Rest of this post is gonna mostly talk about YouTube.
BattleTech fan since the early '90s, game design enthusiast since forever.
Showing posts with label Clue. Show all posts
Showing posts with label Clue. Show all posts
Sunday, December 8, 2019
Turkey Day (cont'd)
Did you see there's a 13 Dead End Drive movie? Loved that game as a kid.
Concealing which pawns each player owns is a neat idea, if a little
transparent as an adult. I've heard the movie compared to the ol' Clue adaptation, and Chris Evans seems to think it's Robot Chicken.
Rest of this post is gonna mostly talk about YouTube.
Rest of this post is gonna mostly talk about YouTube.
Labels:
Apropos of Nothing
,
Clue
,
google what are you doing
Sunday, November 24, 2013
Clue Variant: Death Clue
Have I mentioned Death Clue before? I feel like I have.
In regular Clue, you set three cards aside at the beginning of the game, and the players try to deduce what those three cards are by figuring out what cards are in each others' hands.
In Death Clue, each player is dealt three cards and the name of ANOTHER player, tries to deduce what THAT player is holding in their hand, and is required to lie (pass) when THAT player asks for clues. Goal is to "kill" THAT player by guessing their hand, but you can also "kill" whoever's hunting you. Everybody (usually) survives to the endgame and the endgame is pretty quick.
"Resistance: Avalon" is my Sunday group's go-to game. It's fast, easy, a little bit of strategy and lots of persuasion. For us (~5 or 6 players) it tends to be one-sided, and I'm pondering how to change that.
Current notion is to hybridize it with Death Clue while preserving the talky/cooperative aspects. (Don't know how. Might not be possible.)
In regular Clue, you set three cards aside at the beginning of the game, and the players try to deduce what those three cards are by figuring out what cards are in each others' hands.
"Resistance: Avalon" is my Sunday group's go-to game. It's fast, easy, a little bit of strategy and lots of persuasion. For us (~5 or 6 players) it tends to be one-sided, and I'm pondering how to change that.
Current notion is to hybridize it with Death Clue while preserving the talky/cooperative aspects. (Don't know how. Might not be possible.)
Labels:
Clue
,
rule mechanics
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