BattleTech fan since the early '90s, game design enthusiast since forever.

Showing posts with label Periphery. Show all posts
Showing posts with label Periphery. Show all posts

Friday, March 8, 2019

The Aurigan Trail

From 2800 to 3000, hundreds of nation-states rose and fell in the Periphery, only to be replaced by still other powers, many no larger than a single world or continent (P1e, p125). By the end of the 30th Century, there were more than 60 known small kingdoms and principalities ringing the Inner Sphere (MW1e, p8). Both their numbers and their relative strength are in constant flux (MW1e, p135).

Thursday, February 28, 2019

Inner Sphere Population in 3025

Turns out I accidentally hid Le Blanc when I pieced my map together, so I fixed that and did some other cleaning. Full size available here.

I don't think it's a secret that BattleTech's map is based on England's. Probably not a rectilinear projection like the one for 1974-1996 that I colorized below, though... I wish the "warp" tool in my old free version of photoshop would let me anchor points after I've stretched them. My .psd file is here if someone else wants to fool around with it.


House populations are based on those same English regions, too. Didn't find 1980s figures online so I'm using a 1988 World Book Encyclopedia.

Thursday, November 22, 2018

So You Want to Be King of Some God-Forsaken Space Rock (Bandit Kings part 4)

A simple kingdom generator that I'd like to eventually flesh out into generating full sci-fi and fantasy campaigns. Posting this draft version early because... well, I'd rather clean it up some (individual reroll buttons, formatting, grammar, better code, proper weight, proper attribution) first, but it's usable as-is. 
[Edit, Feb 14: you can now reroll sections without reloading the whole page. /Edit]
I fully expected Blogspot to make it extra rough to add javascript to a post, but kudos to them for keeping it surprisingly painless. (If your needs are simple, this guy makes it even easier - just put a list into his widget and it spits the code out!)

Random Kingdom below the cut.

Friday, February 9, 2018

Six Sided Periphery

It's not easy to fit P1e's maps of the Periphery onto the housebooks' map of the Inner Sphere. Some worlds match fine, but others - like in Morgraine's Valkyrate, or the district capitals of the Outworlds Alliance - get twisted around into new positions.

So I overlay the Periphery nations with the geographic territories and I notice that the six territories seem to butt up against the edges of a hexagon. Six territories, six sides - know what else has six sides? A cube! 


Different viewing angles would explain so many things about these P1e maps. There's a few ways a cube could be oriented; based on where the "Draconis Rift" is, though, I think it has to be the first of these:
The "Outer Sphere" is pretty obviously in the top-right corner; I assume the "Hyades Rim" runs along the bottom to the right; and the "Draconis Rift" looks like it runs along the top (but maybe not the very top) toward the top-rear corner. Much harder to guess how exactly the other three territories lie.

Thursday, December 7, 2017

Bandit Kings (part 3): Populations

Been looking at how Periphery states are put together. In mid-October I saw some people talking about what the population of a typical Periphery nation might be, so I took all the populations listed in P1e and put 'em into a quick couple of charts.

Top one lists those populations (in millions) from most populous to least populous. Bottom one shows exactly how many millions for each world, the alliance or kingdom each world belongs to, and the total number of worlds and total number of 'Mech battalions possessed by that alliance or kingdom.


Highly populous worlds are relatively rare, just like in the Inner Sphere, and only appear only in the largest, most stable nations; curiously, the size of those populations seem to be in tune with the overall size of the nation. Something like
[Total Population in millions] = 5*[regiments^(20/7)]
with 60%-70% of that total being concentrated on the capital world. (This approximation seems okay for the big three states, and Randis too, but is a little off for Novo Franklin and the Lothian League. A proper logistic function might get better results.)

I suspect the Outworld and Independent worlds are most representative of the Periphery in general (and perhaps the Inner Sphere too), though the kink in the top chart from world #32 to world #33 (Oberon to Lushann) makes it look like populations smaller than 40,000 are underrepresented.

Bandit Kingdoms have the lowest populations. Not surprising, since they tend to be described as having the worst infrastructure. Could also represent how few people a unit of 'Mechs can actually conquer and control.

Thursday, November 23, 2017

Forgotten Periphery States

Happy Thanksgiving! I'd wanted to post a 'Mech today but I'm not done with the writing. So instead I'll talk about the conquest of the Americas Periphery.

Any discussion of the Star League will inevitably focus on its ten major states, especially the four which fought to remain independent. But wouldn't there have been innumerable minor states too, who weren't as capable of resisting? We know colonization continued during the Star League - couldn't more have formed?

These questions are only partially addressed in the lore, and in only two places: MW1e (page 7) says there were six Territorial States when the Star League fell, and the first Periphery sourcebook (hereafter P1e) suggests six or seven such regions on its map of "geographic" zones.

Here's P1e's geographic map superimposed on its political map.


Four of the geographic zones match what the text says about the original size and extent of the Outworlds Alliance, Taurian Concordat, Magistracy of Canopus, and Rim Worlds Republic (née Rift Republic). That suggests the other zones correspond with Star League-era states too.

The "March Worlds" zone is especially interesting. It has the remains of the Alphard Trading Corporation, which dabbled in Periphery politics, produced 30 'Mechs/month for Amaris, and was decimated by Kerensky's forces (MW1e, p136); it has lots of remnant states, like the "Rift" and "Outer Sphere" zones do; and it overlaps the FWL's Rim Commonality province. I remember from HM:FWL that the FWL relied on foreign production for much of their war material, that the FWL was on better terms with the nearby Periphery than the other Star League Member-States were, and that the ruling Marik was sore at Kerensky around this time. I wonder if these things were related.

The "Capellan Marches" seem to contain New Vandenberg, which means it can't be a separate nation. But it could be the Taurian worlds which participated in the New Vandeberg Revolt. That'd be worth marking as a seventh zone.

The "Draconian Drift" would contain the final Territorial State. Never heard anything about it, not even by inference. But habitation there is so scarce, both on the map and in the text, that maybe silence isn't surprising.

Star's End is in the wrong place, incidentally. The texts of both MW1e and P1e agree that it should be mirrored over to the right, to put a lobe of the "Draconian Drift" between it and the Oberon Confederation. (For some reason the Steiner and Kurita maps put Porthos there instead, and Star's End where Porthos should be.) 

Thursday, August 10, 2017

# House Regiments *10 = 'Mech Production

House Liao: The Capellan Confederation (hereafter HL:CC) details its forces at the battalion level, which makes it easy to see they have about 40 regiments worth of house regulars. I notice that House Liao happens to build 400 'Mechs/yr and MW1e gives you a 4/36 chance of being in their employ.

The other House TO&Es aren't as detailed, but they seem to follow the same pattern: Davion has 70 regiments of house troops, Kurita has 60, Steiner 50 and Marik 50.

(I think we can trust that (for instance) the Davion book is accounting for short and weakened units when it estimates its 118 regimental commands at an overall strength of 110 regiments; and if we subtract known mercenary regiments from that overall strength, the remaining regiments should be house regulars (plus whatever mercs are too small to appear on the TO&Es).)



Of the 385 regiments' worth of 'Mechs operating in the Successor States, 270 belong to house troops while 115--or about 29.9%--belong to mercenaries.

Quick Plausibility Check:
  • The Periphery Houses have a total of 17.33 regiments. At a ratio of 115 to 385, we'd expect 5.18 of those regiments to be mercenary, and we do indeed see 5 regiments of mercs. 
  • MW1e gives you a 2/36 chance to roll a "bandit" affiliation (page 135 calls the difference between bandits and other alliances "more semantic than actual"). This implies 20 regiments of "house" troops spread across all lesser Periphery states, which in turn implies 20*115/270 merc regiments. Added to the three Periphery Houses and the five Great Houses, that's 430.85 regiments overall, or (at 128 'Mechs per regiment) 55149 'Mechs, which agrees with my previous estimates.
House Marik, which has 50 regiments of house troops, builds 500 'Mechs/yr with an average mass of 49 tons per 'Mech; since House Steiner sustains the same number of house troops with the same production/yr, they probably average 49 tons per 'Mech too.

The Periphery Houses, on the other hand, have a little more freedom because their production rates aren't encoded in the MW1e Affiliation Table.
The Outworlds Alliance has 1.33 regiments of house troops, so if their production averaged 49 tons per 'Mech, they'd build 13.33 'Mechs per year; to achieve the same overall mass with only 20-ton 'Mechs would require building 13.33*49/20 = 32.67 'Mechs per year.

The Magistracy of Canopus has 3.33 regiments of house troops, less however many mercs are too small to appear on the TO&E; P1e says they produce roughly 30 armor and 30 AeroSpace Fighters, so let's suppose they produce 30*49 tons of 'Mech per year--exactly enough for 10 Shadow Hawks and 46 bug 'Mechs.

The Taurian Concordat might then have 17.33*270/385 - 1.33 - 3 = 7.82 regiments of house troops. As the Periphery state most like a Great House, they probably do build 78 'Mechs per year averaging 49 tons per 'Mech.
This gives the Periphery a total production of 167 'Mechs/yr split into a 3/5/7 ratio (33/56/78). Happily, the MW2e Affiliation Table retains that 3/5/7 ratio circa 3050 when it raises their combined output to 250 'Mechs/yr (50/83.33/116.67).

Friday, August 4, 2017

Bandit Kings (part 2): Year Founded vs. # Worlds

P1e doesn't say how many worlds the Taurians or Canopians have. It does say the Outworlds Alliance has 38, and it also gives the year each of the three was founded.

Remember how the size of the mid-sized kingdoms corresponds to the size of their armies? I didn't really think it would work for the three big Periphery states. But it does. The Canopians have six 'Mech regiments (see fourth paragraph here) which corresponds to 31 worlds; and the Taurians have ten regiments, which corresponds to 49 worlds.


The Outworlds Alliance: Their four 'Mech battalions account for 6 of their worlds, and 4 worlds are free, leaving 28 for the fourteen air wings stationed within the Alliance. (A fifteenth air wing is stationed at "Grondass," which--given the book's inconsistent spelling of other worlds--is probably the Taurian "Girondas" struck by Cassandra's Volunteers in 2940.)

Looks like half an air wing (an air wing is about twenty fighters, so half would be ten) is as good a defense as two-thirds of a 'Mech battalion (based on a 128-'Mech regiment, that's about 28.44 'Mechs, plus 4.9 fighters in air support). Or in other words, four average fighters can scare off a Union and its two fighters.

Tiny Kingdoms:  The single-world armies (the kingdoms marked in red) are simple enough. The gaps between them get longer as they get older, which is what you'd expect if a steady fraction of them were getting overthrown every year.

Mid-Size Kingdoms:  The Oberon Confederation (founded circa 2855, per MW1e) lies at the crux of three trends:
  • As the largest and most civilized of bandit kingdoms, it falls in line with the three big Periphery states, a line which zeroes out near 3028 (the year P1e is set). It's a rate of one world every sixteen years, and probably represents the growth of non-predatory alliances.
  • Almost perpendicular to that trend is another which passes through Circinus, Tortuga, New St. Andrews and the defunct Rim Worlds Republic. No doubt it represents the tendency for nations to fragment or be absorbed into larger neighbors.
  • About halfway through the Second Succession War, Oberon starts a new trend--with the Marian Hegemony and Morgraine's Valkyrate--growing at a rate of one world every thirty-two years. I guess that's when the Successor States stopped expanding into the Periphery.
I notice that kingdoms which are young for their size--Morgraine's Valkyrate and the Marian Hegemony--also happen to be over-armed for their size, while kingdoms which are old for their size--Circinus and Tortuga--happen to be underarmed.

I don't know if the four Illyrian worlds bucks these trends or not. They were settled in the 24th century (exact year not given), but that isn't necessarily when they formed the Palatinate. P1e doesn't give a founding date for the Elysian Fields, either, and it wouldn't surprise me if that were timed to make the thirteen-world Oberon-Elysian combo align with the big three states.

This is all more highly structured than I expected, and I'm not sure how to translate those structures to other eras. The number of worlds is probably a combination of the nation's infrastructure and the rapaciousness of the era; and army size probably combines the size of the nation with the era's technological level. I'll be curious to see how the 20 Year Update colors things.

Saturday, July 29, 2017

Bandit Kings (part 1): # Battalions vs # Worlds

P1e covers a number of the most notable Periphery bands. Seven of them control only a single world each, and range from less than a company of 'Mechs on up to two battalions (six companies)--exactly like a newly generated MW1e player unit.


The mid-size kingdoms basically have 2/3rds of a battalion for every world they control beyond their fourth. This is pretty well in line with the Draconis Combine (240 battalions for 350 worlds) and the Inner Sphere as a whole (1155 battalions for 1700-1800 worlds).

It would seem you don't need any 'Mechs to survive as an alliance of one to four worlds. The Inner Sphere has only about 450 well settled worlds, with the remainder of the 1700-1800 being client worlds (colonies, outposts and such), so perhaps these 'Mech-less kingdoms in the Periphery likewise consist of one main world and zero to three client worlds. I notice that the flag of Morgraine's Valkyrate has two large dots (presumably one for each of its major worlds) and three small dots (presumably one for each of its minor worlds).

I forgot to include the Illyrian Palatinate (4 worlds, "several companies" of 'Mechs) on that chart. Which was lucky, because it would have made those patterns harder to recognize.

Monday, October 24, 2016

Unaffiliated 'Mech Production (Part 3: TDF)

3025 BattleTech has fourteen core 'Mech designs.

All three periphery states build Locusts, Stingers and Wasps. The Magistracy adds the Shadow Hawk. The Taurians add the Griffin, Thunderbolt, Archer, Warhammer and Marauder. None list the Phoenix Hawk, Wolverine, Rifleman, Crusader or BattleMaster.

It's interesting that none of the Kallon designs (Wolverine, Rifleman and Crusader) were claimed. I wonder if that says something about Kallon's history. Or maybe Kallon had a storehouse on Alpheratz, from which Alliance Defenders Limited slowly salvages their "assortment of medium and heavy 'Mechs?"


First Look at the Taurian Concordat

The Taurian Defense Force has thirty battalions in 3025. (Ostensibly they have twelve regiments, but three of those regiments are short a battalion, and another two replace half their units with conventional forces.) At the Magistracy's ratio of 'Mechs/yr:rgts, the Concordat would produce around 95 'Mechs/yr. However, like the Lyrans, the Concordat seems to have chosen durability over quantity; they've also somehow acquired a number of Lyran exclusives (Hatchetman, Commando, Rommel). At the Lyran ratio of 500/yr:75rgts, the Taurians would build 67 'Mechs/yr. (At the overall Successor State ratio of 2700/yr:385rgts, the Taurians would build 70 'Mechs/yr.)

The Concordat, Magistracy and Outworlds Alliance have a combined total of 17.33 regiments. At the Successor States' overall ratio of 2700 'Mechs/yr:385 regiments, the periphery states would build a combined total of 121.5 'Mechs/yr. Counting the Magistracy at 50/yr (assuming the excess is disproportionate for the MAF's size) and the Outworlds at 11(+/-2)/yr would leave 60.5(+/-2) for the Taurian Concordat.

If the Taurians and Canopians really do build the same number of 'Mechs, perhaps the MAF was close to luring another regiment of mercs (most likely Gordon's Armored Cavalry) away from the TDF. (That would help bring them closer to the ten that HM:FWL says they pledged to the Andurien alliance.)

The Magistracy and the Outworlds Alliance have six light production lines and one medium, which produce about half as many 'Mechs/yr as six average FWL light lines plus one average FWL medium line. If the Concordat's heavy lines are likewise half as productive as an average FWL heavy production line, they'd each build about 6 'Mechs/yr. (The Griffin line would be about 7/yr.)


To Be Continued: a more detailed look at the Taurians, and a first look at ComStar.

Monday, October 17, 2016

Unaffiliated 'Mech Production (Part 2: AMC)

But first:

Second Look at the MAF

Magistracy fighter production seems to be based on FWL fighter production. At a ratio of two fighters per company and nine companies per regiment (because the Periphery author is ignoring command elements, I guess, and the MAF doesn't have independent attack wings), the FWL's 60 'Mech regiments would have 1080 fighters; the FWL builds 325 fighters per year, which would be 30.1% turnover/yr. That's a very good match for the MAF's "roughly 30" per year out of "fewer than one hundred."

The FWL produces 500 'Mechs/yr for 60 regiments. At that ratio, "less than 60"/yr could imply that the Magistracy possesses 7 'Mech regiments. On the other hand, MW1e claims that the MAF has experienced phenomenal growth in recent years (aided by a source of supply "somewhere beyond the periphery"), so building 60 'Mechs/yr instead of 50/yr may be a sign the MAF has only 6 regiments but is still growing.


First Look at the Outworlds Alliance

The Alliance Military Command has two 'Mech regiments of two battalions each. "Two-thirds of the Alliance BattleMechs are light, Wasps and Stingers mostly, and the rest is an assortment of medium and heavy 'Mechs produced on Alpheratz."

Alliance Defenders Limited is the Alliance's largest manufacturer and the only one to build 'Mechs (Wasps, Locusts and Stingers). At the Magistracy's ratio of production:regiments, it would produce about 13 'Mechs/yr--not enough to include "an assortment" of mediums and heavies. Considering the Alliance's friendship with the Concordat, I suspect that's supposed to read "Taurus" instead of "Alpheratz."

The AeroSpace arm has "a total of 240 AeroSpace Fighters of various types. Though many of these craft are the salvaged remnants of previous conflicts, some 40 percent are less than two generations old." A generation is what, 20-30 years, so taking the 40th or 60th root of 51% to 60% survivors to get an annual survival rate, which converts to production of... 2/yr to 4/yr. Applying the FWL's ratio of ASF:Mech production would give us 8.5 fighters/yr instead.

Applying the FWL's (instead of the MAF's) ratio of 'Mechs/yr:rgts, the Outworlds would produce 11 'Mechs and 7 fighters per year. Using ratios from the Federated Suns, Draconis Combine (or both combined) would mean 8.5 to 10 'Mechs/yr and fewer than 5 fighters/yr.


To Be Continued: First looks at the Taurian Concordat and ComStar

Monday, October 10, 2016

Unaffiliated 'Mech Production (Part 1: MAF)

Last March, when I showed how Successor State 'Mech production corresponds to one of MW1e's random faction tables, I shouldn't have suggested that all of the 700 "unaffiliated" 'Mechs/yr were built in the Periphery. Some, as with the Bandit King entry on that same table, no doubt represent defections instead of new production; and per the old Davion sourcebook, at least some 'Mechs are built on Terra.

Also, the Mercenary's Handbook adds rebels/secessionists and merchants (cartels) to the list of alternate affiliations, which may be related to MW1e's comment that units without an affiliation may need to "take on a temporary assignment from a local bureaucrat or private corporation to earn the funds to get off-world."

I was hoping to use MW1e's event tables to distribute the 700 Unaffiliated 'Mechs/yr between periphery manufacturing, ComStar manufacturing, corporate security and rebels. Unfortunately, all three tables (General Encounters, Major Events and VIPs) make ComStar as or more common than the periphery, which doesn't fit.


First Look at the Magistracy of Canopus

MW1e says the Magistracy Armed Forces possess only six 'Mech regiments. The regimental profiles in the 3025 Periphery sourcebook seem to list twice that many, but that's deceptive; MAF regiments are said to concentrate most of their 'Mechs into a single battalion, and the deployment table does indeed show all eighteen deployments being commanded by officers of battalion rank.

The battalion weights even conform to Successor State norms (described in 1st edition BattleForce): 30% (5.4, round to 5) are light, 60% (10.8, round to 11) are medium, and 10% (1.8, round to 2) are heavy.

The Magistracy's two 'Mech production sites have
a very low annual output (less than 60 machines per year), and produce mostly Locusts, Wasps and Stingers. The only medium-sized BattleMechs produced within the Magistracy are Shadow Hawks, but usually no more than ten per year. Production for armor, AeroSpace Fighters, and motorized vehicles run roughly 30 each per year.
The Inner Sphere produces 2700 'Mechs/yr for its 385 regiments. At that ratio, the Magistracy's almost-60/yr should support around eight regiments of 'Mechs; are some of its battalions oversized? Does the MAF trade (whether in battle or on the market) its surplus lights for heavies? I notice that the heavy battalions are Taurian mercs, known for salvaging Capellan Thunderbolts.

It's interesting that they produce roughly 30 fighters per year when "There are fewer than one hundred AeroSpace Fighters in Canopian space, most of which are captured and refurbished light or medium craft."

These are the Magistracy's only two weapons-producing facilities, but neither one mentions AeroSpace Fighters or wheeled vehicles (I presume jeeps and APCs), so their product listings must be incomplete; TR:3026 reports the Pike Support Vehicle as a product of "Canopus Industries Alpha," which seems like it could be an Inner Sphere reporting name for the Magesty Metals facility on Canopus.

[Edit, November 13: I take it back; it's unclear whether or not the two BattleMech facilities are the only weapons manufacturers. There may be a third one responsible for the Pike, aerospace fighters and motorized units. /Edit]


To Be Continued: First looks at the Outworlds Alliance, Taurian Concordat and ComStar