal their culpability from the PCs.
Day 38: Looks like a Natural Disaster, but informants suggest activity of a VIP. You have 5 days warning. Lance #2 locates a potential drop zone.
- A Lesser Planetary Leader arrives or is discovered on-world (escalating the next event).
- You are obstructed by a small community in desperate need of debauchery; vulnerable and inattentive, they want the same resources the PCs want.
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