BattleTech fan since the early '90s, game design enthusiast since forever.

Showing posts with label Monkey Island. Show all posts
Showing posts with label Monkey Island. Show all posts

Sunday, December 15, 2019

Tales of Monkey Island

Considering this over Thanksgiving. Escape from was released in 2000, Tales of was released in 2009, and it's 2019 now, so we're about due for another, right?

Ron Gilbert wrote this a few years after Escape from Monkey Island and a few years before Tales of Monkey Island. Wonder how he feels now.

Thursday, February 7, 2019

The Skull of God

I'll return to dissecting BattleTech math soon, I promise.

A few years back, in our Pathfinder campaign, I added a gargantuan skull to our game world as a loose connective element between plot lines. (The next DM in rotation graciously agreed to place it in his city quest*.) Ideas have continued to accrete to it, taking up too much of my brain, and I need to exorcise them. Exorcism below the cut.

JUST IN TIME FOR VALENTINE'S DAY!
They're all pretty great, but I just cannot stop laughing at the mug.