BattleTech fan since the early '90s, game design enthusiast since forever.

Thursday, March 8, 2018

How MW1e Figures House Currencies


House Strength in...
 Stars Mechs Currency
Davion  507 7 9
Kurita 407 6 8
Steiner 439 5 11
Marik 332 5 7
Liao 209 4 5

When MW1e said House currency was "measured in terms of industrial strength and the availability of important natural resources" (p103), I had no idea there would be an actual equation behind it. Approximately:
(Stars - 'Mechs*60 + 173)*(9/256) = strength of currency
The number of stars in a realm seems to be a proxy for that realm's natural and industrial resources. That's pretty fair, I think. "Mechs" is 1/100th of the House's annual 'Mech production, and seems to be a proxy for the House's military production in general. So we've got a pretty clear "guns and butter" situation. Not, y'know, clear enough to base a domain-building game on yet, but it's a step in the right direction.

The 9/256 factor is very interesting. Remember how Periphery realms get four worlds for free and then need two companies of 'Mechs for every world after? Well, there's 9 companies in a regiment and (per BF1e) 128 'Mechs in a regiment, so to garrison 9 extra worlds you would need 256 'Mechs. 

I don't know what the 173 is. Could be a logistical term which varies slightly from House to House for reasons I've yet to discover. Could be a meaningless term invented to put the currencies on a more attractive scale.

1 comment :

  1. correct these star counts sometime - skiltao note to self

    ReplyDelete