BattleTech fan since the early '90s, game design enthusiast since forever.

Thursday, October 6, 2016

quick aside: pathfinder chargen (kvetching only)

I'm making a Level 14 Sorcerer, and there are too many spells to choose from.

I made an Oracle at Level 7 (sidekick to my fighter) and played him to Level 9, but he has a lot fewer spells, and I didn't even use half of them.

I picked a Sorcerer this time because I knew it would be hard and different and I want to see what changes I should make to my character sheet layout

But the spells aren't listed in a way that makes comparison and selection easy, anywhere - not in the corebook, not the PFSRD. [sentence edited for clarity]

Heck, I'd play a pregen list if I could find one.

If I gin up a superior spell listing, I'll post it. 

3 comments :

  1. No such thing as too many spells.

    Primary difference between spells and battlemech weaponry.

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    Replies
    1. Ehhhh... It's good to have options, sure, but "options" don't do me any good if I can't tell what they are.

      I only know what three or so spells do, yet I'm trying to pick thirty from a list of a hundred; and even once I have picked them (maybe at random), I'm unlikely to *learn* them any faster than one per session.

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