BattleTech fan since the early '90s, game design enthusiast since forever.

Friday, October 26, 2018

Fire Temple

The primary DM in our 2014(?) Pathfinder campaign lifted a whole temple from, I think, one of the Zelda games. Parts of it translated more easily than others.
Nintendo DM: "This next room is packed with tall stacks of big clay pots."
The Party: "Do we detect magic, undead, etc inside the pots?"
Nintendo DM: "..."
Nintendo DM: "Don't you want to break one? It might have rubies!"
The Party: "We squeeze by one at a time, not touching the pots at all."
The Wizard: "Then once we're all through, I turn around and fireball the room to break as many pots as I can."
The Party: "SO MANY GHOSTS NOW why did you do that aglghghl"
Everything I can remember of the temple puzzles below the cut, plus spitballing variations.